Originally Posted by
Gestopft
Seeking clarification is a perfectly normal part of discourse.
This is not an objective measure. It might be an important criteria for you, but it's certainly not objective.
As an example, think about Cata Destro. If you never played it, it was basically the biggest clusterfuck of a rotation that has ever existed (all Lock specs were getting really messy, hence the redesign for MoP, but Destro had it the worst). You had four DoTs, two direct damage spells with CDs, a direct damage spell (tied to a 20-second maintenance buff) that usually had a cast time, but could also be made instant via a proc OR on command (a limited number of times in a fight), an execute (with a CD), and a spammable filler. It was an utter mess; the result not of any sort of internal logic, but of gradual ability bloat leading to enough abilities that simply had better DPCT than the filler, if even only slightly. However, it did have a pretty strict priority system. You'd be able to make a WA setup for it, and probably pretty easily because there was basically always a best answer. But the fact you could manage your buffs, DoTs, and ability CDs in the best mathematically possible way in no way means that Cata Destro was well designed.
The issue with MM, of course, is that there isn't always a "best mathematical/logical way" to proceed at any given moment. If you're the kind of person (as my wife is) that liked Math class more than Literature because there was always one right answer, arrived at through a logical process, then the leeway inherent in MM's resource management (and I include AiS charges there, too) might not be to your liking. That's fine. It doesn't make it "objectively bad design" though. One could easily argue that player choice that can't simply be automated can be a good design. That not having a "right" answer at all times creates player agency- and the variability of making different choices in those moments leading to different decisions to be made later (following a set of guidelines)- can be both interesting and rewarding.
And in MM this is a problem. Since the rotation contains a high degree of flexibility in resource management compared to other specs, tracking focus is actually really important. You might not like it, but again- "I can't automate resource management" does not equal "bad design" or "this spec is a mess."
Yup! They can both be relevant at the same time. Because MM is Literature class where sometimes there is more than one right answer.
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This is really only true during Trueshot. Outside of that, you should 100% be able to manage your rotation without wasting.