Originally Posted by
Ghost of Cow
I think this part of why the Endwalker story just fell so flat for me. This idea that older civilizations - the Ancients specifically - were just doomed as a matter of fact.
We're just told that this must be, we must accept it, there's no reasoning with it because it simply is. Because it happened to others, because the Ancients were too perfect, or something. But if we replace them with people that are imperfect, that are weak, that are somehow "lesser", that we'll somehow be immune to such ends.
Nevermind that this already doesn't make much sense, as it doesn't protect the "lesser" people from ruin in all the other ways they could bring it about. War, plague, famine, invasion, and so on. All things that also brought ruin to other worlds and which the "lesser" people are only even more susceptible to than the Ancients were. Nor are the "lesser" people somehow immune to hubris, pride, despair, ennui, and so on.
Nor do we have any reason to believe that - without some outside attack - the Ancients were going to meet said ruin in the first place. Or at least any sooner than any other mortal race would meet it. We're simply told that it must be because it must be. Even though the concept of a creation running amok and causing destruction isn't an issue that would be unique to their civilization at all.
The entire concept goes back to this weird eco-terrorist, eugenics, whatever kind of comic book villain nonsense where the bad guy wants to save, help, or empower humanity by destroying the "comfortable civilization" or removing our conveniences or other things that make life too easy, or make us too powerful, or something. Yet we're supposed to nod in agreement and act as if that character is the good guy in this case.
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Who wouldn't experience ultimate ruin "on a long enough timeline" though?
Even our imperfect, struggling world has really only been saved from it by time travel shenanigans because we're just as susceptible to various forms of ruin as any other "more perfect" one.
Don't get me wrong, I'm not opposed to "conceptual" stories in this sense. Struggle leads to evolution, etc etc. It just didn't work well in this case, partly due to the presentation but partly because - up to now - XIV has always had a more grounded, literal story that revolved around tangible people and places and events. That has always been when the story was at it's best, when it leaned on the strengths of it's characters, nations, their conflicts, and so on.
Well, "grounded" relatively speaking, of course. It's still a fantasy story. But for example, when Ishgard and Nidhogg were at war we saw a lot of the development through Estinien and his experience. Through the suffering and death on both sides of the war. Through Estinien's understanding that Nidhogg's loss mirrored his own and that it was a never ending cycle. Through the challenges on both sides of accepting peace with one another and the rocky road ahead.
The idea - the moral, the lesson, etc - may have been "war is bad" but we saw it happening before our eyes. Through the people and places and events as they unfolded. They didn't just say, "Hey, you guys, war is bad and also here's George the manifestation of war so go beat him up and things will be ok."