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  1. #201
    Quote Originally Posted by Devilyaki View Post
    Think a lot more people do it as just another chore than a system they compete in.
    Some people like to put acorns up their butt.
    Some people like knitting.
    Some people like to see how many push-ups they can do.
    What is fun for me might not be fun for you.
    What is fun for you might not be fun for me.
    M+ was made for people that have my sense of fun.
    M+ wasn't made for people with your sense of fun.

  2. #202
    Quote Originally Posted by Doffen View Post
    It was the best addition this game ever had. It literally revived World of Warcraft.
    This is just your own speculation, but there is no proof that supports your claims except that it released with Legion.
    In the same way you could argue that because of M+, the game has gone to shit as WoW has never been doing as bad as in the last 2 expansion in terms of player retention.

  3. #203
    Its a great feature. Just needs to fade away from an e-sports mentality and more just into a gameplay one. Its hard for me to explain exactly what that means but I have felt it shift more and more in that direction since it started in Legion. Now that doesn't mean I don't want it to be e-sportable. That is between a game, its players, and people willing to watch it. But something about it just feels.. designed around it now. The AOE cap was a big part of it feeling that way for me I think and it continues even in its more relaxed state. The fact that the trash actually feels more like the boss then the bosses is kind of disappointing to me too. But over all I love mythic plus. It just feels a little more worried about the higher end play that fewer people get to enjoy and kinda sleeps on the lower level game that has the most eyes and attention.

  4. #204
    Quote Originally Posted by RobertMugabe View Post
    This is just your own speculation, but there is no proof that supports your claims except that it released with Legion.
    In the same way you could argue that because of M+, the game has gone to shit as WoW has never been doing as bad as in the last 2 expansion in terms of player retention.
    We have actual numbers... https://raider.io/mythic-plus-rankin...d/leaderboards

    SL season 1: 40 million completed m+ runs
    SL season 2: almost 18 million runs so far

    If that amount of participation isn't called successful what is?

  5. #205
    Quote Originally Posted by Twdft View Post
    We have actual numbers... https://raider.io/mythic-plus-rankin...d/leaderboards

    SL season 1: 40 million completed m+ runs
    SL season 2: almost 18 million runs so far

    If that amount of participation isn't called successful what is?
    We got the players to jump through hoops!

    Conclusion: players love to jump through hoops. More hoops!

    You don't judge content by how many players do it. You judge content by how many players it causes to quit the game.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  6. #206
    The Lightbringer Sanguinerd's Avatar
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    It was a good addition I just wish it wasnt just about GO GO GO.
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  7. #207
    Scarab Lord Razorice's Avatar
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    Quote Originally Posted by Soikona View Post
    I like this idea. With good balance, the raids can be all about skill and not over gearing it!

    - - - Updated - - -



    Of course you would, it’s a good place to be toxic.
    Of course you would cry about toxicity in-game in an unrelated post. How do you even live with such delicate skin?
    I find more toxicity in Random dungeon finder than my daily m+ I run with my guild.

  8. #208
    Quote Originally Posted by Archy View Post
    Very much disagree. Gearing is a part of progression in WoW. There are a lot of people who only play mythic+. Just make it a seperate progression.
    There are (I think) 4 parts in WoW. Raiding, Mythic+, PvP and completionists/solo stuff. Just seperate those 4 with only small overlaps.

    ...

    Maybe you don't have to start from scratch if you choose another lane but you will never get comparable gear from sources outside your chosen content.
    Very much agree, it worked so well for pvp. Feels so liberating to only focus on the endgame "pillar" of your choice instead of forcing yourself to do the others aswell to not fall behind (or significantly less so now).

  9. #209
    Lol absolutely not - It gave PvE players something relevant to do outside of raiding, & it's amazing fun with the right group of people. It's like saying "was arena a mistake" because it's a bit more toxic than random BGs & people leave when things don't go well.

  10. #210
    Quote Originally Posted by schwarzkopf View Post
    Why pick on Mythic+ for that, why not remove gear from raids and have raids only give cosmetic rewards ?

    Raids are very niche in WoW because of how difficult it is to get into a raid group, M+ are accessible and increasingly difficult as you go to higher reward tiers.
    It is more I feel it would of been better to have set difficulties that line up closer to the game in a wider sense. Have normal dungeons have normal starter gear for raids, heroic,heroic and mythic, mythic.

    Then once you finish mythic you get a key that starts you off at what now would be a mythic 15. I think the mythic plus system is a good idea overall. I just feel it would of been better to have it be purely cosmetic and have a more stable difficulty for progression.

  11. #211
    Quote Originally Posted by Soikona View Post
    I like this idea. With good balance, the raids can be all about skill and not over gearing it!
    Raids are 90% luck... getting into a good group, that lasts more than a month.

    - - - Updated - - -

    Quote Originally Posted by Sucralose View Post
    Then once you finish mythic you get a key that starts you off at what now would be a mythic 15.
    That defeats the entire purpose of M+ - which is to give people an accessible progression.

    Challenge Mode : Play WoW like my disability has me play:
    You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
    Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
    Now see how far Brian and John get in WoW.


  12. #212
    Stealthed Defender unbound's Avatar
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    Quote Originally Posted by Doffen View Post
    It was the best addition this game ever had. It literally revived World of Warcraft.
    rofl

    No it didn't. Legion had a more sustained surge because Blizz put more effort into it than WoD (or BfA or SL). M+ was just one component when it was introduced.

    Outside of Legion having a slightly less steep loss than WoD, BfA, or SL, WoW has remained in decline. It surges with each expansion and declines rapidly. Currently, WoW Retail is likely number 3 in terms of active players (only a bit over 1 million, topped by FFXIV and Old School Runescape).

    M+ only creates excitement in those that like mindless grind because of an artificial counter (M+ number) makes them feel special (aka, the vapid). For everyone else, it creates boredom because you are playing the same handful of dungeons over and over and over and over again (which is not actually content).

    If you think it is the best thing since sliced bread, then go ahead and enjoy. If it really was the best addition to the game, then WoW would be more popular than ever, not continuing to enter its twilight.

  13. #213
    Quote Originally Posted by schwarzkopf View Post
    Raids are 90% luck... getting into a good group, that lasts more than a month.

    - - - Updated - - -



    That defeats the entire purpose of M+ - which is to give people an accessible progression.
    I can't see how but I have a sense we won't agree on much.

  14. #214
    Quote Originally Posted by Devilyaki View Post
    Then do they like the system or the reward?
    Why can't it be both? M+ is cool because it gives people who enjoy it something to work on forever and on top of that it gives them a reward they want.
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  15. #215
    Quote Originally Posted by schwarzkopf View Post
    Raids are 90% luck... getting into a good group, that lasts more than a month.

    - - - Updated - - -



    That defeats the entire purpose of M+ - which is to give people an accessible progression.
    That's bullsht and a poor excuse for your own situation.
    I have been playing since the US beta and I always found a solid raid. Even with meme specs like feral and survival. So did all of my friends.

  16. #216
    Bloodsail Admiral bowchikabow's Avatar
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    Mythic Plus was a great concept, it had a solid foundation, and I think its inclusion was a GREAT feature for Legion. Turning it into an E-sport made it problematic. On its own, the Esport issue wouldn't be THAT bad... Except that in an attempt to balance MDI, they had to change live keys as well. The effect it had on classes and specs was also, I think, a negative after legion.

    I think it would have been better if blizz had stayed more handsoff with it. This whole bullshit of implementing rating as a means of locking players out of an achievement was bullshit. Raider.io was a perfectly suitable means of metering a persons capacity to do a key level, the players did not need Blizz putting their dirty ass fingers in the pie and mucking it up.

    Two things I would HARD change would be:
    when Expack launches, only key levels 2-10 are available, with the difficulty being scaled as needed. When 2nd content patch launches, 11-20 are unlocked and the range is scaled appropriately, and when 3rd content patch arrives.. unlock 21-30, scaling the range appropriately.

    2nd: replace drop gear with currency. this currency would then be taken to a vendor who has a variety of items for each slot.. But it is random and changes every 72hrs. The currency does not determine ilvl of gear (that will be a fixed ilvl), instead the key level will determine AMOUNT of currency. Also, there will be diminishing returns on currency after certain amount is earned. This would be to prevent being to (somehow) spam top level key day in and day out to full gear in one day, thus trivializing the entire remainder of the patch cycle. The idea being that: if you are only doing +5's it may take you 2wks to have enough currency to get that item.. but that item will be good enough that it will help you get into doing higher keys, and those who can do higher keys will simply be able to acquire an item or 2 at a faster rate.. thus increasing your gearing rate (via increased currency).


    I miss Legion keystoning. And I actually miss dormant keys. I miss there being a real risk when trying to a key beyond your groups levels, and punishing people who are too reckless in their play.
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  17. #217
    Herald of the Titans Alroxas's Avatar
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    Quote Originally Posted by unbound View Post
    No it didn't. Legion had a more sustained surge because Blizz put more effort into it than WoD (or BfA or SL).
    Eh, you sure it wasn't that Legion required rewarded grinding out emissaries, dungeons and raids for that ever elusive legion legendary drop? How much player retention was in Legion after the Legendary Vendor was finally added.



    Quote Originally Posted by unbound View Post
    M+ only creates excitement in those that like mindless grind because of an artificial counter (M+ number) makes them feel special (aka, the vapid). For everyone else, it creates boredom because you are playing the same handful of dungeons over and over and over and over again (which is not actually content).

    If you think it is the best thing since sliced bread, then go ahead and enjoy. If it really was the best addition to the game, then WoW would be more popular than ever, not continuing to enter its twilight.
    But consider the alternative which was Cataclysm's dungeon progression/repetition. Launch dungeons discarded because the later patch dungeons had better rewards. So you just ended up doing the same smaller subset of dungeons.

    M+ at the very least gives all dungeons (with M+) relevancy for the entire xpac. Doesn't matter if you started at xpac launch or joined in at the last content patch of the xpac. You had reason to run even the launch dungeons at max level.

    As for boredom, I don't know about you but the seasonal affix makes a big difference. From SL season 1 in trying to find the best routes so that you could get Prideful at the right points to season's 2 power gains from certain anima powers to purposely skipping some lieutenants to save on time.

    Even in BFA some of the seasonal affixes were interesting. Like being able to use other lieutenants to facilitate trash skipping without using invis pots or rogues.


    The larger issue at hand is that for WoW, you're always going to have a declining player base with some population spikes when new content is added. You're never really going to have a steady growing player base anymore so the question for devs is how to slow population drops as much as possible with the limited resources you have.
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  18. #218
    Quote Originally Posted by Zodiark View Post
    I'm sure there have been other threads adressing this issue but I wanted to pose a question.

    Was Mythic + a game system mistake ?

    My reasoning behind this is simple. As WoW has grown older and the gaming climate has been changed with many outside systems like Discord, etc, taking over player to player communication, the game has become less social over time.

    The mythic plus system basically rewards groups that stay together longer to get as many runs done as possible to maximize rewards, etc.

    However, to stay together longer you have to have a group comprised of members who know their role and are willing to stay and work with others for an extended time period.

    That being said WoW has grown to encourage faster, low-commitment type players who just want to get in and get the run over with and get out as fast as possible. Back in the days of Wrath it wasn't uncommon for a good group of even random players to run several Heroics together. Nowadays that's an anomaly.

    So looking back was the Mythic + system, which only really caters to the minority of players, and is also the focus of many toxic behaviors an ill conceived plan?
    So you think a system which many people enjoy and which offers a whole new approach to endgame and which encourages people to engage socially in a MMORPG (which should also always be about socialising) was a bad idea? Back in wotlk dungeon content was so easy that you joined a grp and just masspulled and ran brainafk through the dungeon, often without even seeing one word in the chat. M+ has a lot of potential to change that, but the problem is people are too lazy and/or afraid to actually talk to each other. Half of my friendlist are people I met in m+, it happens regularly that we play more than one key if our pug run went better than expected.
    And this is why I think m+ is the best expansion feature that WOW ever came up with. It kinda "forced" me to make new connections because in my guild many people weren't as interested in pushing keys and so I made friends with people allover europe...which is awesome.

  19. #219
    Herald of the Titans Alroxas's Avatar
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    Quote Originally Posted by bowchikabow View Post
    Mythic Plus was a great concept, it had a solid foundation, and I think its inclusion was a GREAT feature for Legion. Turning it into an E-sport made it problematic. On its own, the Esport issue wouldn't be THAT bad... Except that in an attempt to balance MDI, they had to change live keys as well. The effect it had on classes and specs was also, I think, a negative after legion.
    Yeah the MDI basically causes devs to come up with ways to "break" the non-exciting tactics. You can only watch X many times when a tank rounds up X% of the dungeons mobs before the party's Burst AoE kills them.

    Realistically it would be better if MDI had either different affix combos or even just MORE affix combos so that a +10 for the MDI would have 5 affixes (instead of the 4 that is on live).

    Quote Originally Posted by bowchikabow View Post
    Two things I would HARD change would be:
    when Expack launches, only key levels 2-10 are available, with the difficulty being scaled as needed. When 2nd content patch launches, 11-20 are unlocked and the range is scaled appropriately, and when 3rd content patch arrives.. unlock 21-30, scaling the range appropriately.
    Honestly this isn't necessary as each season we see a buff to damage/HP as player power grows. Moreover, the ilv also increases across the board for rewards so it's not really a big deal.


    Quote Originally Posted by bowchikabow View Post
    2nd: replace drop gear with currency. this currency would then be taken to a vendor who has a variety of items for each slot.. But it is random and changes every 72hrs.
    Full stop. You mean have the Corruption Vendor back with "random" corruptions that you could buy? The one where everyone complained on how if you missed Twilight Devastation (or insert your favorite corruption) this cycle you would need to wait up to 3 cycles before it comes back up again for purchase?

    No I think folks really hated this instead of just having a vendor with everything purchasable (i.e. PvP vendor).

    Quote Originally Posted by bowchikabow View Post
    Also, there will be diminishing returns on currency after certain amount is earned.
    Uh... it's called a valor cap and we've had it now for 2 seasons. It works just fine except for the cost of upgrading 2H is so outrageous that folks don't readily do 2h weapon upgrades until very late in the season (preferably when the cap is removed).

    Quote Originally Posted by bowchikabow View Post
    And I actually miss dormant keys. I miss there being a real risk when trying to a key beyond your groups levels, and punishing people who are too reckless in their play.
    Oh yuck.... did you not see the other thread where folks were complaining about key quitters? Right now the worse thing that can happen is your key goes down a level... keystones being depleted might as well be a deleted key because who in their minds wants to run a M+ for no reward other than the key holder gets an empowered key? Also weren't there a lot (and I mean A LOT) of complaints about depleted keys?
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  20. #220
    Quote Originally Posted by Sanguinerd View Post
    It was a good addition I just wish it wasnt just about GO GO GO.
    Good news - it isn't!

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