What if i told you that its BOTH:
1) multiple reactions of Overvape = proc Overload+Vape while hydro+electro stay on target for while after EC proc.
2) bunch of supports doing damage = XL snapshots from bennet and doing top Pyro AOE damage in game and she and XQ have almost no InnerCoolDown on their reactions so they spam it as MAD Psycho, while other units and even 5* bound to 2.5 sec rule and every 3rd attack.
last 2 might be 2.8 and then late 3.0
2.5 - Feb 16
2.6 - Mar 30
2.7 - May 11
2.8 - Jun 22
3.0 - Aug 3
Last edited by Nzembwamugumbwalchu; 2022-01-21 at 03:58 PM.
I mean, there aren't really any other options for a support spear user that scales off defense, unless you want to build her to do damage on her own, which kinda defeats the purpose of her whole kit.
Just noticed, dunno why you're aren't using the catch on xl, by far one of her best weapons. Especially since it's not being used by Raiden since you have her weapon.
May want to check this google doc, has bullet points for every character: https://docs.google.com/spreadsheets...pQFl1/pubhtml#
Sometime around the Dragonspine update, Genshin basically broke on my phone. It became unplayable slow and laggy. Only thing I can do is just do my daily commissions. I wouldn't dare try a domain on my phone. I have a Samsung Galaxy S9 so it's not like it's a super weak phone.
Unless I'm mistaken, the effect on wavebreaker and the catch doesn't affect the normal damage bonus part, only the damage itself, and since you shouldn't be building atk on her anyway, seems kinda wasted.
I like these kinda of supports, because they aren't "forced" to build the standard atk/eledmg/crate as almost every single unit. You can build them full def% (or full atk% for Shenhe) and it will perform its role well.
That...would be original national team....the reason Raiden national team is so good is what I said.
I just went back to look at my post and apparently I didn't go into details woops. So yea, to reiterate, what makes it more powerful is basically what you wrote. Adding the electro to it plus having the battery makes that comp broken af. But it's not really the "damage" themself.
Taking one busted comp as example of "why use main dps when I can just use bunch of supports to do damage" is pretty weak.
Xiao hypercarry is strong. Any Hu Tao team is strong. Itto hypercarry is strong. Raiden hypercarry is very strong.
Last edited by blackpink; 2022-01-21 at 10:25 PM.
Just to be clear: everything you've outlined all contributes to dealing the DAMAGE necessary to clear this tough content in the timers required... so... I'd say any comp capable of dealing the damage necessary to faceroll 9 star floor 12 is, in fact, OP as far as damage goes.
That's been a thing since the game released so if you don't like it just don't play. It used to bother me too but idc anymore now. I just roll for who I like cuz the game is easy af anyways.
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sure, but let's see the damage xiangling does without vape and bennett. It's not nearly as good. Compare that to raiden hypercarry or itto hypercarry. My point was the thing that enables that comp to do their ridiculous damage is the combination of reactions, not their damage itself. I feel like I'm just repeating myself at this point.
I'm pretty sure public outcry has demonstrably impacted this game's development choices. Telling people to just accept "gacha gonna gacha!" is retarded IMO. I'm not saying you need to agree with people who speak out, but acting like it does nothing is simultaneously false and unhelpful to what will ultimately benefit you as well.
Team game. Hyper-carries are only as good as their peak performance. Doesn't matter what their solo performance is. Diluc stomps XL as far as damage in a vacuum. Doesn't really matter, though. It's not a vacuum.sure, but let's see the damage xiangling does without vape and bennett. It's not nearly as good. Compare that to raiden hypercarry or itto hypercarry. My point was the thing that enables that comp to do their ridiculous damage is the combination of reactions, not their damage itself. I feel like I'm just repeating myself at this point.
There is a good chance that they will add a new buff to monsters to counter that.
If you cause to many reactions, the monster will go immune to all of it, exept normal and phy damage.
It just sounds a perfect counter to overused abyss teams right now. (xiangling + Bennet + waterboy + Raiden/sucrose/kazuha and more)
Don't sweat the details!!!
OR they could buff/balance their fucking game on the correct side instead of designing enemies with gimmicks that obviously hard-counter specific characters/playstyles. Just make other things more powerful to compete with these emergent styles and then buff the HP of every enemy after the fact if everything feels too "faceroll."
Since I am playing on my phone I wonder if I should get one of those gamepad controller things to make it easier
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor