Originally Posted by
Dracullus
Legendary system in SL don't work cause it was designed for Legion RNG system. When you can choose your legendary, you pick bis and forget about it. Chosing non-optimal covenant at least give you access to other cosmetics and content, but non optimal legos goes to waste.
Soulbind/conduits are just better artifact system. Your "relics" don't get destroyed, you don't have to farm separate tree on separate specs, hell you don't have to farm to unlock these traits all... that's problem with this system and Renown. When stuff fall from the sky on you, you don't feel rewarded at all. Whole point of these mini traits in Legion was have something to earn in max level. But 9.1 was improved compared to 9.0, at least you had to do something lasting more than 5 minutes to increase your Renown.
But world quest system is way better. Yeah, quests are longer, but you don't have to spam them. Only 1 type of emissary require wq (and only 3), there is also "do whatever" emissary, "do elite wq/dungeon", "complete 3 rares/treausures" and Torghast one. Without AP you have no reason to spam them outside calling.
Since rep is mostly for cosmetic stuff, there is no problem with profession grind. If you play regularly, you will get it in month-two with very little time investment, even before flying. If you don't play regularly... why you need maxed out profession ASAP or even at all? You should know at this point completionist game is not for impatient people, never was, never will.
As for stuff from SL that game should carry on (or with little changes), are:
- level squish, imo game should just be squished every expac
- leveling/Chromie time
- in general making WoW new player friendly on start (next step should be improving new player experience for fresh 60s)
- class design, going back to more class wide skills was good idea
- more options for 50-60 leveling (+ Chromie time should be introduced in second season for alts)
- clean endgame path with lot of skips for alts, just compare SL to mess that was BfA on this field; also not abandoning and introducing new system every single patch (beside "proto" tier sets in 9.1 and actual tier sets in 9.2)
- Korthia rare and gearing system
- Great Vault (could be improved more, maybe some way to straight up buy piece of gear after you unlocked
- PVP gearing from S2
- M+ difficulty from S2 (but there are way too much M+ levels)
- emissary system (but bring back whistle and picking emissary automatically)
- lot of cosmetic stuff and rares in main continent as well, not just TI style patch zones
- format of story progression - but we need way more story chapters; again, just like in BfA and Legion spliting story content among different choices is bad idea that leave less content for main
Things for change/remove:
- obviously, patch system, they don't have reinvent wheel, Legion is there; even some stuff we thought were mistakes (very fast 7.1) were great in big picture, end of expac drought wasn't too long anyway and pushing patch after patch early Legion was huge reputation boost
- Torghast style content require lot of changes, but first step should be removing it from any player power stuff
- just enable flying on X.X.5 patches for all, in SL it would be 9.0.5 for main lands, 9.1.5 Maw+Korthia, 9.2.5 Zereth Mortis.
- meaningful choice is good, but 12 CHOICES ARE ENOUGH; I don't think game should be alt friendly to the point you can maintain all classes on same level, it should be very easy to catch up to start of season (and some more catch ups halfway through tier), and that's it; but inside your class there should be total freedom, no bullshit like punishing players for switching specs via azerite respec, conduit power or covenants in general.
- legendaries, I think we should go back to MoP/WoD system, but 1) with more interesting questline (I would like to see combination of story chapters from campaign, quest items from dungeons, raids, some farming, some PVP); 2) unique lego for every class (of course many steps skipable on alt); I just don't see point of legendary diarrhea from Legion and SL, some cool effects could be used by raid gear.
- no idea what to do with "borrowed power", it was managed poorly, but there are no good alternatives (..yet) that would work in long run
- don't shy away from connecting new story to old nostalgia, Legion had way less shame than SL (with literally brining back dead popular character) and effect was way better. Arthas is so underused it's almost a crime.