Originally Posted by
Gehco
Lore wise, Tinker would be AT LEAST Gnome, Goblin, Dwarf, Undead, Mechagnome at the base minimum.
If they were revealed to be a class, I would foresee it to easily be all races.
Alliance:
Gnome.
Dwarf.
Human.
Worgen.
Draenei.
Kul Tiran.
Void Elves.
Mechagnome.
Lightforged Draenei.
Dark Iron Dwarf.
Horde:
Goblin.
Undead.
Orc.
Blood Elf
Trolls
Vulpera.
Mag'har Orcs
Zandalari.
Nightborne.
Currently, it is so difficult to balance the selection of races due to a slightly uneven number of races between the factions who actually are dug in for Tinker in the form of Steam, Siege, Goblin Engineering, Gnomish Engineering, Artificer, and Alchemy.
- - - Updated - - -
They said they would like to but we both know that they wouldn't center a whole expansion around this path of the Azerothian nature, maybe as another major patch, sure, but as a whole expansion, huge doubts, we are just not going to be permitted I feel.
Kezan was just an industrial port, Undermine is thriving with connections across the world, and if we were to be introduced to Undermine, I would want it to be on shaking grounds at first, something along the lines of the arrival at Boralus, but worse.