Probably the same reason there's no soloqueue, stubbornness and pride.
Also 1v1 being is imbalanced is completely allright.
Should just be implemented for the sake of fun, not optimizing outcome.
Probably the same reason there's no soloqueue, stubbornness and pride.
Also 1v1 being is imbalanced is completely allright.
Should just be implemented for the sake of fun, not optimizing outcome.
I mean I don't really think anyone will take serious insight from anyone who doesn't think that.
There isn't a class in the game that can even come remotely close to beating a convoke feral 1v1, like it's literally so far ahead in any 1v1 scenario that I genuinely think you'd have to not be playing the game to think otherwise. I am genuinely curious what class you think would even have any remote chance of beating one though.
I’d not be against making it easier to queue war games against individual players, but I don’t think a queued or ranked system is good for the game. I’d imagine many new players would queue into it, get decimated and never PvP again.
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But convoke is a 1m CD with the Lego? It’s very hard to beat a good feral 1v1. I’d argue that given equal skill it’s reliant on the feral messing up.
Your argument would be wrong.
Rogue - instant trinket and blind when you see maim convoke. - open and win.
Ret - bubble, hoj, pop wings - destroy - if the match makes it to 2nd convoke, you just bop and repeat.
DH- the feral never even gets to open. Overwhelm it with massive dam during blur, or just glimpse most of the convoke dam if you have to.
Mage - trinket CS first convoke, if the feral doesnt die when you immediately combust him for his whole HP afterwards, you just block the second convoke and then kill.
Convoke feral is a gimmick that only people who have no idea what theyre doing cant beat.
Last edited by Recovery; 2022-01-27 at 04:35 PM.
I don't know what ferals you're playing against, but it's excessively easy for a feral to survive any of these scenarios and restealth/live till the next convoke is up and repeat. Maybe easy isn't the right word, it still requires the feral to play well; It's more that they have more than enough tools to make it happen.
Last edited by DechCJC; 2022-01-27 at 04:38 PM.
yes and it was god fucking awful, cause rogues could lock you down and because you were solo compared to in a group you could do nothing about it. even the "see them' crystals, rogues would just cc you then grab them so even if you did break out you couldnt see em.
i remember watching a guy try his best to get a rogue who was 20 ilvl lower then him for 10 mins before giving up.
1) The feral doesn't need to restealth, it's just a bonus.
2) You can literally just entangling root and run behind a pillar for the restealth; This will work most of the time unless they use an active ability to get out of it, which is a win for the feral.
Let's say that it's possible to beat a good feral; They still have an exceptional leg up on, say, a fury warrior, wouldn't you agree? My point is that 1v1's aren't balanced, some classes are much better designed for it. You can say the same about 2v2 (or even 3v3 if you wanna stretch it), but you can still hold your own as most teams and reach a fair rating, regardless of the comp. The same can't be said for 1v1; There will be outliers that are useless and there will be outliers that 'should' win most matchups. If you're a new player on a class that's not equipped for it, it will sour your taste of PvP in general. That's why I believe it doesn't and shouldn't exist.
Last edited by DechCJC; 2022-01-27 at 04:48 PM.
You do realize that none of those classes can ever actually kill the Druid right? Rogue and DH have a 0% chance of ever winning. They trinket first stun and die in the second 100% of the time. There's a 0% chance a feral can ever die before their second convoke unless they're literally trolling. Mage can block second go and trinket 3rd, but Mage can never kill a Feral alone, it's completely impossible. Ret has the same problem Mage has, yeah they can live because of bop and bubble, but they can't actually kill a Feral.
"Key bind trinket and kick" is literally advice a 1600 player would give thinking it's some kind of genius strategy completing ignoring how the game would actually play out lol.
Queue Wargames with your friends and 1v1
I'm glad on 3 classes and 2100+ on 4 others.
You're literally braindead if you think in a 1v1 there's any class in the game that has even a small chance of beating a convoke feral. We aren't talking about current arenas, where convoke feral is trash, we're talking about literal 1v1 fights with no outside influence. Convoke literally can't lose to anything in the game. Please, try to follow along with what the conversation is about before you start talking about it.
It's weird for you to argue about something you clearly know nothing about lol.
In a pure 1v1 convoke feral literally can not lose to any class in the game, it isn't even remotely close. And the fact that people in this thread think Rogue, Mage or Ret Paladin of all things would have a chance kind of proves that the people arguing in this thread probably haven't played WoW in years. The fact that you haven't actually posed any argument other than "I'm right and you're wrong" really says everything it needs to. I've already responded in this thread about why other people were wrong, I don't really feel the need to reexplain it to you since you've so far been unable to demonstrate any critical thinking abilities.
I already know you think that convoke feral loses because the other person trinkets and uses their kick, and somehow you think that kick instantly kills the feral or something because you haven't logged into WoW in years, when in reality the feral actually has other buttons they can press.