If this idea has been presented on this forum before, then i apologize. But let me still tell.
Torghast right now has that mechanic of allowing certain number of deaths before a run is failed.
Would it work for M+ to work the same way instead of timer? No rush, no skipping packs, just survival.
Clearing the dungeon with deaths under set amount grants next level stone. Extra deaths won't change loot amount.
But, there must not be special awards for No-Death- runs to avoid perverted strategies.
This method would be easy to implement to older dungeons too since the size wouldn't be an issue. But will an allotted time to clear a dungeon still be
the most important thing in the future?
Am i, or we just fighting windmills now?