IDK dude, the fact they're not forcing another power system(s) onto us is probably the biggest W they can get from me right now.
Where did they talk about the raid? M+? Combat systems? Any esport related stuff?
Sure you can make a lot of assumptions since this was a meager announcement at best, but how do you see the "catered to the upper 5%" in this expansion reveal? In the shadowlands reveal they talked a lot more about intricate systems and how they could tune it all good etc., nothing of that sort here.
"New content that I don't want isn't new content."
"New content that I don't want isn't new content."So? Legion introduced new races and classes too and didn't stop it from being a raider's expansion.
"I do not care about improvements unless they are exactly the improvements that I, personally, want."So far that just amounts to being able to post buy orders on the AH like in GW2 or EVE Online. Nothing about actually revamping the gameplay of crafting, let alone making the stuff created by it relevant.
"Each expansion's zones since WoD have has had more and more to to actually find and discovery, but I don't like how you find and discover things, so the zone design is anti-exploration."I'll see it when I believe it, but the post-WoD zone design of WoW is anti-exploration.
"I think Hellfire Peninsula is peak zone design."Which look incredibly bland and claustrophobic.
No opinion one way or the otherI actually liked the MoP talent system.
Really not sure how anyone is expecting anything else for the main content cadence of a game that is 18 years old now. Will it be nice if they shake things up? Maybe add smaller story bits of content between major tier patches? Yeah, but it's like, at a certain point of Blizzard doing the same thing for nearly two decades, one should really come to the realization that there's probably not gonna be any major changes. Fortunately you do not have to play one game in all of your spare time. If a game's content runs dry for you, you can unsub and play something else.Because they're not addressing the abysmal lack of casual content. You'll do the four questing zones over a weekend and then all you're left with is mythic dungeons and doing the latest raid for 9 months.
There are so many games out there to play, and no one single game is going to be able to tick every single box for every single person.
Nothing that was shown today catered to the 5% of high-end players. The only real test of the expansion is if there's enough of an exploration component (which in itself isn't very repeatable) to keep people who aren't interested in raiding around. If all of that content only leads to "OK, you're done. Go and raid" then you may have a point. If people don't want to do M+, PVP or raid then they'll need something else to do. Otherwise they'll quit. There wasn't enough of anything in today's presentation to show that one way or the other.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
The huge chinese increase where they saw pennies for each sub you mean?
Blizzard made way more money in MoP-legion combined with the in game shop and just getting a way better average per sub revenue. Look at their financials, you are talking out the wrong hole if you're claiming they made more money during WoTLK. The money they made during legion probably totals all of classic-wotlk combined.
I have feeling that no matter what they told us, you'd be pissed. There is so little information about the expansion right now, it's hard to tell anything really.
Furthermore, they have not talked about raids or dungeons AT ALL. Literally everything they talked about seems to however heavily benefit casual players.
As someone who has played a lot of Wotlk on private servers and all that, I think you're up for a surprise lol. Wotlk has been undoubtetly a great expansion and I believe it will be in the longer run more popular than TBC Classic, but nowhere is it gonna be THIS BIG, just like how the player numbers in TBC Classic have been quite small compared to a retail release or when classic originally launched. People will appreciate the class design, the pvp and open world, but T7 and heroic dungeons won't be liked at all.
Ulduar is then gonna be a well received raid, but I believe that people will only get disappointed with it, because it absolutely won't live up to the hype and the raid mechanics.
ToC is gonna be more popular than originally, but it's a joke compared to Ulduar in terms of epicness and design.
ICC is good, not as good as Ulduar though.
They didn't even name the bloody raid what are you on about
This is just like your opinion man.
A lot of good MMO's, like FFXIV, are primarily designed for solo play despite being an MMO.
Even the early MMO's worked like that.
It's great how you're a part of an active and liveable world where you can see and communicate with other people, but it doesn't necessarily mean that the main goal for every player is group play. Even WoW was when you really look at it originally designed as a mostly solo experience before they changed their focus onto raids and dungeons.
After going through the presentation, I think the main concern is that everything I saw and heard was expected. Now, I don't mean like "zomg it's a dragon expansion, we called it!", I mean the tone, how things were presented, and the specific verbiage they used. The TL;DR version is that I think a lot of the features and aspects of the upcoming expansion are a knee-jerk reaction and not a change of heart at Blizz.
I'll give an example: there was a point where Ion said (like he tends to do) that this was always part of the plan well before Shadowlands when asked about features. The "read between the lines" part is how this heavily scripted dialogue tries to heavily downplay not only how unhappy the players are, but also their own role or fault in all of this. I think the correct way to interpret things is that this dragon expansion was planned before Shadowlands, but a lot of the features that they're touting in this presentation probably weren't planned. For example, the talent tree and UI revamps I can almost guarantee were not going to be part of the expansion until more recently. I'm kind of torn if the extra class was or not, but I think seeing the state of the class on the alpha will be a huge indication.
Simply put, this presentation felt a lot more like damage control than anything else. It's very akin to the 9.1.5 announcements and roll-out in terms of tone and execution. Now... if this was born out of a legitimate desire to change things for the better, this would be something to get excited about. However, there's still nothing to indicate that this is Blizz turning a new leaf versus just placating out of necessity only to revert back to your old ways later. The unfortunate reality is that a lot of damage has already been done to WoW, and this expansion needs to be incredible for players to come back and stick around... but what's seen so far still isn't addressing a lot of the core issues WoW has.
As a slight aside, I could barely watch the lore aspect of the presentation. There's so many questions raised and even possible contradictions in their discussion that it was painful to watch. I mean there's already people making memes and joking about the cinematic and what's happening there in terms of story and lore, they're not exactly putting their best foot forward... or their best foot forward is bad.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville