How exactly is it an excuse?
As everything on mmo-champion, you guys use the word "toxicity" for everything, like the special snowflakes in todays ages, because it suits you, ignoring all variables.
Somewhere down the line someone gave you guys this false impression that everyone is equally good at something just because they are a homo sapiens, therefor they should be treated as such, again, special snowflake syndrome, or because they pay for it, they should be allowed access.
Yes, my time is much more valuable than your personal feelings, and as Joker in the movie said, "I am tired of pretending its not".
The devs didnt add any toxicity by choice, they tricked the better players for years to boost the lower skilled players and allow the shit state of LFR to keep going by allowing mixed tier sets as example, therefor the guy chasing his 4 piece is in LFR, or legendary quest farming in LFR and all the similar shenanigans.
When it was gone for years you could see that LFR was less toxic, and 400% more wipes cause there werent good players to carry people, i would know, i use LFR for my alts when they are fresh and i am mega bored, it was night and day.
And now in 9.2 its back to how it was 5 years ago, for the first few weeks, 10 overgeared characters begging for their tier set, 10 useless players that somehow died with 50k HP from a 2k dot that lasts 10 seconds.
So what is the end result of the above observation in LFR? If there arent any decent players, you guy need x4 the time to clear the joke that is LFR, but if the decent players are there to make sure it takes 10 mins, you cry about toxicity, instead of you know, PRESS S 3 TIMES AND MOVE OUT OF THE FIRE I GUESS.
So whats the solution to that?
Dont allow the better players to queue for LFR so you special snowflakes dont get angry that you are being told how terrible you are, when its true? and watch you take 5 hours to clear 1 boss, when you wont ever will cause you are trained to get carried from the players you hate oh so much?
Last edited by potis; 2022-04-21 at 09:18 AM.
Nobody can know without having access to Blizzard's retention data. Considering market saturation is a fairly well-known and researched phenomena for subscription models, I'd say it's more likely to be the cause for the observed stagnation. Like, 12 million subscribers is an insanely huge number for a paid MMO. To keep subscribers at that level for more than two years is just absurd. Nothing else in the genre has ever even come close in the years since. (Not even WoW itself, though if Chilton is to be believed it did crest 10 million again at the beginning of Legion.) To think that it could go higher is... well, that's a bit too optimistic for my taste (and incorrectly correlates changes made in WotLK with a downtrend in subscriptions which, again, is not an appropriate take away).
Last edited by Relapses; 2022-04-21 at 09:41 AM.
I mean at least it is the most lucrative 5%, so really who is laughing and who's the joke.
I am not trying to belittle you, and the post wasnt targeted towards you personally, but you, at this particular post, sounded like the rest of these weirdos on here and the post is targeted to them you were literally the scapegoat at this particular moment.
To answer another part of your post, i am here for the entertainment, so much delusion and stupid is entertaining to read, thats the second part, the first part is the blue tracker, literally.
Secondly, i have seen it in IRL and for years that the boosting starts from lets use your term, the "Casuals", when i was 15, it was the 13 year old that came and begged me to help him through Diablo 2 for 20e, i didnt go to him, the same way it happened in WoW 18 years ago but keep being part of the group that believes, tokens created the boosts.
Tokens simply made what already was happening more public (Which is a problem, i accept this part) but it didnt create it, its the same way Diablo 3 failed because of the AH system, it was well known but RMT happened and many illegal shenanigans, but its different when 5000 people do it, and 10million people know that they can do it, token is the same.
I will ignore the other parts cause you think you were targeted personally, and there was never a comparison between "Who has a bigger e-peen".
The casual players do not need solo content, it is not a solo content game, end of story, people that want this need to fuck off from the game the moment the solo content ends, it never had solo content for long term investment, it wont have now, the sad part to this, is that this solo content you whine about is literally some sort of pointless 20 hours, but the whining usually starts 6 months in about solo content, only reason we are having this discussion is because they fucked up by 2 months and it revealed the lack of content, it wont magically fix itself, raid or quit, thats World of Warcraft, accept it and move on.
There is no discussion about that matter, the discussion is literally defaulted by the genre of the game, "Gear Chasing MMO", its not a "Unicorns and Snowflakes and cat girls dodge the same colored mechanics 10 times and rez everyone 250 billion times to get your tier set 7 months after XIV".
Last edited by potis; 2022-04-21 at 11:13 AM.
In this thread : people buying a basketball game and wondering when they will have tennis in it…
WoW was never a solo game, will never be a solo game. Just go play the thousand solo games out there. Why do you want a game to change to what you want when there are already hundreds of games offering what you desire ?
Dungeons, raids and arena are what is unique to wow if you don’t want that just play something else !
I don't get it - What have they announced that ISN'T catering to casual players?
All the (non-raid) progresison is just build around Renown again.
Even the whole dragonriding and customisation thing just seems like a more advanced version of Pocopoc customisation.
BASIC CAMPFIRE for WARCHIEF UK Prime Minister!
I'm worried they will change the game from what it is to what people like those on here claim it should be (even though they would turn around and complain as soon as blizzard changed it to meet those player's demands).
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They shouldn't, but you should.
Nice hypocrisy.
I fully agree with this sentiment. I'm usually someone who'll call this stuff out ASAP; but my points thus far have been there wasn't much in this video, but for the past (at least since 2018) 4 years they've been doing a lot of catering to the top 5%. We can say Corruption and Titan Forging weren't but there's so many times the devs focus on top 5% exclusively versus everyone else there's no reason to give Ion or his team the benefit of the doubt here.
So while yes, you can't really infer anything from the release, there's no reason to think they're going to change direction at all.
I didnt bother to read more than the first page, but players complaining there is not enough solo content in a MULTIPLAYER ONLINE game is beyond ridiculous and always makes me chuckle
Been playing since the vanilla beta, had a few breaks but played every expansion. The game has always been about raiding and PvP. Raids, M+ and PvP are WoW's pillars. I don't raid Mythic anymore due to having a hard time being able to keep 95% attendance and I still think the game does everything right for PvE. "Solo" players do not matter, you should not get gear equal to actual content, playing the game well is what should reward gear and this is a game focused around playing as a team.
The game is too hard? I go into normal as my first raid and look at a bossguide right before pulling, and had failed hard enough to die only twice during the different pugs I had to join to get a clear. Normal rarely kills you when you fail, for the vast majority of mechanics you can use a survival to get through your fuckup. If normal is too hard for you, then you just keep trying until you get better.
tldr
Raid, M+, PvP or don't complain about gear and difficulty. Play to improve.
See a video stating wow doesn't have a very well fleshed out middle ground with to much effort going to the very best and the very worst...
Rest of the thread devolves into people screaming the game should be made even easier with rewards being mailed to them directly. Irony of it all doesn't sink in even slightly.
While the general statement is true, it's definitely not "only" about those things anymore. They added so much side content, like pet battles, world quests, achievements, transmog, it's hard to say "do dungeons/pvp or gtfo" anymore.
But thinking "i will NOT put in ANY effort and just press fireball till it's dead!" should get the same rewards as people investing time and effort, is just dumb and selfish (not directed at you, just general).
There is definitely enough content for all skill levels. If someone is not capable of more than normal or heroic dungeons, it's not the games fault and people should accept that.
What in the world makes you think it needs saving? It doesn't. The game could survive with JUST raiders and still be financially successful by most games' standards. Not that blizzard would ever accept those paltry numbers without axing it, but the fact remains it could exist and be financially stable and still crank out new content just fine. Plenty of dogshit online games carry on getting regular content updates with far far less.
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