Most of which have irrelevant or non-existent anymore.
Also it's just dishonest to try to even mention GTA when its been released across 3 generations of consoles now. It's easily the most milked title of all existence. And then multiplatiform titles? This isn't really an argument.
"El Psy Kongroo!" Hearthstone Moderator
Your daily reminder that Everquest just had it's 28th expansion. WoW will be fine for decades to come.
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The change in WoWs art direction over the years has led to a direction that is mostly timeless. Where Skyrim looks dated and old, WoW still looks fantastic. If people think WoW looks like a game from almost two decades ago, those people are clueless.
Like, this is artistically beautiful.
the initial argument i was arguing about was saying that wow is not a niche game because PC sales. To which my counter argument was that pc sales is not a valid metric for how niche it is.
No actually, what you are saying is canada is the biggest country in the world because it's the biggest country in north america. And i am saying its not even close to the biggest because you are ignoring russia.
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whether they are relevant or not was irelevant to my question.
its dishonest to say that wow isn't a niche game while ignoring all the games that are literally 10x + in size
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if 90% of gamers are playing 5 games then yes, the remaining X games that are played by the remaining 10% are by definition a niche
People like to dramatise the fall of WoW moreso than it deserves. Not doubting the direction they've taken the game has impacted it somewhat but the hard-core MMORPG just isn't as alluring as it was years ago.
They needed to make it even more casual over the years to make it easier for the "hop in and out" mentality that gamers often have these days.
WoW was never going to maintain millions of subscribers forever, it was always going to have a slow decline with peaks around expansions.
If anything I'd argue they stopped the hemorrhage by opening up the game to more types of players than if they stuck to their guns with the TBC / Wrath model.
Or hear me out. Different people like different things...
I think the art style is unique and holds up in it's own way. The direction allows for a timeless feel unless you go to older zones.
As for addicts and sunk costees, that is just your opinion. Most online gamers are addicts in one form or another, just different games for their drug of choice. It is silly to think most people play a game they hate because of sunk cost.
Truth be told, there is still nothing quite like WoW on the market - and it will continue to hold it's place there. Just because it isn't the MMO powerhouse it once was during Wrath, doesn't mean it still can't be a fun experience for a lot of people. Times have changed. However, ~2 million active subscribers is still upwards of $30 million a month just in sub revenue (tokens aren't that impactful), not to mention all the store purchases and account transfers/class changes, etc.
WoW is by far Blizzard's #1 revenue generator and that isn't changing anytime soon. By the time Dragonflight comes out, Shadowlands alone will have netted them almost $1 billion in revenue, which doesn't even include store revenue. That is just base game and sub sales alone.
So yeah, your take is definitely a hot one for sure.
Last edited by Mavven; 2022-04-22 at 04:35 PM.
Ah yes, so let me just start dragging out my gripes from WoD as an example of why WoW is currently bland.
It makes no sense to drag up things that aren't relevant as examples of "gameplay" to try to argue someone else.
The Maw hasn't been relevant for a while outside of the assaults which were pretty irrelevant anyway, for example.
So all movies are niche because they don't sell as well as the Avengers or Avatar?
That's dishonest.
"El Psy Kongroo!" Hearthstone Moderator
But it isn't niche. Niche games do not break sales records.
Except the claim is that WoW's expansion broke sales records for PC games.No actually, what you are saying is canada is the biggest country in the world because it's the biggest country in north america. And i am saying its not even close to the biggest because you are ignoring russia.
I mean, if you want to ignore the major changes they are making to the parts of the game you actually spend time doing... uh, no, I'm way more excited for those things than literally anything having to do with WoW's lore.
Even Vanilla looks jaw-dropping at times, and I mean actual Vanilla, without Classic polish (which made everything so much better).
The environment design has always carried the game. Expansion after Expansion. Solid core aesthetics that havent' been compromised on, at least not by a whole lot.
And Blizzard is missing a trick here. They're letting all these beautiful zones rot away as levelling content alts are being rushed through rather than reintroduce them as fresh world quest zones.
I suspect people will still bitch no matter what the dev team does.
They could wait till Q4 2023 to release it and people will still return to play.
That might even be a good idea to delay it for ample time to deliver a AAA product and community morale. Absence makes the heart grow fonder.
Just to remind you what I was responding to.
Literally no discussion about gameplay.It's hard selling a game created in 2004 to people born after 2004. It's hard seeing WoWs graphics (people's first impressions btw) be comparable to xbox-360 graphics. People were spoiled by great graphic RPGs like Skyrim over a decade ago, WoW hasn't gotten more popular since then.
This is exactly right, the only gamers that put graphics as there most important factor in buying a game are the basic bro gamer that buys an occasional game they can play with there basic friends and play very occasionally, a simple game; like a shooter. Hell, Red Dead Redemption has better graphics than those and I would be more likely to buy it now and play it than WoW because it has more promise of adventure than the current WoW experience of; get a pile of quests with boring text to read and plow through kill/collect 12 mobs/pieces of mind numbing...whatever, nobody cares.
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This is true, the money they have made up to this point is based on momentum of trust in a company that no longer exists because the real talent has left the building. When you get to end game and it is just the same recycled, borrowed power, mind numbing endless grind, and your friends in the game can't continue playing said grind, the player base collapses and trust erodes more.
To be fair, if Blizzard wants they can do stunning things with their armor pieces, especially for a system in which armors where made to be basically just skins put on the character model. Look at the Necrolords Plate Armor, it just doesn't look anywhere worse than a typical FF14 armor. I think where they would need to do some work would be to introduce no robes models, not fully replacing the old ones but creat variety because cloth armor is where they game kept being stuck in 2004 and start to utilize those 3d pieces in questing and dungeon gear. Which I think should become easier and easier with each passing expansion in theory, considering that the assets are there and they could just mix and match them with new skins put on them.
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To be honest, if you are in there for content and not using a MMO-rpg as a second life alternative, then FF14 is just worse than WoW in terms of long term content, especially if you are a solo player. Engagement was high with streamers, but that was because the MSQ from 1 to max level itself is a timegate that can take weeks up to months to overcome, with the content being mostly fetch quests with very little in terms of combat quests outside of dungeons and trials. After you hit max level, there is very little to do though. You can grind hunts or collect fates which barely offer any attractive rewards though and outside of that, you have your beast tribe daylies, thats all. Even with the eureka-esque zones its mostly a group which requires a group to do efficently and that offers less rewards and content than a typical wow patch zone. There is barely any competetive pvp and very little competetive pve compared to WoW, with casual pve being restricted to grinding dayly roulettes. The game can be highly fun and has its own strength, but the biggest draw is undeniably the MSQ which only offers little chunks of content every few months outside of an expansion release. WoW just has more and honestly, I don't expect many WoW refugees to stick fully to FF14, it will probably end up more with them switching back and forth between FF14 and WoW.
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I played it and I have to say, in its attempt to be unique, GW2 is just a mess of a game. The combat system is fun enough, but there is basically no clear progression path once you reach max level after getting your first exotic set. Gearing is highly convoluded and so is the pve system, because the entire system in which you operated during leveling, dungeons, is already fully abandoned in favor of whatever fractals are. There is also nothing really leading you to the raids. WoW always set you up for the current raid through its main story, while FF14 leads you through new side story quest chains into its raids. The whole Living Story system is also fully cancer, because after already paying for the expansions, you have to pay additionally to even get the full story in between the expansions, not to forget season 1 being fully removed which just creats an empty vacuum between the end of the leveling story and the beginning of the available living story, where you are fully ripped out of the narrative. I remember how bothersome it was to buy all the living story chapters caring for the story and living story season 2 just fully ripped me out of my engagement because suddenly all the characters I learned about and cared about where sidelined for a bunch of new characters I knew nothing about.
Last edited by Diaphin; 2022-04-23 at 03:37 AM.