takes one to know one though. And nothing here is hate speech xD
takes one to know one though. And nothing here is hate speech xD
Very fun and utility-filled classes, like they were in MOP.
Dungeons that are at least not a chore, if blizz isnt good enough to make them fun.
Outdoor world actually dangerous and worth exploring for gear (not just for pets/achievements/whatever)
PVP where gear item level has no impact (PVP should not be on unequal terms just cause someone has better gear).
Professions that are actually fun and have various gadgets and utilities as well as useful crafts for leveling and endgame.
And the most unlikely to happen.... story writing that is on at least an elementary school level (fire danuser & his yes-men).
Last edited by Aleksej89; 2022-04-24 at 08:00 AM.
tbf, those are all arguments why garrisons are considered failure or poorly done, but none of those is argument why it wasnt "housing"
now if they add housing, even call it so, and it will be poorly done will you still not admit it was housing? bcs honestly, idea was the same, execution was not, and that can be true about any future iteration of housing they will add...
Why stop at housing though? Why not start with the garrison system and create a real base-building game within WoW. It could double as housing and be so much more. I don't think it needs to be 'mandatory' for anyone but done well, it would be engaging enough on its own and the idea fits better with WoW's general thrust in any case. Let people build out a full-size base town if they like. The art assets are already in the game. The basics of the system are already there. Just iterate on that, expand and deepen it so that the 'base' can never really be finished. It's forgotten now that garrisons were at first relatively well received. The problems started when you could pretty quickly "finish" your garrison (that never should happen in any sort of true building game) and do little more with it than what you could do within the first few weeks.
Last edited by MoanaLisa; 2022-04-24 at 08:26 AM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
honestly nothing against garrisons, id prefer something like that to what people present as "housing" any day, but i think they should put stuff in that gets players OUTSIDE, not into some house/base/whatever...
and i find the example with the furniture people put into fake leaks really funny, like that would get people into the world, bcs i am a collector, but i would have no interest in collecting furniture for my base at all i like collecting transmogs and mounts bcs i can use them or at least see them while im doing other activities, i would care about couch in my house about as much as about the bench in front of SW cathedral
It's a fact. Most people simply do not like world pvp.
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All other games with housing that have furniture and other things for decorations threaded into pve drops often had those activities being the most popular. A lot of people enjoy housing in mmo's and those same people will farm a dungeon just to get an addition for their in game house.
I guess, people (including me) wanted more radical changes. And Blizzard constantly suffer from "good idea - terrible implementation" problem, when players imagine new xpack's features as some positive ones (that causes initial pre-order waves), while Blizzard actually turn them into s**t. Dragon flying for example. People initially imagine it as "I've been asking for flying at release for so long - and finally here it is!!!". But what is reality? Blizzard don't tell us details, but there is big chance, that dragon flying will be limited by some sort of very limited gliding till first content patch and will involve heavy grinding to "level" your dragon. Another negative thing - throwing whole flying mount collection, players have now, to trash.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
Stuff like capitals being attacked at. Like a simple weekly quest that rewards like 150 conquest if not 300 if you take down like all faction bosses.
Give a quest that rewards you the same stuff for doing world kills anywhere in the world and so on.
Would love to see a return of capital attacks.
I want MoP 2.0, which, from what they've shown is looking more and more likely to be the case.