I think the problem was that they focused too much on the existing and lore to begin with. After wrath it should have all been new. Although at the end of dragonflight I have a feeling that we are going to all be pushed into the future.
I think the problem was that they focused too much on the existing and lore to begin with. After wrath it should have all been new. Although at the end of dragonflight I have a feeling that we are going to all be pushed into the future.
Yeah I think a lot of stuff has been rushed too much too. So many enemies are killed moments after introduction that it gets hard to care about the villains.
On the other hand though they can stretch content out too far and annoy players by dangling a plot thread for too long. He'll the sword in silithus has been pissing players off immensely because it wasn't dealt with immediately.
I want some more slow burn villains but wow does a bad job at telling linear stories
Kinda the in line mindset though with pushing expac after expac rubber stamping baddies. Business wise it makes sense. Lore/in game it just ruins too much. Wod was so much potential and it just got boxed out the window. Legion had moments but rushed towards the end. Bfa just...Well what else would say about a pile of melted ice cream. Skipped Shadow buffet so I can only comment on passing lore moments.
Fate is one you forge with your own two hands.
Are you deliberately reading only parts of sentences? I already stated that. TWICE. The party you're either not comprehending or deliberately ignoring is the fact that it is depicted IN. WARCARFT. III.. The Nerubians were part of Azj'Aqir. The Aqir served the Old Gods. There fore the Nerubians served the Old Gods. With me so far? I hope so. When Anu'Barak was leading Arthas through Azol-Nerub, he mentions some Nerubians tried to escape tyhe Scourge by burrowing deeper into the ground where they ran into Yogg-Saron's tentacles and "the Faceless Ones", known as N'raqi, started appearing. Why would the Nerubians be afraid of the N'raqi if they still worshiped the Old Gods? Surely they would have recognized their former master and his Herald, Vol'jaz. Especially since the Klaxxi Paragons were able to sense the presence of Y'Saarj when Garrosh unearthed his heart.
Doesn't change the fact that it still is part of the story. And the fact WoW has a transmedia narrative problem has been talked about since Cata/MoP at the very least.I'm saying stuff happening in books but never seen in-game are pretty much meaningless to a large part of the player base. A HUGE complaint many of us have are how Blizzard keep putting important information/moments/story in books, instead of in the game.
We saw only a small section of it. That's like basing the Firelands raid on the Molten Front in Cata.so sure, we can have all the descriptions of Ny'alotha in books, but they mean nothing to the fact that we got Ny'alotha in-game, and it was just a small raid zone and not what it should and could have been.
It's amazing how people didn't make the same argument about Ragnaros. Or Nefarian. We've fought them both twice now. We'll skip Onyxia since, while we've fought her twice, the second time was a mechanic of the Nefarian one.As I've gone over many times now, a lot of people are going to see a N'zoth return as "oh, isn't that the cheap villain we kamehameha'd in that one patch?" or "oh great, another back from the dead character" and other such stuff.
Glad you agree your answers fit that decription.lol, this is a reply people make when they have no actual argument or point to make, nice one dude.
It's something that they can use to empower the Old Gods. Now that we know there are at least five more of them, Blizzard has a chance to use them better than they did Mortis.right, so as I said, bringing up the Zerith has nothing to do with the topic on hand. Glad you agree.
At this point I am actually convinced that Ion gives more of a crap about the lore then Danuser. Shadowlands was so horrendously aweful and added a dozen different plotholes and cliffhangers for the one reason of allowing Sylvanas to walk away from her crimes (and appaear whenever she is needed again), that it is nigh impossible that someone that cares about the lore has written this story.
Thats a weird way to say they don't have competent writers, cause there is plenty of stuff from wc3 and wc2 to work on, and even stuff from previous expansions.
They straight up wasted N'zoth in a single crap patch of one shit expansion that turn to be all about Sylvanas, that was already copying MOP.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
WoW players and fans of the lore are going to have to stomach the fact they wasted N'zoth and he's likely never coming back. Azshara maybe, though her patch was pretty much all they had left to do with the Naga. We finally see Nazjatar and destroy it.
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I've actually never heard of Hipsters and Lovecraft being interconnected.
In hindsight there never was any need to base every expansion around a main villain. Expansions could easily have been settings with several minor antagonists/threats that generated new bad guys as fast as other expansions consumed them.
It's not about the old god at the end of the tunnel of madness, it's about the madness itself. It's about seeing normal people, normal communities get corrupted and be driven to insanity where the real stories lie. That's what makes the Old Gods such compelling villains in WoW.
It's about starting in an ordinary place where the vibe is off and then seeing it unravel as you progress.
Yes! Particularly insufferable after giving the players only a glimpse of their beautiful domains through the means of a raid instance we blasted through. So much effort squandered on relatively tiny pieces of content. And what was the rush for? Seemed like they needed at least two more expansions to build up towards the Jailor plotting behind the scenes.
Last edited by Iain; 2022-05-03 at 12:59 PM.
I truly wonder how you've arrived at that conclusion seeing as how I'm replying to each of your points/sentences one by one, quoting them all. Meanwhile, you continue to ignore vast parts of my post, cherry pick lines of my reply and refuse to answer the questions I've directed at you.
so I dunno, maybe ask yourself that question.
calm down and read mate, you brought up the RPG and the part of my reply you quoted was me saying the RPG is not canon, which the devs have stated as such.I already stated that. TWICE. The party you're either not comprehending or deliberately ignoring is the fact that it is depicted IN. WARCARFT. III.. The Nerubians were part of Azj'Aqir. The Aqir served the Old Gods. There fore the Nerubians served the Old Gods. With me so far? I hope so. When Anu'Barak was leading Arthas through Azol-Nerub, he mentions some Nerubians tried to escape tyhe Scourge by burrowing deeper into the ground where they ran into Yogg-Saron's tentacles and "the Faceless Ones", known as N'raqi, started appearing. Why would the Nerubians be afraid of the N'raqi if they still worshiped the Old Gods? Surely they would have recognized their former master and his Herald, Vol'jaz. Especially since the Klaxxi Paragons were able to sense the presence of Y'Saarj when Garrosh unearthed his heart.
and again, the Nerubians have nothing to do with the topic on hand, as I've gone over multiple times now. Stop bringing up irrelevant stuff.
lol, and you accuse me of not reading.Doesn't change the fact that it still is part of the story. And the fact WoW has a transmedia narrative problem has been talked about since Cata/MoP at the very least. .
As I said, stuff happening the books doesn't mean anything to what players see in the game, and the overwhelming majority of WoW players only play the game and don't consume any other wow media. You literally are agreeing with me on this point.
So ya, the fact that some characters described Ny'alotha in a book means nothing at all to the fact that we got Ny'alotha as a raid zone, which wasted what it could and should have been.
"N'Zoth and Ny'alotha were ultimately destroyed together when Azeroth's champions used the [Heart of Azeroth] to fire the powers of the Forge of Origination, empowered by the Engine of Nalak'sha, upon the corruptor."We saw only a small section of it. That's like basing the Firelands raid on the Molten Front in Cata..
maybe look up the lore before replying.
And once again I have to repeat myself, we got what we got of Ny'alotha and it was wasted compared to what the descriptions of the city were/are. That impact of seeing the Sleeping City for the first time, entering to the horrors of the city, the potential of crazy mind mazes/puzzles and so on are all lost cause we literally already went to it and defeated N'zoth/destroyed it.
How many times do I have to repeat myself until you get what I'm saying?
Moving the Goalposts 101It's amazing how people didn't make the same argument about Ragnaros. Or Nefarian. We've fought them both twice now. We'll skip Onyxia since, while we've fought her twice, the second time was a mechanic of the Nefarian one..
sorry buddy, but what people did or didn't say about other stuff is literally irrelevant to the topic on hand, which is about Azshara and Nzoth.
nope, it's me saying you have no argument to make and you trying for "gotcha" moments is failing so badly that I would advise you to just stop. When people stop arguing the points, that's when everyone knows they've lost the argument, i.e. what you did.Glad you agree your answers fit that decription..
At this point, what even is your argument other than replying for the sake of replying? are you going to keep bringing up irrelevant things, not read my post entirely and ignore the topic on hand? as I said before, your first post was not even disagreeing with my OP, so how have you dragged this on so long? -_-
But hey, you keep falling on your face trying to "argue" since it seems you literally cannot take the L and move on.
once again, I find it hilarious how you accuse me of not reading when I've literally addressed this exact point. It's amazing how you just ignore so much of my replies and cherry pick out sentences.It's something that they can use to empower the Old Gods. Now that we know there are at least five more of them, Blizzard has a chance to use them better than they did Mortis.
I've gone over how I'm not talking about anything but a solo N'zoth return and his wasted potential/impact on his release. Stop bringing up irrelevant shit. What blizzard may or may not do with the Zerith has nothing at all to do with how N'zoth was wasted in a single patch, and a lot of people in this thread agree with this.
but hey, I 100% expect yet another reply from you ignoring most of this post, cherry picking lines to reply to and continuing to bring up irrelevant stuff that have nothing to do with the topic on hand. I'd bet money on it.
Last edited by voidox; 2022-05-04 at 09:12 PM.
the panda thing is still not well received to this day lol,the problem with mop was initial reception,bad daily implementation early on,and pretty big content drough at the end,but everything else was top tier about mop,you rarely see it outside of top 3 expansion lists
They brought this misery on themselves for vantiy reasons.
As others said: they wasted long standing villains that would be worth expansions in a patch. The wealth of characters and lore they inherited would have given them ample time to develop new lore without it feeling rushed or shallow.
Instead, they treated the lore legacy they were given like a read-headed step child the stepfather wants to get rid of because it's not "his".
This is really as stupid as it gets.
Ikr? I loved mop to pieces, played it from first to last second. Damn all those edgelords without a sense of humor.
Also, daily implementation was fixed swiftly after player feedback.
Compare that to the shitshow that ensued afterwards. We had expansions were major features received a complete overhaul mid xpac.
In comparison, MoP looks like gold to me.
My honest reply to the is simple:
The creators wanted to tell that story while they still had the chance.
It's no secret, most of the creators of Warcraft lore have moved on from the company. Telling their story in short patches, albeit possibly doing the characters injustice, could have simply been the creators wanting to tie up loose ends on how they envisioned the story before ultimately retiring/stepping away from the project completely.
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I would argue that most of the people that have fond memories from MoP weren't there from the beginning. I vividly recall several friends that essentially boycotted the expansion until they offered Mop free as a bonus to WoD pre-order; by that time MoP was in a decent place after all the patches, so they got to experience SOO without the burnout others experienced from the previous raid tiers. Looking at MoP from that perspective, I can understand the nostalgia, pandas notwithstanding.
Wut? Burnout? Compare the MoP "grind" to anything like the grind we had in Legion, BfA or Shadowlands. Compared to the later xpacs, MoP grind was a joke. Why did they boycott it? Muh, Pandas probably. MoP was always in a great spot. It was crafted with all the love and attention to detail we were used to from Blizzard back then. It had great content, great raids and a good patch cycle.