1. #15021
    Quote Originally Posted by MrAnderson View Post
    Yeah this is not it, this is more to a real alpha stage that is usually only available to professional QA testers.
    Which is why some core features are missing and basic things like a tutorial are not worth making.
    Again, it's literally not. I've done tons of actual alpha tests, this ain't it. This is far, far more complete than any alpha I've played in many regards, even if it's still working on reaching feature completion.

    Even these alpha's often had actually useful tips/basic tutorials to get players familiar with the very basics of the game so they could actually test it. Since like, getting players into the game itself so they can test and provide metrics/feedback is the whole point of them getting in there.

    Quote Originally Posted by MrAnderson View Post
    It's designed for public access that knows it's a game in alpha development. No need to link Twitch streamers again, but there's plenty of people playing it and enduring it's bugs just fine. There's no secrecy they have public builds available to backers since 2013.
    What does this have to do with literally anything? I said it's publicly accessible. It is. What do streamers have to do with a game being a publicly accessible "alpha" that's not comparable in any way to actual "closed" alpha (hate that I have to put that in quotes since alpha's are usually closed by default) for traditional games.

    Y'all constantly talk about how SC isn't a "traditional" game, except it seems when it needs to be a "traditional game" to deflect criticism.

  2. #15022
    Quote Originally Posted by MrAnderson View Post
    snip
    Its best to just ignore kyanion he has nothing of worth to say, non of his posts are even slightly constructive, he simply doesnt understand a large scale game needs staff to even start on actually developing the game first, the games real development didnt really start until 2015-2016. Not alot of progress will get done with no staff working on it.

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    Quote Originally Posted by Edge- View Post
    snip
    I prefer having no tutorial in a game like this, it actually make you want to learn or find friends to help you with things you are unsure of, not every game needs a tutorial, players make thier own ones so thats more than sufficient.

    You dont need many keybinds at all, the most complex part would be setting up a joystick/thruster control to your preferences so you know what actually does what, the rest you just learn, there is scroll wheels to do certain tasks and you can manually click things in game, also there is the gameglass app that turns a tablet or phone into controlling things in the game.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  3. #15023
    Quote Originally Posted by kenn9530 View Post
    Its best to just ignore kyanion he has nothing of worth to say, non of his posts are even slightly constructive
    More personal attacks because you don't like what I have to say. Sorry I was giving facts last page and linking to Star Citizen's own CitizenCon 2014. My bad.

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    Quote Originally Posted by kenn9530 View Post
    the games real development didnt really start until 2015-2016.
    Very very wrong. But you keep spouting lies as if they are facts.

  4. #15024
    The Lightbringer Lora's Avatar
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    its honestly mind boggling that this cash dump scam of a game hasnt released yet.

    Quote Originally Posted by Uggorthaholy View Post
    Thanks but no thanks, Lora, for making me question everything in existence forever.

  5. #15025
    Quote Originally Posted by kenn9530 View Post
    non of his posts are even slightly constructive
    Says the guy constantly accusing others of being ignorant & full of shit, without ever backing up any of his claims ^^; Bloody hell, the hypocrisy is fucking palpable yet the self-awareness is nowhere to be seen… and that's what makes this thread so entertaining, love it.

    Quote Originally Posted by Lora View Post
    its honestly mind boggling that this cash dump scam of a game hasnt released yet.
    Why should it when not releasing it makes it much, much more profitable?
    Last edited by banmebaby; 2022-05-02 at 10:09 PM.

  6. #15026
    Quote Originally Posted by Kyanion View Post
    You can be willfully ignorant all you wish it does not change the fact that at CitizenCon 2014 they themselves stated 2010 as the year. So sometime in 2024 you pass Duke Nukem as one of the all time debacles in game development. That will be quite the accomplishment. You can try to spin this all you wish but all that matters is CR and cronies saying the information that you can NOT refute.
    Let's be real here, even if you take MrAnderson's very real and totally factual start date as the actual start date (even though it contradicts saint Chris Roberts, which is somehow an A-OK thing to do in this case because reasons that totes legit have nothing to do with pure convenience for the sake of argument) Star Trainwreckizen is going to surpass Duke Nukem Forever's development time anyway.

    So just give them this "win", because it doesn't change anything one iota.
    Quote Originally Posted by Kangodo View Post
    Does the CIA pay you for your bullshit or are you just bootlicking in your free time?
    Quote Originally Posted by Mirishka View Post
    I'm quite tired of people who dislike something/disagree with something while attacking/insulting anyone that disagrees. Its as if at some point, people forgot how opinions work.

  7. #15027
    From time to time I visit this topic to see whats going on and every time there just MrAnderson defending this scam erhm I mean game.

    It's kinda funny and sad at the same time.

  8. #15028
    Quote Originally Posted by kenn9530 View Post
    Its best to just ignore kyanion he has nothing of worth to say, non of his posts are even slightly constructive, he simply doesnt understand a large scale game needs staff to even start on actually developing the game first, the games real development didnt really start until 2015-2016. Not alot of progress will get done with no staff working on it.
    Yeah, this remark would have any value to it if you didn't go on (multiple times) how Red Dead Redemption 2's development began immediately after the release of the first one, even though for the next few years they only created general outlines of the systems and a rough draft of the script (which as per the devs themselves was done only by a "handful of people"), with Rockstar yet to devote any serious manpower to that game at the time, since they were focusing on releasing GTA V and GTA Online first. But when it comes to Star Citizen that same kind of work magically ceases to count as a proper start of development because you're pretty much incapable of ever being consistent. You master specialist of large scale game development, you
    Quote Originally Posted by Kangodo View Post
    Does the CIA pay you for your bullshit or are you just bootlicking in your free time?
    Quote Originally Posted by Mirishka View Post
    I'm quite tired of people who dislike something/disagree with something while attacking/insulting anyone that disagrees. Its as if at some point, people forgot how opinions work.

  9. #15029
    The Lightbringer Lora's Avatar
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    Quote Originally Posted by banmebaby View Post
    Says the guy constantly accusing others of being ignorant & full of shit, without ever backing up any of his claims ^^; Bloody hell, the hypocrisy is fucking palpable yet the self-awareness is nowhere to be seen… and that's what makes this thread so entertaining, love it.



    Why should it when not releasing it makes it much, much more profitable?
    fair point. gotta milk everyone for as long as possible with the soon™

    Quote Originally Posted by Uggorthaholy View Post
    Thanks but no thanks, Lora, for making me question everything in existence forever.

  10. #15030
    Quote Originally Posted by Kyanion View Post
    Val the Moofia Boss any comments on being called a liar? Because I'd like to see your response to these claims.
    We've talked about this two hundred times before. He claims I lied about the prototype... and then completely avoids talking about the prototype. We know these people's agenda. No point debating with them when they just ignore and distort what we saw anyway.


    Quote Originally Posted by Edge- View Post
    I've been bringing up mobiglass but haven't seen my map yet (using F1) - didn't notice the icon for any kind of map but I'll have to try. Because having to manually fly "around" a planet far enough to get within LoS of your target jump location is uh...pretty fuckin awful : |
    You don't have to manually fly all the way around. Each celestial body has 6 QM points for the purpose of quickly getting around the planet.

    Looks like they've changed the map (again). It is here on your mobiglass:




    Quote Originally Posted by Edge- View Post
    Speaking of, does G-force matter on exit/entry? When I was entering another planet it looked like I was getting through the atmosphere and was trying to keep my G's low for a while but after a bit I kinda gave up and nosedove down...didn't seem to matter either way >.>
    Right now G-force only matters during if you are pulling crazy manuevers during dogfights, as you can blackout or red out.

  11. #15031
    Quote Originally Posted by Val the Moofia Boss View Post
    Looks like they've changed the map (again). It is here on your mobiglass:
    Why can't they call that..."Interstellar map" or something. "Skyline" is beyond nondescriptive and I guess I skipped over it when clicking each one. Oh well, thanks.

    Quote Originally Posted by Val the Moofia Boss View Post
    Right now G-force only matters during if you are pulling crazy manuevers during dogfights, as you can blackout or red out.
    What kind of G's are we talking about here? I think I got as high as 7-8G's before panicking.

    Though that might explain the "whiteout" that caused me to crash last night. I wasn't keeping a close eye on G's and wasn't doing anything too crazy that would have pushed up G's. Just kinda flying lowish to see how some of the New Babbage surface looks/see how their engine handles LoD processing and any other interesting visual tricks they are using (like some of what appeared to be baked in reflections on New Babbage surfaces in the buildings).

  12. #15032
    Quote Originally Posted by Mehrunes View Post
    Let's be real here, even if you take MrAnderson's very real and totally factual start date as the actual start date (even though it contradicts saint Chris Roberts, which is somehow an A-OK thing to do in this case because reasons that totes legit have nothing to do with pure convenience for the sake of argument) Star Trainwreckizen is going to surpass Duke Nukem Forever's development time anyway.

    So just give them this "win", because it doesn't change anything one iota.
    True enough, he can have his win. There will still be plenty of comedy in this thread in 2026 unless they mysteriously vanish and stop posting

  13. #15033
    Real question:

    I've been playing No Man Sky a lot the last month and so and loving it.

    I've got the space sim itch now.

    Is this game worth the price of admission in its current state or worth waiting a bit longer? (IE basically - is it not a buggy mess and are there enough systems in place that the game is interesting to play beyond just flying around and looking)

  14. #15034
    Quote Originally Posted by Edge- View Post
    Why can't they call that..."Interstellar map" or something. "Skyline" is beyond nondescriptive and I guess I skipped over it when clicking each one. Oh well, thanks.
    A lot of the interface screens you'll find in game are really old and based on Adobe Flash. The mobi glass and starmap(Skyline) are still in flash. They are in the middle of moving everything to their in house technology for menu's call Building Blocks. An example of the building block UI would be the console you call you ships with and the trading terminal in weapon and armor shops.

  15. #15035
    Quote Originally Posted by Mojo03 View Post
    Is this game worth the price of admission in its current state or worth waiting a bit longer? (IE basically - is it not a buggy mess and are there enough systems in place that the game is interesting to play beyond just flying around and looking)
    IIRC there should be an Invictus Launch Week this month, I think they usually include at least a partial free-fly event so you can check it out for free before deciding to pick up a ship and get more permanent access.

  16. #15036
    Quote Originally Posted by Mojo03 View Post
    Real question:

    I've been playing No Man Sky a lot the last month and so and loving it.

    I've got the space sim itch now.

    Is this game worth the price of admission in its current state or worth waiting a bit longer? (IE basically - is it not a buggy mess and are there enough systems in place that the game is interesting to play beyond just flying around and looking)
    If you like dog fighting or mining I'd say its worth it. If you want to do cargo hauling, FPS combat, salvaging, or anything else, I'd wait. If you just want to explore the game and not spend any money, they will have a free fly event later this month you can try and explore the game for a week or so with no risk to your wallet.

  17. #15037
    Quote Originally Posted by Yelmurc View Post
    A lot of the interface screens you'll find in game are really old and based on Adobe Flash. The mobi glass and starmap(Skyline) are still in flash. They are in the middle of moving everything to their in house technology for menu's call Building Blocks. An example of the building block UI would be the console you call you ships with and the trading terminal in weapon and armor shops.
    Man...mobi glass working on Flash explains why it often doesn't render and is pretty finicky, heh. Didn't the whole internet and everything start moving away from Flash like...a decade ago?

    Gotcha on those consoles through, only interacted with a few (rental one and fleet manager one) and they at least seem to be more reliable.

  18. #15038
    Quote Originally Posted by Edge- View Post
    Man...mobi glass working on Flash explains why it often doesn't render and is pretty finicky, heh. Didn't the whole internet and everything start moving away from Flash like...a decade ago?

    Gotcha on those consoles through, only interacted with a few (rental one and fleet manager one) and they at least seem to be more reliable.
    Yea its pretty bad, even the visor UI you use is in flash I believe. I expect most of the UI to switch over to building blocks throughout the year. The Starmap rework is something I'm looking forward to. While we don't know what it will look like yet its expected to feel somewhat like the Starmap they have on their website.

    Link to the Starmap on their website.

    https://robertsspaceindustries.com/starmap

  19. #15039
    Quote Originally Posted by Mojo03 View Post
    Is this game worth the price of admission in its current state or worth waiting a bit longer?
    You should have bought during 2015 back when the game was actually fun to play. Nowadays it's not very fun. It makes for a nice tourist sim but you can see all of the sights within a couple hours, so I'd say wait for a free flight and then take one of the free ships around Stanton over a weekend and then uninstall.

  20. #15040
    Quote Originally Posted by Edge- View Post
    Again, it's literally not. I've done tons of actual alpha tests, this ain't it. This is far, far more complete than any alpha I've played in many regards, even if it's still working on reaching feature completion.

    Even these alpha's often had actually useful tips/basic tutorials to get players familiar with the very basics of the game so they could actually test it. Since like, getting players into the game itself so they can test and provide metrics/feedback is the whole point of them getting in there.

    What does this have to do with literally anything? I said it's publicly accessible. It is. What do streamers have to do with a game being a publicly accessible "alpha" that's not comparable in any way to actual "closed" alpha (hate that I have to put that in quotes since alpha's are usually closed by default) for traditional games.

    Y'all constantly talk about how SC isn't a "traditional" game, except it seems when it needs to be a "traditional game" to deflect criticism.
    Well this game is probably bigger in scope and more complex than most which with it's sandbox nature makes it even less prone to hand-holding. There are useful tips starting out and a "guide request" program: https://robertsspaceindustries.com/playstarcitizen

    Yes and being public accessible doesn't mean it has to be accessible to everyone.

    Watching streamers will show you people (experienced or new) being able to play the game just fine.

    I don't see your feedback as criticism at all, I see it as a player venting frustration of not being able to play or enjoy something while knowing that's part of the process when playing the game at this stage of development. Which again, is normal to not be something every gamer will be willing to endure. And that's ok.

    Because if they made it a priority to polish the gameplay experience before having all the core stuff in place it would mean that later on they would face an extra-hard time or even impossible roadblocks that wouldn't allow them to full-fill all their planned features like it seems to be happening with Elite for example.

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    Quote Originally Posted by Val the Moofia Boss View Post
    You should have bought during 2015 back when the game was actually fun to play. Nowadays it's not very fun. It makes for a nice tourist sim but you can see all of the sights within a couple hours, so I'd say wait for a free flight and then take one of the free ships around Stanton over a weekend and then uninstall.
    Oh yeah locked at 20 FPS, no planets to land on, no cities to visit, no mining, 20 player cap and a janky flight model, no capital ships was so much more fun

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