Originally Posted by
Diaphin
The problem with the class balancing in FF14 is, that there is a pretty tight group composition in this game and any challenging raid mode is just 8 group spots and there are still some pretty significant differences between classes, so I would argue that differences at times are even worse than in WoW, especially since there are no other specs or roles to fall back on when you're class is currently performing badly. I don't know how its currently, but look at Summoner for example during 6.0. It was just objectively worse than any other caster and all the more if you compare it to Red Mage, which was just objectively better in every regard for the role its supposed to fulfill, being the more supportive caster who brings a rezz. Same with Machinist, which doesn't brings any support yet can't compete with selfish dps jobs either, so it is just not a good choice to bring.
And yeah, lots of FF14 content is evergreen in theory, but the question here is more of how engaging it is. Dungeons and Alliance Raids are content that become tiresome and old pretty fast, just due to the fact that its content on lfr and normal dungeon levels of difficulty. Especially new dungeons become just annoying after the first few runs, because the expert dungeon roulette system lets you do the same 2 or 3 dungeons every day and they are just ridiculously easy. And when it comes to Bozja, its better than Eureka, sure, but only evergreen to the extend of finding parties for the content. The same with MSQ, which is great an all, but pretty fast to play through and really only something thats engaging once. Criterion dungeons sound nice though.
Lets be real here, so far FF14 doesn't have the kinds of content that offers daily engagement and rewards to basically all levels of players that WoW has. And you act like FF14 has all contents stay relevant indefinitely, which is quite dishonest. In terms of progression, every its exactly the same like WoW, only in a 2 patch cyclus where there is an effective reset happening with catch-up gear once the next raid tier hits and we get new raid- tomestone and crafting gear, that renders everything before redundant.