Achievements are awesome and I look forward to their inclusion.
Achievements are awesome and I look forward to their inclusion.
Why does it matter that you've already "done it"? This is a re-release of an old expansion, a fresh start for everyone. There will be people who cleared everything when it was current, there will be people who never got the chance to play WotLK. I'm not really understanding your argument here.
Are you expecting your retail achievements to be carried over to classic or something?
This is a perfect example of community involvement. This is the best time for players to build communities around being new to WotLK. I can guarantee there are many players out there that have already played through all of the content Wrath had to offer at the time and would be happy to help newcomers see it for the first time (I being one of them that will be doing this).
So you heard it here first, get involved with the community and find a guild of like-minded people.... who'd have thought.
That's such a tiny fraction of actual people, though. People who are good and geared but somehow can't make it into any raid and can't commit to a guild? That's incredibly specific, and incredibly rare.
But you're right: those people get caught in the net for no reason. That's unfortunate. But it's an acceptable failure rate for the system. Few things are perfect, and false positives/false negatives happen from time to time. That doesn't mean it's not a good system in place, even if every now and then it screens out the wrong person - because most of the time, it also screens out the RIGHT person.
since i couldnt find the comment you answered me on (dunno why) i figured id answer: look, i get you have busy life and whatnot, its okay, we all have things to do. however i can atleast mention that i used to pug naxx and raid lead it when i was like 12, naxx was so easy and that was without achivement requirements. i honestly think you are overblowing it a bit and it most likely wont be as bad as you might think it will. besides, its not that hard to raid lead, people know these raids inside out for most part and people are much more competent today than they were back in original wrath. so all in all, you are making a hen out of a feather.
And the first decent lead with a clue can be talked to about it and some other form of conveying confidence in a players ability can be found.
Sure some are absolutely blinkered but the point that someone with zero ways to show their ability and a lead with zero ability to be a little flexible meet is a pretty edge case scenario.
Folks WILL always want to screen time wasters... within reason, I don't completely object.
I've equally no issue carrying someone trying but... it doesn't take much to have 1 person screw things for everyone. There's a balance needed so some basic checks are completely expected. If folks without the achieve can't think ahead a bit about reasonable way around objections to taking them... that's not really anyone else's fault.
Originally Posted by BoubouilleOriginally Posted by xxAkirhaxx
No, those things didn't kill the game. Not in the slightest. They are just some of YOUR pet peeves.
Item Level has been present since the beginning. Before gear score, people just inspected you and looked at what you were wearing. There have always been player-imposed gating mechanics for any difficult content.
As far as achievements... achievements brought players together. I can't tell you how many groups I've participated in simply to acquire achievements.
Your complaints read as a player who had difficulties finding a good group of people to play with, mainly stayed solo, and had a reduced experience as a result. I'm not trying to be a jerk, but that's not a problem with the game.
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Play the way I want, everything else is elitist. Great logic. Threads like these is why people laugh at this forum.
Achievements for the most part are fine.
I do think that the API allows players to know way too much about other players. That encourages exclusion which is a big problem in a game that is first and foremost supposed to be social.
As a bonus I would break damage meters and raid addons as well. It's far too late to do anything about the way it is though. There is simply no mystery about anything or anyone.
If you need to know you should be in a guild where issues can be discussed.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Why of you so scared to show proof of compentency?
Just link the achivement or score.
If you don't have it, then Make your own group or just get it in some other way.
You are making this out to be a bigger deal than it has to be.
You are free to make your low-geared "Fun" group as much as you want, But don't force that on other people.
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I see multiple issues with this:
- I dont think "people did this before" is a helpful argument. Most (>50%) players did not do all raid content when it was recent in Classic, TBC, WotLk, Cata and further down the line. This can be checked by looking f.e. in wowprogress statistics, youtube videos or various blogs. And even if someone did something more than 10 years ago, it doesnt necessarily mean that someone still knows now.
- I'd know multiple good reasons why someone who just provides Realm First LK HC back in the day could be declined (Gear, Logs, Attitude, etc.)
I can totally relate to you that an achievement isnt the best indicator if a person is suitable for the run or not, but it definetly is one. And it is super accessible for leaders.
Correct me if I get you wrong. I read here "If I dont have the right achievement in WotLk I'm forced to be the raidleader, because otherwise I will never be in a raid".
Let me approach this from a different POV.
Why do people check achievements, logs, gear etc. ?
I think those people dont want to spend their time in the game wiping/progressing on bosses which they have killed before or see as trivial (also no kill -> no loot). So they want to make sure that if they invite random players, that they still spend/enjoy their time in the game the way they want (killing bosses -> getting loot). In order to do so they need possibilities to check on the potential performance of the player. Achievements are just another possibility to do so:
- Checking Logs
- Gear Check
- Talking to the player
- References from others
- Achievements (just this one will be new in WotLk)
BTW checking logs is basicly the HC version of linking achievment, because it doesnt just check whether you killed the boss, it also checks how good you performed.
But to whom is a missing achievement even a problem?
People which are raiding in a guild are not affected.
People with good gear are not affected.
People with good logs are not affected.
People with references or playing with friend are not affected.
People with the achievement are obviously not affected.
So for me the definition of the affected player comes down to this "Random Player, who does not raid in a guild, hasn't the right gear and nothing else to back up his claims that he is suitable for the run".
And this brings me back to my point from the last post. In my opinion this is only a problem to people who dont want or cant invest the time that is needed to fix any of these requirements.
And I dont see how having or not having achievements is gonna change anything about that situation.
Last edited by DerJules; 2022-05-04 at 08:12 AM.
Wotlk's achivement system didn't make any of this worse.
What you completely fail to mention is the fact that it was in Wotlk where pug raiding became truly mainstream due to how easy and accessible it was. And with it, all good as well as all bad things became more apparent including gatekeeping raid leaders. In Classic/TBC you were more encouraged to join a guild, so this wasn't as much as much of a known issue.
If achivement's did not exist, then this would have no effect whatsoever on elitism and pug raid leads deciding who they want to invite or not. Instead you are simply suggesting to make the game less fun for everyone with no positives.
It's also funny how you and others with a similar mindset admit that Classic should be a nostalgia trip and yet you want to remove such a core and defining feature of that expac (achivements, rdf etc).
Hard disagree.
If you remove the ability to measure's people's ability, sure, you'd have a lot more people joining raids, but you know what you would also have?
More Pugs disbanding, less pugs clearing raids, more drama.
The unfortunate truth that a lot of people simply refuse to accept (and i've said this before in this thread): Most people are terrible at the game.
I'm raidleading a pug on a weekly basis and in order to have clean, solid runs, i frankly have to vet people.
I'm not doing this because i enjoy looking up people's logs, i do this because whenever i skip out on it, i get punished very hard.
These people don't make mistakes such as "Oh, you couldn't have known this because we play a different strat" or failing on a mechanic that one has to play at least in order to grasp it (because let's be real, those mechanics don't exist in TBCC), they usually fail on extremely basic shit.
For example, i once skipped out on vetting a Resto Shaman, here's what i got.
Dude died three times on Council within a single attempt by standing in Blizzard / Flamestrike, then when we struggled on Illidan P2 due to lack of healing, people had to trade him Mana pots because he was OOM three minutes into the fight.
Then i later checked logs and realized that this guy did not use a single mana potion throughout the enterity of MH / BT until people traded him Manapots on Illidan.
(Which, for example, led to issues on Bosses such as Sharaz or Bloodboil where half of the raid died due to a lack of healing).
And this is not an isolated occurrence, this is what i pretty much always got when i skipped out on vetting a person, the sole reason why those didn't stick with me as much as the case above is simply because other people in raid were solid enough to compensate these shortcomings - which happens because, guess what, i check people's performance.
That is frankly the other side of coin of this discussion, not just the "i'm not getting invited into groups because R.IO / Achievements / Warcraftlogs!".
And this is TBCC we're talking about, not Retail heroic, let alone Mythic, T6 has been largely shown to be a joke of a tier, yet too many players walk around and cannot even get the basics of raiding right.
If i couldn't judge a player's performance, i would likely stop hosting pug raids entirely (and going by this thread, it doesn't seem like the "excluded" audience is willing to step up and fill the gap) and stick to guild runs only, because organizing and leading a raid still presents quite the effort.
If that effort is yielded with a complete gamble on whether the raid goes well or horribly wrong, then that's a gamble i will not take.
I don't hold a grudge against any person that fails to live up to these standards, but it's such a egoistic mindset when a lower end player expects to join a raid of higher end players, gets told no, then starts to complain about the standards of higher end players rather than play alongside lower end players or wants to obfuscate the tools used to judge player so he can sneak in and play along these people.
The fact that something like "progression runs" or "learning runs" are frankly unheard of in WoW unfortunately speaks volumes about the mindset present here.
Last edited by Kralljin; 2022-05-04 at 11:59 AM.
It's easy to get into raids in TBC, very easy. One can simply say "I did it back in the day" and it was not questioned.
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I don't think they will be carried over per se, but yes of course Retail achievements are relevant. Me, I cleared it back in the day, I earned that achievement at one point in my life. That achievement was relevant in 2008-2010, it should be relevant now in 2022-2023 and also relevant in the next classic-classic-wotlk that we get in 2040. I earned that knowledge, it's permantently in me as a person.
Since I've done it at some point in my life, I KNOW the fights, I shouldn't have to re-earn an achievement to get invited.
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You are right, I don't have any friends in game, cannot guildraid, and I struggle ALOT getting grounds every single week, and it sucks. I just want the game playable for me.
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I really hope you are right. But considering how bad Retail is, that I still haven't managed to find ONE pug for Sepulcher Normal mode even tells something about the community. The game gets more elitistic every day and it's not looking good for WotLK either
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No, I guarantee they don't. I work as a freelancer, I never work the same days. There are no guilds out there who raid irrelgular days every week.
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But I already have the achievement, in retail, back when it was current content in 2008-2009 etc. I shouldn't have to re-earn something to get invited.
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How can I get the achievement without an invite? We are a large group of people who cannot guildraid. It's gonna be hopeless for us.
I loved every second of Wrath right up until they pre patch when they destroyed DK's for the rest of the game. Other than that I love every second and every aspect of this expansion I led 2-3 25M pugs a week the content is fairly easy and makes for a fun time pugging and raiding in general.
I liked it too back in the day. It's not as good as Cataclysm, but surely a good expansion. However, back then I was lucky enough to have a guild. Now I cannot guildraid. Back then it was heaven, now I fear it will be hell
Hopefully, if we are lucky, there will be SOME nice pug leaders who can give people a chance who don't have achievements, but I don't have much hope
I was in a guild then and have been in one and will continue to be in the same guild for all of TBCC. Pretty easy to find a guild that plays at your play times. If you cannot commit to a guild I would say that WOTLK Classic is not for you as there is no LFR so what other reason is there to play outside of raiding.
I do remember this, yes.
But it was more of a social change, a strongly held delusion that complex performance can be accurately measured and predicted from minimal data.
It now permeates every part of society, as untrue as it was back then. So in short: You're not gonna be able to avoid that.
Well, until its downsides start taking their toll beyond what can be denied anyway, which may not take that long anymore, but that's getting into some of the more curious aspects of qualitative macroeconomics, and this is neither the right place nor the right language for that.
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