ofc. what do you think? just go back to the old times, when they removed it for a reason?
i mean, whats that for a topic??? thats ofc no question. everyone and his grandma asking for ML for guilds only, since the day they removed it everywhere.
and even in 2029 noone will get why they switched the complete thing from ML to PL everywhere, instead of implementing PL in the specific corners where it was/is needed.
we NEED PL. everyone knows that. noone wanna be ninja‘ed or gimped. but solely the ppl that know and trust each other are ofc fucked by PL. thats why these ppl ask for ML in their corner. not everywhere ofc.
again: whats that for a topic???
Last edited by Niwes; 2022-05-01 at 08:41 AM.
ion told bald man it was engine tech issue. maybe reason its not in not simple as they dont want master loot. pl has good reason to exist. shouldnt go away. ml is needed some places too tho.
What are you talking about? ML always took longer than Personal simply because you had to decide who gets what first and somebody had to stay at the boss to do that.
It also inherently had more wasted loot because you could get drops that nobody in the group could even use, nevermind whether anybody would want to.
It absolutely has to be restricted to guilds as it will not simply work in the pug world and we will get all the issues back that we had.
Back in WoD when you had this choice, 99% of all pugs would run with master looter, why? Because players that can choose the raids (tanks, highly sought after specs etc.) they want to join will obviously pick one where they can tell the RL to reserve an item for them or else they will look elsewhere (and most of the time the RL will also reserve items for themselves). I do very well remember this being an absolutely massive issue back then, especially as someone who has been a pug RL many times, seeing pugs fail to fill up with full dps slots, but 0 tanks.
And then you have things like GDKP etc etc.
There were also so many issues with ninjas and toxicity in general.
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Emblems gave different loot than what you'd get in raids. In Wrath in order to get your BiS you would need to both buy emblem gear AND get items from raids.
one person out of the entire group because once it was assigned it just went to their bags instead of trades mid trash
as for wasted loot i dont remember getting weapons that drop that would be BiS for a player but you couldnt trade it because you dont have the same kind of weapon at a higher ilvl
Classic andy, eh? Yeah, no, I've never touched a classic realm. They're nowhere close to the original expansion experience. I get my nostalgia kicks elsewhere.
And, though I no longer play WoW, yeah, I do think retail is easy. Because I'm good at WoW. When I actually played the game, my raids (yes, my raids) succeeded. I never had trouble clearing a heroic (before Mythic was a thing) raid when I had a good group of players to lead. No, we weren't top-100, but we were always solid, and I liked it when, during our downtime, we could host GDKP runs. Rag mounts were big money, back in the day :P So, thank you very much, I'm going to support master loot as a viable option, so long as it's chosen (and locked in) at the start of a run. Don't like it? Don't care.
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
I'm on the side that PL just works better long term. I'm open to Master Looting coming back only if it's 100% guild runs. 1 pug outside the guild? Back to PL. Also so long as it carries all the old risks. Get an agi dagger and your only rogue is combat? Get a shield when your tanks are BrM and DK and your healers are priests and druids? Tough, you wanted master loot.
I mean, considering this is exactly how it worked in Legion before they forced PL, I'd say this is how it'll end up playing out if it were to return.
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...what? BfA was the expansion where the final season of M+ dropped better gear than Heroic and you could get Mythic-quality gear from solo content. What game were you playing?
Your comment is a textbook example of ignoring facts.
Fact. Trials are entitled to the same opportunity for gear as anyone else
Fact. Trials contribute to the kill as well.
Fact. Without trials a guild could be killing zero bosses.
This bullshit entitlement that officers have is why people are always leaving their guild. Not pErSoNaL lOoT.
in bfa launch they
forced personal loot
made azerite gear a CHANCE from the chest even though during 99% of the testing phase it was bonus loot in it
nerfed titanforging and warforging while also nerfing chance at a gem slot on gear
limited azerite sources compared to artifact power
removed the biweekly raid gear missions
then in 8.1 while they did add in residuum they added more item trading restrictions
8.2 they had the mana pearl gear which was so powerful you would wear it over mythic gear
8.3 there was no longer TF but there was corruption so you would be unable to equip some broken gear until you did around 5 weeks worth of visions
yes they did eventually speed up gear acquisition by the final patch but until then you had to go beyond extra just to progress in terms of gear compared to Legion
facts: trials got tons of loot from farm bosses
facts: the trial that died 30 seconds into the fight on their 5th pull of a 80 pull boss is not entitled to anything
facts: 90% of the ninja loot stories that appeared when the change was announced were debunked in the same threads by people from those guilds and no guild worth their salt would choose to not gear trials
I never understood the general obsession over loot control. Blizzard have compensated for ML away, we've been getting the same or more gear. I understand why Limit or Echo would want it, but outside of that it seems a meaningless thing. With ML coming back I cannot help, but think that the loud minority won, huzzah.
Last edited by Sinaa; 2022-05-05 at 04:44 AM.
It isn't about loot control for me but worthless drops. Like in the current patch everyone has 2 legendaries so 2 slots with dead loot. I get a belt and I can't trade it because the legendary doesn't count towards the ilvl unlock. So the only thing I can do is put it on, put back my legendary and then sell the belt instead of giving it to another raid member who crafted his legendary in wrist and could actually use the belt.
Blizzard admitted that it's one of the problems they want to fix but they don't want to just remove the ilvl requirement from personal loot because that would make split run farming too effective. So in their opinion there have to be drawbacks to personal loot (have the ilvl requirement) and to master loot (get drops that no one can use like a bow drop in a group with no hunters). I don't understand why there have to be draw backs as in make the system a little bit of shit bur fair enough if that's their stance.
Both systems have advantages and disadvantages. People who prefer PL will always have an antagonistic view of ML because they can point to specific interactions from ML where they were robbed. Fans of ML will conversely point to situations in PL where having ML would have eased progression or help get gear in the right places. Even though I'm very much in support of ML, I can see both sides. I'll say personally that in a world where Tier sets are returning I'd much prefer ML to be back on the table but I can (probably, begrudgingly) live without it if the devs ultimately decide not to re-implement it.
Last edited by Relapses; 2022-05-05 at 08:42 PM. Reason: a words