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  1. #81
    Quote Originally Posted by kamuimac View Post
    no . crafting in good rpg game is its own game. there is nothing wrong with crafting being viable way to play the game

    we are basickly returnign to stone age of wow - old talents , old way of crafting where only raiders can craft , no legendaries , nothign interesting to do in game but raid.

    this is disaster waiting to happen months before launch .

    this will be basicly WoD with pre mop talents and m+ .

    god help us all.
    Please tell us more about how you hate this.

    Honestly not sure what to say when you're literally stuck on 'only raiders can craft' when that's not how it works. At all. Not sure if you're just trolling, really.
    Last edited by Triceron; 2022-05-05 at 06:29 PM.

  2. #82
    Quote Originally Posted by cantrip View Post
    The rise and fall of this system is simply bound to the question if you need to play high end content to become able to be a high end crafter. I hope blizzard does not repeat this mistake. A dedicated crafter really should be able to invest months into crafting to become able to build the best stuff. No matter, if he actually plays content you need the stuff for. If blizzard does that, this system could be good.

    Any kind of "forge" you only find in mythic raids or dungeons would contradict that. Any mat you would need from high end instanced content would contradict that.

    I will wait until beta to judge finally.
    Odds are you won't. I imagine the patterns will be time consuming but easy to get. I also expect there will be " masters" logged on 24/7 offering to craft anything for 50s on raid realms while low pop realms will struggle to obtain valuable items at all.

  3. #83
    I understood the soulbound reagents can be used when doing a crafting order. So there is an indirect trade.

  4. #84
    Quote Originally Posted by KainneAbsolute View Post
    I understood the soulbound reagents can be used when doing a crafting order. So there is an indirect trade.
    I think the best way to think about it is like opening lock boxes if the lock box was bop and dropped bop items.

    You can use your skill to open it but you can't obtain the item itself.

  5. #85
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    Quote Originally Posted by Celement View Post
    I think the best way to think about it is like opening lock boxes if the lock box was bop and dropped bop items.

    You can use your skill to open it but you can't obtain the item itself.
    You keep repeating this dumbfuck analogy, when it has nothing to do with how their new crafting has been explained.

    At this point I can't tell if you are being willfully ignorant or are just retarded.

  6. #86
    Quote Originally Posted by Super Kami Dende View Post
    You keep repeating this dumbfuck analogy, when it has nothing to do with how their new crafting has been explained.

    At this point I can't tell if you are being willfully ignorant or are just retarded.
    It's pretty close. You can argue work orders are not exactly trading but it's pretty spot on.

  7. #87
    Quote Originally Posted by Super Kami Dende View Post
    You keep repeating this dumbfuck analogy, when it has nothing to do with how their new crafting has been explained.

    At this point I can't tell if you are being willfully ignorant or are just retarded.
    I mean there’s only a couple pieces missing but it’s fairly close.

  8. #88
    Quote Originally Posted by Super Kami Dende View Post
    You keep repeating this dumbfuck analogy, when it has nothing to do with how their new crafting has been explained.

    At this point I can't tell if you are being willfully ignorant or are just retarded.
    Literally from the start of this thread they have been obtuse and outright ignoring things that have been confirmed extensively in interviews and blue posts because they refuse to engage with any new information and think the new systems just use the regular trade interface and restrictions.

    Just ignore them and move on. There's people like this in the Dracyhyr threads too, intentionally ignoring things confirmed multiple times to insist on how they think it's going to work incorrectly. I have no idea why, but there are many posters on MMOC who seem incapable of understand what has been said by devs.

  9. #89
    Quote Originally Posted by cantrip View Post
    Problem is, people simply do not expect anything good from blizzard nowadays, as everything they added worked out differently than announced in the past. Blizzard needs to convince its players with good systems and gameplay rather than lip services. Words from the devs are useles. Only actions count. Only if they do the last players will return.

    Until then i myself will always be skeptical about everything they add.

    The last two expacs were utter garbage, so why should anyone not be negative about new concepts blizzard comes up with?

    Even if this thread contradicted some of my biggest concerns i am still skeptical about the crafting system. And i will until the final day of beta. The days they get me hyped and the days i do accept anything they say without doubt are long over. In the end this system is entirely based on the question if the devs managed to overcome their gate keeping for crafts which are as strong as gear from high end content, which do not need materials from gameplay most people do not play. If they manage to do that, this could work.

    One of my current concerns is, that the soulbound mats will only be available from premade group play and rated pvp, not from world content and not from matchmade dungeons. Which literally is another gate keeping.

    Will pvp crafters be able to invest 10000 honor in mats to craft a high level item you could also craft for 1000 conquest? I still doubt that. Simply because blizzard always did gate keeping in the past.

    I will always assume the worst until proven otherwise. There simply is no trust left.
    They haven't said much on it yet but so far they stated normal and mythic raids would each drop their own material so it is likely.

    They mentioned world content but I imagine that would reflect relics in ZM were they cap out at a certain point.

  10. #90
    Quote Originally Posted by Celement View Post
    They haven't said much on it yet but so far they stated normal and mythic raids would each drop their own material so it is likely.
    Did they? Was this in an interview I haven't watched yet, or somewhere in the Deep Dive I forgot about? I didn't get that impression from the profession blue posts.

  11. #91
    Quote Originally Posted by CalamityHeart View Post
    Did they? Was this in an interview I haven't watched yet, or somewhere in the Deep Dive I forgot about? I didn't get that impression from the profession blue posts.
    It was from one of the I interviews though I admit I am struggling to recall what one. It wasn't a in depth point only a sentence or two... I want to say asmongold... honestly I'm not sure.

  12. #92
    Quote Originally Posted by Usernameforforums View Post
    Whats the underlying issues?
    Loot vs. crafted items.
    MAGA - Make Alliance Great Again

  13. #93
    Quote Originally Posted by Nyel View Post
    Loot vs. crafted items.
    What’s the issue with loot vs crafted items

    - - - Updated - - -

    Quote Originally Posted by Celement View Post
    It was from one of the I interviews though I admit I am struggling to recall what one. It wasn't a in depth point only a sentence or two... I want to say asmongold... honestly I'm not sure.
    I dont think what you said has been mentioned yet I think you’re having a false memory

  14. #94
    I got the impression from the blue post that's its one currency that drops in many places and just drops MORE in higher content. So if you want to make a mythic piece doing normals and raid content you can, but it will take a long time.

  15. #95
    Quote Originally Posted by cantrip View Post
    Well, you can make a lot of token gold with crafting in Dragonflight. Especially as a raider if you have raid mats and raid recipes.

    And blizzard will not remove boosting. Guilds like method still do it. They just advertise outside of the game.

    see https://www.wowhead.com/news/boostin...ard-ban-326953

    I am sure blizzard is not going to ban these high profile guilds. The devs love them.
    I'm telling you right now once Microsoft fully takes over that WoW token is being retired.

    I am also fully expecting Battle.net to be merged with Gamepass and Steam.
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  16. #96
    Quote Originally Posted by Nyel View Post
    Loot vs. crafted items.
    Elaborate /10
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  17. #97
    Quote Originally Posted by Royru View Post
    What’s the issue with loot vs crafted items
    Loot is easily acquired while crafted items are in most cases not worth the effort and price. Especially with the abundance of loot in mythic (+).
    MAGA - Make Alliance Great Again

  18. #98
    Quote Originally Posted by Nyel View Post
    Loot is easily acquired while crafted items are in most cases not worth the effort and price. Especially with the abundance of loot in mythic (+).
    Again, crafting is being made not as a replacement for loot, but more as bad luck protection from what it seems. Also, if an alchemist can do a trinket that scales up to top ilvl, depending on the proc it can easily become BiS for someone. It really all depends on balancing.

    Weapon/trinkets are usually the biggest dps increases. Also was mentioned how the new "craft your tier" idea could be easily baked into professions because it just makes sense and both keeps them relevant longer ad removes the need to create a new "tier forge with a new name and an arbitrary currency" each patch.
    Non ti fidar di me se il cuor ti manca.

  19. #99
    Quote Originally Posted by Nyel View Post
    Loot is easily acquired while crafted items are in most cases not worth the effort and price. Especially with the abundance of loot in mythic (+).
    How can you realistically even say they haven’t addressed this in dragon flight when you have no idea how this is going to work? They said the gear will be on par or sometimes even bis.

  20. #100
    Quote Originally Posted by Royru View Post
    Crafting benefits the casual gamer and I guess it adds more ‘flavor’ in how you get your gear besides just spamming dungeons and raids 24/7 it gives players another system to work on if they want or if they just want to raid them just raid and get an equivalent piece from there.

    I don’t really think you are going to NEED to craft gear but it’s an option for you if you want. And if you’re a min max Andy, then who cares you’re going to do it anyway
    This, pretty much.
    Though the same is true as always:

    It all depends on the implementation!
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