Originally Posted by
BarosanuNr1
This quote is true, but it is too general a statement to describe the current situation with sufficient accuracy. I'd like to bring to your attention two points that are unfortunately ignored during most discussions concerning RDF:
Firstly, the Classic playerbase is not a monolith (and this quite clear from the numerous pages of this thread and of others, not to mention the intense emotions expressed by some posters). It is in fact possible to identify at least to distinct demographics within the Classic playerbase, based on the attitude towards RDF. These two demographics existed since the launch of Classic in 2019, but the distinction was not relevant until the announcement of Classic-WotLK, which is the expansion that first introduced RDF.
Secondly, the pro-LFD Classic demographic is currently served by neither Classic (which hasn't yet reached the RDF era) nor by Retail (in which RDF is available only for irrelevant content*; not to mention the various changes made to the game over later expansions that are repulsive to Classic players, regardless of their attitude towards RDF). From the perspective of this pro-RDF Classic demographic (which became apparent only recently), the RDF feature is very important for their enjoyment of the game (regardless of how unthinkable this may sound to anti-RDF Classic players), one that cannot be available outside of the Classic project (due to the direction that Retail has taken) and that some (many?) have been eagerly waiting/hoping for for several years.
By removing RDF**, Blizzard caters to the non-RDF Classic demographic, which was already served by Classic Vanilla and by Classic TBC and which continues to have available to it the Classic era realms***. All the while, the other portion of the Classic demographic is left with nothing. This doesn't make sense to me from a business perspective (taking into account the little overlap - confirmed by Blizzard - between WoW's demographics) and it is also quite upsetting for one who finds themselves on the losing side.
I think we need to think of the Classic project like a train gradually passing through successive stations. Different Classic demographics (sub-groups of the Classic playerbase) have specific needs and these different groups might be served best by them getting off the train at different stations. There is no need to modify later stations in order to fit passengers that should've already gotten off (and whose ideal station is still there for them to enjoy). Alternatively, there is no need to force one version of the game on everyone when catering to all (e.g., by having RDF and non-RDF realms) likely doesn't involve too much effort on Blizzard's part.
*This being an intentional design choice, expanded over several expansions, claimed to be aimed at reinvigorating the social element of the game, but which never achieved its intended result. This failure is a distinct discussion though.
**As of right now, Blizzard's official position is to not have RDF in Classic WotLK at all. The issue of when exactly it could be implemented (e.g., at launch, in 3.3, at launch but with restrictions etc.) is also a distinct discussion.
***I realize these realms had a very rough start, which is entirely Blizzard's fault. However, I've read on forums that they are currently experiencing a revival of sorts. There is also SoM for those who prefer this iteration.