Imagine that if Dracthyr was put into game in some previous expansion as NPC race only, there would be like thousand threads "Playable Dracthyr allied race when?" already.
I actually like what we've seen so far, it does not look that bad. They said Dracthyr will have large amount of customizations, even with the option to chose more bulky torso, so I'll wait before we see more of their appearance.
I got my concerns with the race though. I really don't like the idea of their dragon form being locked from most transmog, which greatly limit how you customize your character in the game. Also, being in dragon form during combat means that all these cool customizations for visage form will not be visible for majority of your gameplay, so it feels like wasted resources. Worgen do not have this issue, since they reuse existing human customizations.
Also, chosing race for your visage form would be great too. Apparently, dragons can chose their humanoid form, so I wouldn't mind it.
Yes, most likely... It was the case when they made vulpera playable. Before they announced it, forums were like "Plz make them playable, we need foxes!" and when they announced them, it changed to "omg another furries! It ruins Horde, give us ogres already!"
So yes. I guess there would be people crying about how tauren are ugly, way too much bulky and bestial and furry service.
I think a lot of people dislike Dracthyr not bacause of them being furry, but because they are a very specific "tumbler-style" furry.
Tauren are definately furry. But they look brutal, they may look powerful and cute at the same time. They have good proportions, their look has weight.
Drathyr on the other hand... They look like they came from deviantart of furaffinity. Their proportions are off. "Breedable" thighs, too long legs, too long neck with too narrow shoulders. This is why a lot of people think that they are not very "draconic", but more like lizards. And they are naked. Naked humanoids, which will always feel weird for a lot of people.
Furry part of them is not the main problem. The main problem is execution of the model proportions. They have a great theme, a good fantasy loved by a lot of people. But their look fails to fit that theme and fantasy inside Warcraft artstyle.
From my own experience in the industry, it's a lot more than just the weapons & armor. If anything, I'd argue the weapons & shields for other classes are perhaps a bit easier than adding in other visage races. In theory, it's largely setting the proper coordinates for various known items while testing outliers, then testing the baseline & casting animations for each class.
Comparatively for visage race changes, while the scales are likely to just be an extra layer on top of the model (set in a similar fashion to DH tattoos), the trickiness comes in the multiple hair color portion as well as the horns. Adding in the multiple hair color thing becomes somewhat tricky for races like the Vulpera & Worgen where fur covers so much of their bodies. Since most of these are texture based, you have to redo at least part of those textures to be colorless so they can be updated separate from the main texture. Pandaren & Tauren would have similar issues. But you also have to consider how much could get in the way of the dragon horns. Highmountain antlers could be very tricky to maneuver around those horns as could the horns Draenei have on their heads. And as we've seen from past experience, any clipping issues are going to be shared here & on Reddit endlessly with people calling the dev team lazy.
As far as adding armor, I don't even want to think about the clipping & placement nightmares that could cause at this point, especially combined with the request for other Dracthyr classes.
Your muscle size doesn't directly correlate with strength as an fyi. That being said all races should have a beefy, fat, and skinny option at the very least.
Races that don't have hair don't need dual color options, and it will not be a problem to do that for then. Hell, like i said, they don't even need to add all the customizations fat launch, is something they can do in patches, this is the last of the problems, as people just want other options, even if they don't even have scales.
cor the clipping thing, this is a problem they should have realized at the design process, this was a fail and now they have to make up for it, the time to "forgive" or "accept" half asset things is long gone, this wasn't a mistake was a flawed designed from the start and no one there had enough competence to point that out
Desktop ------------------------------- Laptop- Asus ROG Zephyrus G14
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You might not think they need all the customizations at launch, but we've already seen how players are when their chosen race doesn't get the same cool items as other races. Look at Heritage Armor for instance. Even though it is there for some races, there are still lots of complaints from other races that don't have it about not having a set/quest line of their own. Even then, there will be complaints about why Blizz chose one race to get the customizations before a different one. Plus, if Blizz is going to add in the other races as visage forms, they will want to do them right...which means the dual color options for all. You may not think they'll need to, but players have a tendency to be quite vocal when the models aren't up to their specific wishes (as shown with the arguments to have them look more muscled & strong).
This isn't a mistake, this is a design decision. There's a major difference between the two. When the Dracthyr were designed & created, they didn't want them to have armor & may or may not have changed their mind. Whether you agree or not & whether this proves to be a good decision or not, going forward with a design they felt would work better for their plans is not a mistake persay. There are good arguments for why they wouldn't have designed the Dracthyr with armor. Can you imagine how weird they would look with a casting robe or one of those valentine's dresses on? Plus There would seem to be a desire for more of an androgynous look which armor could interfere with. If they have armor, that somewhat forces the design into a specific look for some armor (like chest plates that have different male/female look.cor the clipping thing, this is a problem they should have realized at the design process, this was a fail and now they have to make up for it, the time to "forgive" or "accept" half asset things is long gone, this wasn't a mistake was a flawed designed from the start and no one there had enough competence to point that out
Yep, models look great. Another caster finally, looks amazing all around
And what is better? not do other visages, at all, than have other visages as options but without the customizations or with gradualy adding then? cause i can easily see what is the better path of action here, better some people happy than no one happy
And like i said, if you don't have hair, you can't have dual color hair, is simple
And don't come with me by saying "if they wanna do they wanna do right" you are 10 years later.
A design decision that failed is a mistake. the design was flawed because they did a lot of bad things in the process of itThis isn't a mistake, this is a design decision. There's a major difference between the two. When the Dracthyr were designed & created, they didn't want them to have armor & may or may not have changed their mind. Whether you agree or not & whether this proves to be a good decision or not, going forward with a design they felt would work better for their plans is not a mistake persay.
It Failed and flawed because its half-asset, lacking, borderline lazy, contradictory, and the lore is bad written
If they are going to look bad why don't you design then thinking about the armor in the design process as well? is like buying a wardrobe, without looking if it fits your room, then putting in the kitchen cause its the only place that does.There are good arguments for why they wouldn't have designed the Dracthyr with armor. Can you imagine how weird they would look with a casting robe or one of those valentine's dresses on? Plus There would seem to be a desire for more of an androgynous look which armor could interfere with. If they have armor, that somewhat forces the design into a specific look for some armor (like chest plates that have different male/female look
Failed design.
eh. I'd really like to see more specs added to existing classes than half baked new classes. If people enjoy playing one, more power to them.