You're equating "value" with "character power", and those aren't the same thing. At least not to everyone. Different people value different things. You apparently don't care about cosmetics-- which is fine, mind you. You do you-- but other people do. Some people like customizing how their characters look. And adding more ways and/or more options to customize your character brings a lot of value to the game for them.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
I've always wondered why they don't make one armor set/color per tier, and each difficulty adds something to the armor, like extra doodads and effects.
LFR, basic set. Normal, slightly upgraded. Heroic, more bells and whistles. Mythic, maxed out, all the bells and whistles. Could do the same with M+, based on key level achieves; All +5, basic set, all +10, upgraded set, all +15, fancy, all +20, maxed out grandiose set.
MOGS > LOGS
Non ti fidar di me se il cuor ti manca.
Fine. But if this group that cares about cosmetics and doesn’t care about character power exists - then where’s logic in locking a purely cosmetic stuff behind something that requires demonstration of character power?
Release an extended version of barber shop, add color reagents and other customization options to the game’s crafting system and have those people sit in the customization UI several hours a day while others raid; problem solved.
id remove m+ from the game haha adding its own mog is a waste of time. its obvious by now m+ is not bringing in players and just adds hypertoxicity. maybe a small handful like it but its trash.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
No level 20 giving portals is enough. So level 23 should give an outfit and level 25 a weapon skin. I don't know what is the rating requirement for the tittle but the rewards must be progressive.
level 15 is mount
level 20 is portals
level 23 outfit
level 25 weapon skin
Last is tittle
In my opinion that is the order. Because the majority are pushing only to level 15. The rest are to 20 for the portals and only some are pushing to level 23 and the 0.01% are going for the tittle. So give the rewards at the brackets where the people push and that is 15/20/23 -> 24 and higher is for the hard core.
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Yes it is. Kokolums doesn't know what exodus from WoW will become if M+ is removed
It begins with absence and desire.It begins with blood and fear.It begins with....
Again, I don't think giving rewards for anything higher than 20 is a good idea. People who wanna push for their rankings are already doing it, especially if they want the title. We don't need another layer to climb. Moving the title to 5's and giving out sets for 10 would be good, it will make more people wanna push m+ and you can get them quite easy on every class during a season.
Tldr: More rewards for everyone, not another 0,1% reward!
#TEAMGIRAFFE
STOP ADDING COSMETICS FOR HIGH END CONTENT!
Cosmetics should be for collectors and completionists, not for the hardcore players. This is a VERY bad idea!
Once again you're engaging in a fallacy, and it seems you're trying to demonize those that like cosmetics by falsely accusing them of "not caring about character power". This isn't a dichotomy. You can care about both, and people do care about both, only at varying levels. This is a completely nonsensical assumption you're making here.
But let's assume for a moment what you wrote is true, for the sake of argument: even if those people didn't care one iota for character power, they would still pursue it as a means to an end, to reach their goal which is unlocking the cosmetic they want. They might not be getting Cutting Edge, or even Ahead of the Curve achievements, but they would still be participating in character power progression because they're incentivized by the rewards of more cosmetics.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
that is the wrong way to measure how good a game mode is.
wow needs game modes that brings new players in. wow's playerbase continues to shrink. capturing a larger and larger share of the current shrinking playerbase does no good at all. its essentially putting a plane into a death spiral. M+ has proven to be a total bust as it clearly has not drawn in new players and at this point, can be construed as aiding the decline. it needs to be ripped from the game.
to me, m+ is absolutely vomit-inducing. that and arena are absolutely horrible. remove both.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
Doing 20s is already what less than 0.1% of wow players do (especially considering that a rather small amount of wow's playerbase even does mythics keys).
But yeah I think top end players already get way too much already.
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No one ever says that.
Current season (assuming we will have 8 dungeon seasons after SL):
Rating 200: Set piece 1/9
Rating 400: Set piece 2/9
...
Rating 1800: Set piece 9/9
Rating 2000: Achiev/mount
M+20: Dungeon portal
M+20 or higher after you get portal: filling % bar for item to buy mount/transmog piece from older seasons (yep, vicious saddle mechanic).
Game doesn't need to encourage guys who play M+20. They need to repopulate M+2 to M+15.
"El Psy Kongroo!" Hearthstone Moderator