FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
There's little substance to topics like this because they're just a place for people to share their boring, "I remember when I was 11 and I had to raid in 8 inches of snow uphill both ways," stories and pretend like Blizzard intentionally made the game worse. And if you dare suggest that the people who play WoW have changed more than the game itself, you're just "drinking the Blizzard Kool-Aid" and clearly everything that Blizzard has produced post-WotLK is inferior. (Despite still being the most popular subscription MMO by an insane margin.)
Honestly. You just described the majority of the issues with the teams at WoW. The bag has been tightened it feels like, so they are giving us what they can, meanwhile under major pressure from a new legal team, a new HR team, new diversity management, new employees/teammates, and new skillsets of varied portfolios (we've seen a lot of great work done which is hardly praised in recent content), and threats to the fear of unionizing.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
WoW happened. Success can be crippling.
Having such a successfull MMO meant they focused on playing safe in order to not lose anything as opposed to innovating and embracing change with the possibility of even greater success. And after WoW Blizzard hasn't been able to release a good game. Diablo 3 was horrible at launch. Titan was scrapped and turned into Overwatch. Heroes of the Storm is a late copy of Dota. None of the games or franchises performed well.
Not to mention what success does to a company. It attracts a different set of employees. Ones that don't necessarily share the enthousiasm of the original people. And going public gets you stakeholders who only care about short term profits over long term plans. It's a struggle a lot of growing companies have to deal with. Many succeed but also many fail in this regard. The original fans often feel alienated by this new focus and new plans. Just look at Star Wars for example. Attracting a bigger audience or targeting a different group of customers isn't always a good thing.
Long story short, WoW was Blizzard's peak. It's all downhill from there. Sure they still have lots of money and can release expansions and remasters, cashing on that nostalgia, but they seem inable to create something new that actually does well. The soul of the company is dead.
You sure have a lot of opinions about how good things are that aren't even on an Alpha.
Originally Posted by Aydinx2
I don't think the answer is as simple as just saying "blizzard lost all good people" or "they just got complacent" or even "the industry changed". Like usual, "nothing" happens in a vaccum. Blizzard's old guard got complacent, part of them left, new bad parts (fans) joined all while the industry itself changed massively from nerds that made cool shit to corporate slaves, design commitiees and penny pinchers that just want to felate stock holders. There may be one or another reason what weighs a bit more heavily, but in the end all of these things contribute to the current state of this game and the industry as a whole.
And all that before the very obvious yet true and constantly repeated statement: Blizzard was never innovative to begin with. It wasn't just the iteration on other people's idea either, it was also the level of polish that made their titles relevant as well as sheer dumb luck with titles like WoW exploding at the right time or even them buying Diablo's original studio shortly before the game released. Heck even warcraft as a warhammer-light was just luck, because the retards at games workshop didn't license the IP that Blizzard originally wanted to use for "Warcraft". Who knows if the franchise would have ever resonated as well with people if they had gone full wankhammer with the universe? The times when Blizzard didn't have luck, like with DotA, shows how things could have gone...
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
What happend to ANY of the succesfull devs... look at them. They still make money but creativley they are all broke.
EA? Same game over and over.
Bethesda? MAYBE starfield will get them back on track
Rockstar? Basically nothing
Valve? Lol... they cannot be counted as a dev anymore
Bioware? Got chewed up. Andromeda was not half as bad as all the bullshit getting released now and then they had to make a life service they had no experience in. Dragon Age is their last hope then it is over.
Riot? Making stonks by pandering to the horny crowd. Only sexy anime girls in a game so old they cannot even get custom games to work.
Ubisoft is probably the worst of them all. Amazing franchises all run into the ground. Their BlueByte subsidiary is still going strong with the ANNO series after a dip but even they DESTROYED the settlers franchise now.
Epic Games... well they at least make good engines.
Even the mid to small tier studios are not safe from that development.
Maxis imploded
Paradox is just buggy DLCs now (they at least make good maingames every decade or so)
The only devs who are in any way still creative are the small ones.
SuperGiant games for example
And Blizzard... well... they decided that abandoning expansion is a good way to develop the game and forcing players into a endless mobile game loop is smart. They make money. Lots of it. But it is a downwards spiral. Slow but it goes down. And they can't get out of it anymore apparantlly because they cannot insult their current players but cannot get the old ones back.
HoTs abandond despite not even being that unsuccesful. Just not billion dollar franchise
Hearthstone is a MESS
Warcraft is just boring. I would not even say bad. Just uninspired.
Starcraft. Abandond... why? I still have NO idea
Diablo: focus went to mobile. I don't have much hope for Diablo4. Path of exile filled the niche. Too little WAAAAY too late... again.
Overwatch? With NO reason completly abandon one of the biggest games in years to make a unneaded sequel that completly fucks up the game and changes everything by making it even faster by gutting it to 5 players only. Jump in DIE. Immediatly. Fuck tactic. And it is not even a sequel... it is a downwards compatible patch.
Sure PvE. But that could have been a seperate game without killing overwatch 1.
Every single decision they made since gutting HotS was probably the worst decision they could have made.
And i am not even speaking about the moral bancrupcy of the big studios. But that is a problem of gaming as a whole ot just the devs. Fans and studios alike.
Also don't hold your hope for SquareEnix. Every last one of the above mentiones was in the place SE is now once upton a time.
Edit: Almost forgot that new IP from blizz in a genre that was in its prime 2 fucking years ago... like... wtf.... and they teased it and the NOTHING. Why mention it so early in the first place when there is nothing to show? This game will be HoTs 2.0. Way to late to the party again.
Last edited by VinceVega; 2022-05-23 at 06:14 PM.
When the entire genre is moving to a pick up and play instead of scheduled events you tend to get this sort of thing. They are trying to stick to what they feel they do best ( Raids ) but with a dwindling amount of players who partake in them and the metrics to back that up hopefully they can move some of those resources and put them toward the more engaged content, like the justification for LFR but for the modern game. Now one can hope the creation catalyst stays with us forever to finally give an equal avenue to raid tier sets without actually raiding.
Companies often go to shit when they become public-traded as shareholders only care about things they can easily measure like revenue and profits. It's the crush of greed that's let inside when solid companies pursue funding for expansion and big projects. They ride that good reputation and prestige for as long as they can but ultimately it's not something that's easily measured and gaged by beancounters that just see news-mentions as free advertising regardless of the subject/issue at hand.
If you knew the candle was fire then the meal was cooked a long time ago.
The thing about Diablo 1+2 is that Blizzard North made these and at the time were not actually Blizzard. They were once called Condor and were renamed when Blizzard's parent company bought them out and realised they could use the Blizzard name on the new purchase so that when Diablo comes out people will think "The guys that made Warcraft did this, neat. I'll give it a go.". Until 2005 Blizzard and Blizzard north were completely different studios.
As people have pointed out--most of WoW is EQ Casual mode.
If you want innovation; Look at Ashes of Creation, and Dreamhaven (whenever they announce a game)
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Blizzard was NEVER the king of innovation. Blizzard separated themselves from the pack as a gaming company by offering the BLEEDING EDGE in social gameplay with battle.net 1.0. For some stupid reason, they decided that was not the secret of their success, and decided it was "polish" or "great narratives". They tore down their social gaming aspect, destroyed battle.net 1.0, turned increasingly in favor of antisocial gaming, and then the company went in the toilet and was sold to Microsoft. Microsoft will probably decide it will "listen to the blizzard community" which is now hyper toxic, instead of listening to the 12 million players that fled, break the games even more and then throw their hands in the air and just monetize the hell out of it all with microtransactions and pay to win.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
The Golden age of video games is over, all we get anymore is just rehashed copies if other games , a few exceptions here and there.
Non nobis Domine, non nobis, sed nomini tuo da gloriam
I mean....it's like how people think the 80s had all these great movies cause back to the future and Empire Strikes back came out then but easily forget all the crap in between
Video games are the same the vast majority of 8 and 16 bit games were unplayable garbage with a handful of honest to goodness great here and there. The whole rehash something that did well existed then too and a LOT mainly when Street Fighter 2 and Sonic blew up so everyone made their own 2D fighter and edgy mascot playformer to try to cash in. Add in all the shovelware and bad movie/tv show games and suddenly it's not so pretty anymore
Blizzard has never been considered "the king of innovation." I can think back two decades to conversations about this, and the widely held opinion was always that Blizzard took other peoples' ideas and refined and polished them, but did very little innovation of their own.
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Someday one of these studios will announce something, I guess. Took a while, but Second Dinner (founded 2018) finally announced what they've been working on.
Bonfire Studios was founded by Pardo in 2016 and still hasn't announced anything. And one of their biggest gets, Wei Wang, already left them to found his own studio in 2021, Imagendary Studios.