Originally Posted by
Goatfish
Warmode wasn't always a thing. The previous policy was "You chose to play on a PvP realm or to enable pvp so it's your own fault if you get camped for hours by someone 40 levels higher than you." Not really much different, but they did make it more appealing to turn on PvP because almost no one wanted to take that risk for no benefit at all. I don't play with warmode because I don't want the griefing and I think that's a good option.
I personally don't understand why we need to cut mean people out of the game when they could just improve their block function to block accounts instead of characters and take off or heavily increase the blacklist cap. I don't like the Chinese restaurant culture where if you want to order you scream at the waitress, but I'm not going around petitioning to force them to change. I wasn't a fan of early 2000's online gamer culture where screaming slurs in voice chat was the norm, but I just turned off voice chat and played just fine rather than request the game company ban everyone who did it. If people want to engage that way, that's fine to me, it doesn't mean I need to engage back nor does it mean I need to prevent them from playing. We don't need giant companies enforcing rules that could easily be enforced by guilds, communities, friends, and yourself.
My guild does a lot of shit talking, and rules like this could lead to a destruction of a performance critical culture we've had for over a decade. We aren't assholes unless you have such thin skin that a statement of fact sends you into a ban frenzy state of rage. The funniest part to me is that we've raised up dozens of players to be better at the game by pointing out their weaknesses, and that these people enjoy the game more because their performance has gotten better by realizing those weaknesses. Those people playing better then make the game more enjoyable for others that they group with. Being called shit is what spurred me on to be better at the game, and even if that's not what works for you, criticism of that method is denial of the very thing that helped me enjoy playing this game for over a decade rather than just quitting back in BC.
All this reminds me of the people who fight to make Boot Camp an inclusive and kind experience when the whole point is to put you through unpleasant shit to prepare you for the future. It's just antithetical to the results that you want. A solid point of putting people through shit is to weed out weak people that you don't want on your side when it actually matters.