1. #57301
    The Insane rhorle's Avatar
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    Quote Originally Posted by Luck4 View Post
    Almost everyone that I've talked to about it, is thinking that Cross-faction Guilds are planned to come soon, or in the Dragonflight launch, but Blizzard never alluded to it, Ion avoided answering it so many times, and they've stopped calling it just Cross-faction, and are now using Cross-faction Instances.
    In 2021 when talking about cross-faction raiding "coming soon" it was mentioned how hard it is trying to keep a high-end Alliance guild together in North America or a Horde one in Oceania. So most think that cross-faction guilds are the likely conclusion. Communities being newer might make it easier to implement and a good way to test if it functions well.

    https://venturebeat.com/2021/11/01/w...oul-searching/

    Ideally I'd like guilds to become more like sub-sections so you can better organize a community. For example community X would have a raiding guild and a pvp guild. You could belong to both for easier management. Cross-faction in general is a pretty big step for Blizzard to take so it is reasonable to think they are going to take baby steps so it is easier to revert if need be. Once you pull that ripcord it will be impossible to bring a faction divide back.
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  2. #57302
    I strongly believe they need to revitalize guild features. PuGing culture is not doing the social structure of the game any favors. Imo the best thing they can do is create strong incentives to join and do activities within a guild or community. I think Cata's guild features were brilliant and marred by the awful decision to add guild leveling (which was catastrophic to guilds in the game) and to a lesser extent by the fact that you can only join one guild.

    Bring cosmetics and significant consumable rewards for completing guild challenges could alleviate the cost of raiding and letting people join multiple guilds would let people join large cross-faction raiding guilds/communities without having to sacrifice their social or RP guilds (or even their personal guilds).

    If the hard coded nature of guilds limits what they can do with them, they could replicate guild features into communities and then just fold guilds into communities and effectively remove them.
    Last edited by Nymrohd; 2022-05-30 at 06:18 AM.

  3. #57303
    Quote Originally Posted by Nymrohd View Post
    If the hard coded nature of guilds limits what they can do with them, they could replicate guild features into communities and then just fold guilds into communities and effectively remove them.
    The only thing that is in the way of Communities becoming more prominent than Guilds in 9.2.5 is the fact that only guild groups can record boss kills, so unless you've got a guild group, your raid progression will not be tracked.

    If Raider.IO / Wowprogress finds any way to track Communities' progression then Cross-faction Guilds will not be needed anymore.

  4. #57304
    Quote Originally Posted by Luck4 View Post
    The only thing that is in the way of Communities becoming more prominent than Guilds in 9.2.5 is the fact that only guild groups can record boss kills, so unless you've got a guild group, your raid group progression will not be tracked.

    If Raider.IO / Wowprogress finds any way to track Communities' progression then Cross-faction Guilds will not be needed anymore.
    Pretty much, just fold guild functionalities into Communities. What if we could get Community Achievements, Tabards, Banks, Community Challenges. They could even try and make a community store.

  5. #57305
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Nymrohd View Post
    Pretty much, just fold guild functionalities into Communities. What if we could get Community Achievements, Tabards, Banks, Community Challenges. They could even try and make a community store.
    Yeah, there are three ways of doing it.

    1) Make guilds just communities. All guilds are communities, all communities are guilds. The only problem here are guild achievements with their current iteration, but the tap could be moved to the guild/community interface instead of your normal achievement tab.

    2) Make HoF available for communities instead of guilds with 10.0. They already need to change how it works similiar to the M+ cutoff, so they can easily revamp the whole system with Dragonflight. To go with this, raiderIo/wowprogress would need to switch from guild to community rankings. Besides that, functions from guilds vs communities would be the same as they are now.

    3) Make cross-faction guilds.

    I would prefer either 1) or 3). The only downside of 1) and 2) would be guilds/communities selling HoF titles, since you could join more than one community/guild?
    Last edited by Lady Atia; 2022-05-30 at 09:51 AM.

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  6. #57306
    Quote Originally Posted by Dracullus View Post
    If everything they said last few weeks is truth, no way it launch in Q2. They said that season 4 will have "shorter runtime" and "launch later this summer". Even assuming Season 3 lasting 6 months and Season 4 - 5 months, we would end up in February pre-patch.

    If anything it gives argument pro releasing DF in 2022, I remind that they would have to fit both seasons between 1st March and 1st November to do that. Strong counter arguments are WoTLK (but it could release in October!) and lack of Alpha (but it could release in June + DF don't have 10 crazy systems requiring 20 iterations). So arguments in either direction are not so strong as they may appear.
    Is there any argument that really makes a 2022 release look plausible? There are so many counter-arguments to a 2022 release, that's why I am asking what the strong 2022-launch-argument is.

    We have 6 months this year left, alpha hasn't started yet, pre-order isn't up yet, WotLK Classic coming later (most likely in November) this year, Diablo Immortal launching this week (aka they have two big releases this year already), season 3 still has several months left and season 4 still will last 3-4 months - so what's the argument that counters all of these points and still makes a 2022 release a possibility?
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  7. #57307
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    Quote Originally Posted by Nyel View Post
    Is there any argument that really makes a 2022 release look plausible? There are so many counter-arguments to a 2022 release, that's why I am asking what the strong 2022-launch-argument is.

    We have 6 months this year left, alpha hasn't started yet, pre-order isn't up yet, WotLK Classic coming later (most likely in November) this year, Diablo Immortal launching this week (aka they have two big releases this year already), season 3 still has several months left and season 4 still will last 3-4 months - so what's the argument that counters all of these points and still makes a 2022 release a possibility?
    Strong arguments? No. But after last few comments (season 3 will start during summer and season 4 will have shorter runtime) I consider this a possibility.

    Of course Alpha would have to be shorter. But this expansion is very simple, without new progression system or new type of content. Still I would bet on 2023 release, I just say I'm not that sure. Now I'm almost sure it isn't planned for date later than March though.

  8. #57308
    Quote Originally Posted by Dracullus View Post
    Strong arguments? No. But after last few comments (season 3 will start during summer and season 4 will have shorter runtime) I consider this a possibility.

    Of course Alpha would have to be shorter. But this expansion is very simple, without new progression system or new type of content. Still I would bet on 2023 release, I just say I'm not that sure. Now I'm almost sure it isn't planned for date later than March though.
    If we have S4 start in July-August and last about 4 months, given we've been told (I think?) the pre-patch will be fairly short (two weeks?) as release on the first or second week of December is not impossible, though it would probably mean no raids for a month.

  9. #57309
    Quote Originally Posted by Nyel View Post
    Is there any argument that really makes a 2022 release look plausible? There are so many counter-arguments to a 2022 release, that's why I am asking what the strong 2022-launch-argument is.

    We have 6 months this year left, alpha hasn't started yet, pre-order isn't up yet, WotLK Classic coming later (most likely in November) this year, Diablo Immortal launching this week (aka they have two big releases this year already), season 3 still has several months left and season 4 still will last 3-4 months - so what's the argument that counters all of these points and still makes a 2022 release a possibility?
    There is no strong argument for it, but there is also no argument against it, as it's still a possibility.

    Season length is anywhere from 6 to 8 months. Shorter season 4 could be anywhere from 3 to 7 months, depending on what a normal season length is.
    Shortest expansion testing lasted 5 months from alpha release to launch. Longest expansion testing went for 9 months (but with christmas holiday shutting down servers).

    For all it matters, if you the take the shortest possible season length and testing period, you could even end up with a late november release.

  10. #57310
    I'm not expecting season 4 to be this short. I would definitely enjoy it being short though.

    But they've recently communicated on the fact that they feel that a good season should last between 6 to 8 months so we can expect season 4 to last at least 6 months.

  11. #57311
    Quote Originally Posted by Nymrohd View Post
    If we have S4 start in July-August and last about 4 months, given we've been told (I think?) the pre-patch will be fairly short (two weeks?) as release on the first or second week of December is not impossible, though it would probably mean no raids for a month.
    I find S4 in August-September more likely. Otherwise, S3 would be below their preferred length, and that's still a regular season.

    - - - Updated - - -

    Quote Originally Posted by Skildar View Post
    I'm not expecting season 4 to be this short. I would definitely enjoy it being short though.

    But they've recently communicated on the fact that they feel that a good season should last between 6 to 8 months so we can expect season 4 to last at least 6 months.
    More importantly, S3 is unlikely to be shorter than 6.

  12. #57312
    Quote Originally Posted by Kaesebrezen View Post
    There is no strong argument for it, but there is also no argument against it, as it's still a possibility.

    Season length is anywhere from 6 to 8 months. Shorter season 4 could be anywhere from 3 to 7 months, depending on what a normal season length is.
    Shortest expansion testing lasted 5 months from alpha release to launch. Longest expansion testing went for 9 months (but with christmas holiday shutting down servers).

    For all it matters, if you the take the shortest possible season length and testing period, you could even end up with a late november release.
    Which still leaves the WotLK Classic argument as both would launch within 4 weeks (and given that WotLK celebrates its 14th anniversary in November I am pretty sure it'll win against a DF November release date).

    Sure, lining up the shorest amount of time for a) Alpha, b) season duration and c) pre-patch we might land in very late 2022, but that's a lot of factors that have to align to make that happen.
    Last edited by Nyel; 2022-05-30 at 12:14 PM.
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  13. #57313
    They also did nerf S3 raids savagely. Still I do think the argument about it lasting at least 6 months is valid which would mean S4 would start on the first reset of September. Which is still technically Summer.

  14. #57314
    Quote Originally Posted by Nyel View Post
    Sure, lining up the shorest amount of time for a) Alpha, b) season duration and c) pre-patch we might land in very late 2022, but that's a lot of factors that have to align to make that happen.
    Not even then. S3 started on March 1st. Even a 6 month S3 would already put us at the beginning of September, which wouldn't even give us 3 months for S4.

    People just keep getting their dates wrong and deluding themself that a 2022 release is even remotely possible.

  15. #57315
    2022 release ain't happening but I'm personally fine with that
    S4 will be shorter but that can mean anywhere between 1-5 months if the average is 6-8 though any less than 3 definitely won't happen. It also won't hit for at least another month.
    Alpha testing length won't matter in terms of "there's not a lot of new systems" because even WoD lasted about 6-7 months if I recall and they had garrisons?

    You get a slime cat for all 3 fated raids which requires 3 weeks
    You have a quest for gear tokens which is also a multi week thing
    New dungeon pool and thus new gear
    New pvp season


    Let's say testing starts tomorrow and it only lasts 5 months because idk the devs are magic now.
    That's places us in November when it ends and then you gotta remember testing ends before preoatch launches then prepatch will be no less than 3 weeks so ppl don't miss out.

    So in order for 2022 to happen we have to believe the devs are amazing and that they are holding pre-orders back because....suspense??
    Last edited by Revamp Man; 2022-05-30 at 01:12 PM.

  16. #57316
    The Insane rhorle's Avatar
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    Quote Originally Posted by Nyel View Post
    We have 6 months this year left, alpha hasn't started yet, pre-order isn't up yet, WotLK Classic coming later (most likely in November) this year, Diablo Immortal launching this week (aka they have two big releases this year already), season 3 still has several months left and season 4 still will last 3-4 months - so what's the argument that counters all of these points and still makes a 2022 release a possibility?
    If they are encrypting a lot of things now then the story/leveling won't need public testing. Without complex systems, the "borrowed power" there isn't that much that needs testing. Testing talents and the things that need to be tested could happen relatively quickly if Blizzard wants. Relatively is the key word though since they've dragged their heels on 9.2.5 even though it was not feature heavy.

    Season 4 can end any time and Season 3 is likely ending in a few a weeks.

    - - - Updated - - -

    Quote Originally Posted by Dragonsworn 4 Lyfe View Post
    That's places us in November when it ends and then you gotta remember testing ends before preoatch launches then prepatch will be no less than 3 weeks so ppl don't miss out.
    I forget what expansion it was but I remember them still actively testing on beta while releasing the prepatch as an "earlier build".
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  17. #57317
    Quote Originally Posted by rhorle View Post
    If they are encrypting a lot of things now then the story/leveling won't need public testing. Without complex systems, the "borrowed power" there isn't that much that needs testing. Testing talents and the things that need to be tested could happen relatively quickly if Blizzard wants. Relatively is the key word though since they've dragged their heels on 9.2.5 even though it was not feature heavy.

    Season 4 can end any time and Season 3 is likely ending in a few a weeks.
    It's not even three months yet for S3

  18. #57318
    Quote Originally Posted by huth View Post
    Not even then. S3 started on March 1st. Even a 6 month S3 would already put us at the beginning of September, which wouldn't even give us 3 months for S4.

    People just keep getting their dates wrong and deluding themself that a 2022 release is even remotely possible.
    If you go by history, excluding the usual final tier, then pretty much all raid tiers lasted 4.5 to 5.5 months since well, Mists of Pandaria, the only exclusion ever was Eternal Place.

    Terrace/Moguvault lasted 160 days (5.5 months)
    Blackrock Foundry lasted 141 days (4.5 months)
    Emerald Nightmare lasted 119 days (4 months)
    Nighthold lasted 154 days (5 months)
    Tomb of Sargeras lasted 162 days ( 5.5 months)
    Uldir lasted 139 days (4.5 months)
    BoD lasted 168 days (5.5 months)
    Palace lasted 197 days (6.5 months)

    You can also look at normal/heroic clear rates on warcraftlogs. About 90% of all logged kills on heroic happen within the first four months. That holds true for Nathria, Sanctum, Eternal Palace, and likely any other ride you will check. Why? Because people usually are decked out in gear somewhere between month 3-4 (esp. with m+). Then you farm the final boss for a few instances, and you're done.

    If you now have a blizzard dev stating that "6-8 months is the ideal duration", then that's a pretty bad and sad statement - it's practically not supported by any data, wether it's past raid duration or actual clear rates.
    Last edited by Kaesebrezen; 2022-05-30 at 02:48 PM.

  19. #57319
    The Lightbringer Valysar's Avatar
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    S4 will last 3 months imo, max.

  20. #57320
    Quote Originally Posted by Kaesebrezen View Post
    If you go by history, excluding the usual final tier, then pretty much all raid tiers lasted 4.5 to 5.5 months since well, Mists of Pandaria, the only exclusion ever was Eternal Place.

    Terrace/Moguvault lasted 160 days (5.5 months)
    Blackrock Foundry lasted 141 days (4.5 months)
    Emerald Nightmare lasted 119 days (4 months)
    Nighthold lasted 154 days (5 months)
    Tomb of Sargeras lasted 162 days ( 5.5 months)
    Uldir lasted 139 days (4.5 months)
    BoD lasted 168 days (5.5 months)
    Palace lasted 197 days (6.5 months)

    You can also look at normal/heroic clear rates on warcraftlogs. About 90% of all logged kills on heroic happen within the first four months. That holds true for Nathria, Sanctum, Eternal Palace, and likely any other ride you will check. Why? Because people usually are decked out in gear somewhere between month 3-4 (esp. with m+). Then you farm the final boss for a few instances, and you're done.

    If you now have a blizzard dev stating that "6-8 months is the ideal duration", then that's a pretty bad and sad statement - it's practically not supported by any data, wether it's past raid duration or actual clear rates.
    I think the general agreement was that Legion had the best pacing. Legion had 11 weeks between patches steady and the raid usually became available on the second week. So 21 weeks (5 months) for Heroic (and 20 for Mythic). That would place S4 at late July/early August

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