Originally Posted by
rogoth
you have not made any distinction between difficulty tiers, you keep talking about normal and heroic interchangeably, and feels like you're conflating 'the raid' to mean all encounters in their entirety regardless of difficulty level.
as to the rest of your comment, give me an example of this 'information overload' because there's been dozens of boss encounters that have had way more mechanics than they really should have had all bundled together and that was part of the challenge of defeating those encounters, if numbers were off then they could be retuned and it would be fine, but not once in the years i raided was there ever an encounter that needed mechanics removed because even after numbers tuning did people still struggle to deal with them when appropriately geared.
you claim to be a veteran player, but it's clear to me that you either didn't raid years ago or have forgotten/ignored certain encounters, Amber shaper Un'sok in heart of fear had a raid wipe mechanic that was applied to random players in the raid, so EVERYBODY needed to learn the mechanic in order to get through the fight, if the player chosen failed then the raid might as well wipe there and then, there's other examples more recent but that's now a historic reference, if you want to be pedantic the heroic lich king encounter back in the day was an example of this, random player in raid gets chosen for defile debuff if it hits 3+ ppl it's a raid wipe and can't be avoided, while that's a singular mechanic in the fight that does that and more modern encounters have multiple mechanics that do that is a different discussion, ultimately it's that the 'good' players now are so few that it can't cover the 'bad' players who are now being forced to pull their own weight since there's not enough players to carry like there used to be and that's where a lot of the complaints are coming from that i can see.