Looks like Druids are getting Mark of the Wild back.
Looks like Druids are getting Mark of the Wild back.
Formerly known as Arafal
UH still using the wounds mechanic is the most worrying thing here for me. That spec is a dumpsterfire.
You get a ghoul, just necessarily a permanent one, the talent tree seems a bit fuzzy on whether it's possible to go completely without a permanent pet.
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Really if it was any spec that should have swapped DPS type it should have been Unholy. That spec could easily be swapped over to a pure Necromancy spec using intellect.
The world revamp dream will never die!
First major talents preview and... I think the system looks neat still? On its own not enough to bring me back, and sadly it sounds like my other concerns will not be being addressed.
Though I'm slightly disappointed as an old WotLK Memer that Perma-Ghoul is locked behind Unholy Spec.
And in the process of that disappointment realizing Blizz is probably still locking specs to being either 2H or Dual Wield, no option.
FFXIV - Maduin (Dynamis DC)
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
In the end we'll all have the same talents no ?
Now that it seems Dragonflight news are back on the menu, I hope we finally get that Dracthyr customization blog post next week
Last edited by Makabreska; 2022-06-03 at 06:39 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I hope they fill the next week with talent posts, just like they spoiled us with class posts back in legion times.
Formerly known as Arafal
The talent tree stuff looks interesting to me but as I don't play DK and have the barest knowledge of Druid, the examples right now don't mean much to me.
Waiting on Mage, Monk, and Warrior.
Nah I'm not hardcore and I plan on having at least 4 or 5 builds per spec.
Raiding single target build.
Raiding aoe build.
Mythic plus build.
Battleground build.
Arena build.
World questing build.
Times 3 specs and thats pretty awesome.
Also unpopular opinion. It's great that the admit that players can make bad builds. If a build can be bad they means there's lots of choices to make. That bad build might be good in a certain situation anyways.
On the interupt situation. There might be a raid fight where you don't need an interupt, but maybe some more healing is needed so you pick a healing spell instead. Tons of examples could be made.
Ye, no. That is not the case when said ability is crucial for a spec to work. It may not be THE main mechanic of a spec (wounds), but it is important enough to have lots of synergies down the road (plus class fantasy of a summoner). It works for Frost Mages with water ele, but not here. Some abilities are just too core to a spec.
Last edited by Makabreska; 2022-06-03 at 07:14 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I think it is clear you are likely hardcore but have moved the line for what constitutes hardcore for whatever reason. That isn't a casual mindset in the slightest. It isn't great that a build can be bad. It doesn't mean there is any more choice then if all builds are good. It just means that players can punish themselves through ignorance or choice by picking a bad option. That is far from great. Great would be that there are no bad choices.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."