Horrible idea. You dont change a core part of the game for the world first race.
Horrible idea. You dont change a core part of the game for the world first race.
Mythic is probably the content (dungeons) that most deserves to be a template gearing system. Not that it would ever happen (nor do I think it should happen), but if it is supposed to be some running rank of how good you are vs how good at loot rng you are, the field would have to be normalized.
Mythic raids tho? No way should they not drop loot. What the hell is that?
oof - where do I even begin.
Don't make an eSports out of PvE. M+ is already toxic bullshit, because of its highly competitive nature.
You also compare it to "relevant competitive sports" and say pre-existing conditions let everyone have a shot at winning? So you say everyone has the same physical and mental capabilties to compete? No - not everything is for everyone. Not even with the best and hardest training.
You can play anysports at a very casual level, but wont be able to compete in the champions league or whatever it may be. There NEVER is an even playingfield in life. Nowhere.
Better and more dedicated players deserve their rewards. Why does it matter so much that they are ahead of others? You yourself wont need the gear to get through the content YOU do.
IF anything, the RWF stuff should be handled very different: make it a tournament realm with premade characters, that people will start off on even ground. There would obviously need to be a very strict qualification. Make bosses drop no gear THERE, offer price money as incentive to participate. Make it start at the same time worldwide OR count time from the moment the raid is released in each region and take this as an indicator who is faster.
On live realms, leave geardrops in, so that the players that are good enough for Mythic raiding but not willing/able to put in the hours for RWF, have a way to progress better over time.
Cristiano is five times more talented than the average Newcastle player. But, they all play at the same time, with the same ball, they exchange sides and play under the same weather. I think you missed the point, but I should've worded things better also. I wasn't arguing against merit.
Now, you're making more sense. Not that I agree with the tactics, but it supports the idea that I mentioned in my OP that it should be competitive, fair and it's own thing.
The way I look at the game is that the WoW's success to me has always been about constant growth of power. That's why even going to next expansion with an idea of "abandoning" it doesn't look appealing to me in any way.
Since I was a kid I was addicted playing Dune and similar RTS games, and I approach WoW with similar mindset, having those small incremental gains, whether it's vault upgrade or new legendary something that adds to my character and improves my game significantly feels so damn good. Sorry if I missed any of your points, responding to a title only.
This certainly sums up part of the problem in the OP's proposal. MMOs, at least what comes to WoW as I don't really know about others, are largely about progressing your character. It's not the only aspect of the game, but quite fundamental one. Once you reach maximum level, this is acquired by gearing. You take this, or pieces of it off, and there's a void to be filled by some means.
Would it be the death of mythic raiding and/or mythic+ dungeons? Not really, remember that there is quite lively scene doing keys above 15, which rewards you only with some score and nice feelings (ok, sometimes quite the opposite, but that's not the point here). Would this benefit the game as a whole? I'm not too sure about that. I know there's some beefy stuff on mythic raids that I'm not going to get, nor willing to even think of investing the grind to, but that's just fine. More than fine.
Yeah because old raids take the same amount of effort as a current-tier Mythic Raid. Really dude?
And PvP players play for the competitive thrill, not for character progression. They are 2 very different types of player. Same reason someone might enjoy Borderlands but hate Counter Strike.
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That's because that isn't even close to what he said and you made that up in your head.
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Cosmetics aren't worth the difficulty that Mythic+ provides, or they have to be absolutely crazy cosmetics. Not just "Heroic gear but better colors".
Why can't LFR just drop cosmetics instead of gear? It is already braindead easy and Mythic+ gear is easily better.
Originally Posted by Aydinx2
MMORPG's have always been loot driven. The whole point is to keep advancing your character and becoming more powerful over time.
All other content is typically niche activities.
At least the gem issue is sort of fixed now. Which is not to say it's entirely gone, but the gem slots could easily be disabled altogether along with things like set bonuses and legendary effects, like was the case in MoP and WoD.
Issue with static gem slots back then is also that they made up part of the stat budget of items, but that's not the case with bonus gem slots nowadays.
But if challenge modes utilize the same method of locking players to a static ilvl, there will obviously still be ways for players to game that in terms of gearing.
Stat priorities alone will make some gear significantly better than others, especially in the case of rings and trinkets.
But in my opinion, that's part of the fun of it. But then I'm also the type that likes to collect BiS gear sets for things like Timewalking and the Mage Tower challenges.
On the other hand I'm not too badly against this idea, but in the greater scheme of things, it's not that straightforward. The game needs to have progression, the longer the better as it obviously keeps people playing. Now, for some just pushing your IO, or getting a better rank in raid clears is what it takes, but I doubt that includes too large portion of the player base. We all like our characters to get stronger, right?
Unless you have a fixed group with fixed playtimes, how do you then keep a healthy supply of players online to keep the LFG system active enough, to keep people roaming around so that forums aren't flooded with "dead game blizzard sucks" posts, eventually self-feeding the loop and killing the game? You feed people with chores, you slow down just ever so slightly the character progression, you give them the shiny best in slot set far in the horizon that takes time and luck to obtain. Why? To keep people signing in more than just to do the CM, M+ or raid once, and then signing off for x weeks/days.
The question obviously is where do you draw the line, what's the peak of the gearing process? You might say it's heroic raids, <insert level here> mythic+, world quests, reputation gear, extremely grindy crafts, mythic raid, LFR, you name it. No matter how you try to twist this, it's a balancing act for the developers, and as long as there is gear that you need to work for, there's people with opinions how their ideas are the best and with clear and indisputable anecdotal evidence representing the majority of the player base, while others - including the developers - are being utterly wrong.
lol, how about just remove gear and make Wow like Overwatch boom.
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