What?
Sure, to show how free to play was born, and was used as money generator.
It's quite obvious that the gaming industry expanded with global access to portable computers, internet penetration and free to play games.
Because free to play games that can be played with friends attracted MORE people, than retail games that you had to go to the store and pay for it.
Which inevitably brings us to the topic of piracy.
Something the shareware were trying to fight as well.
People always tend to look only at one side of the issue. Completely overlooking the interconnectedness of things.
Mobile F2P games were also a way to fight piracy. Why make an AAA game for 5 years and then have it cracked and on torrent on day one? Let's just make simple mobile game, let players play for free - and monetize them in some other way.
"hey wait a minute, we made bank with f2p games and have money to do Mass Effect, a completely new franchise without being afraid of the risk of tanking in sales"