All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
The main problem is that people in here (and not only in here) are treating the game like a standard PC ARPG with outrageous mtx.
DI target is instead mobile casual players that as you said log in maybe not even every day for 30 minutes max, do something, get some upgrades, are happy, close the APP and gg.
I played probably 10 hours so far (that’s already way more than the average casual considering that the game will hit its first week tomorrow), I’m level 37 and I’m having a lot of fun chilling around doing stuff.
Some people have already grind out everything they could without paying or with little payments and now they are stuck, because they are not the target audience.
I know I will sooner or later get to a point in which I won’t progress if I won’t pay. When that time will come, I will try a new class or I will quit. In any case, I will have had my 40-50 hours of fun for free or with maybe 15-20 bucks of battle passes.
I’m not even remotely interested in PvP in these type of games, I’m smart enough to avoid competition in gear based games of any type, being it gained with money or mindless grinding so for me the game is just fine enough for now.
Maybe part of the uproar is because they took one of the founding franchises of the hardcore grinding ARPG genre and made a game that isn't targeting the hardcore grinders. They advertised a game that was "being made for the fans" when in reality it was being made to milk the fans for $$$.
People are definitely angry about it being predatory. Not only the gambling aspect, but they way systems were obfuscated so people think "This is it? People were exaggerating, maybe I will spend a little" Only to have more systems appear as you progress, hidden caps to stop you from progressing for free, hidden costs requiring exponentially more time and/or money to overcome.
Yes, most will quit at the point where it feels unrewarding to play for free, that isn't the point, there are people who will be fooled into spending way too much money on the game and end up regretting it. Because it was designed that way.
Time can be unfair in some circumstances, but that's why games like Diablo had seasons. All games take time to play. If you can't keep up with your schedule, there are plenty of other games that operate on different time scales.
Treating money as if its interchangeable with time creates unhealthy dynamics for developers. It becomes profitable to stretch out a game unreasonably, or to create systems that make players want to pay to boost or skip them. Instead of creating new value for the player with expansions or cosmetics, you are reducing the functionality of systems to make a profit. Competitive games degrade into boring wallet VS wallet, it's no longer about the gameplay, but how much you pay.
If time and skill are the only metrics by which players are measured, its more profitable for the company to create a healthy environment that supports a wide variety of playstyles. If they inflate the grind too much to try to keep people playing, people will quit when they feel they aren't being sufficiently rewarded/entertained for their time. It becomes profitable to make sure the game remains balanced and fun, adding new content to keep it fresh, so people keep coming back and wanting to spend more.
Games are entertainment, you should want to spend your time indulging in them. There is nothing inherently valuable about the things we can pay for in diablo immortal, it isn't content, it's power they've removed from normal means of progression to sell back at a premium. There is no reason things should cost anywhere near as much as they do, other than to exploit a small group of vulnerable players.
That's how all free to play games work, yes. It doesn't excuse how they are choosing to raise those funds. Not every F2P game is P2W, and not every P2W game has systems as diabolical as Diablo Immoral.
How though?
I'd argue defending a game charging six figures for a CHANCE at one armor set is pretty delusional. No idea why you're so heated over it. If you enjoy playing for free, good for you, if you can ignore the monetization, you can ignore our opinions about it too.
Yeah, I've watched a friend drop a couple thousand on a banner to get a specific upgraded character and weapon. It's bad, still nowhere near as bad. You could still max out a character F2P, it just probably won't be the one you want. Regardless, one existing does not excuse the other, they are both predatory.
Last edited by Jerot; 2022-06-08 at 12:32 PM.
(This signature was clearly too awesome for the Avatar & Signature Guidelines and was removed to prevent further facemelting)
That's why mobile "gamers" and whales are a problem for the gaming sector as a whole - at least seen from the customer perspective. Their negative habits impact proper games. THEY are the problem, why the industry gets away with this kind of BS. I really hope for some form of legislation regarding RNG tied to RMTs asap.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
Punishing gamers by stopping companies from charging them hundreds of thousands of dollars for a "4" at the beginning of a stat line instead of a "1", oh the humanity, how will they survive.
Honestly thought, I don't think legislation should be the first option either. Unless someone can come up with a foolproof outline that doesn't harm other aspects of the industry, government officials aren't known to be the brightest in this field.
Unchecked greed has been harmful to the gaming industry before though, look at the crash that happened in the 1980s.
(This signature was clearly too awesome for the Avatar & Signature Guidelines and was removed to prevent further facemelting)
dunno how thay missed some more stuff that are in every asian game. like enchant transfer for real money, res stones, paid gem extraction, unlimited raids for real money, drop and exp boosters, mandatory pets and mounts for 30-60usd\pcs, random probability enchants
still, playing atm for free and having fun. will never touch ladder or pvp - its cringe and pointless anyway. always is
I mean your mad at people with a disposable income disposing their income....I'm sure if you write your congressman about how Diablo Immortal is killing you're hobby he'll instantly put in legislation to add funds for ICE cause he will think Diablo is a Mexican drug dealer
Nice narrative. It's like these gamers who spend money on f2p games are the victims of evil corporations and something needs to be done, right?
Jack Thompson should be proud.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
Ok bro we get, you're an incel, just write that in your signature.
This guy lol, defends P2W garbage, sorry I think he called it Pay to Arrive LOL. He's saved up his money so he can pay 2 arrive in diablo immoral and DESTROY NOOBS in PvP.
Imagine defending a game which is a glorified slot machine on your phone which targets younger players with predatory mechanics that trick the user into spending loads of money not just for better gear but for a CHANCE of potentially upgrading some gear. Everything in the game is made to lure users into the shop and spend money on packs with a perceived extra value, spend more - get more!
In a few weeks or less, they will add the next tier of gear for the whales to "earn" which will influence everyone below to desire it. What would you do, if you knew the system would take you weeks of logging in every day just to potentially earn it without paying. Or would you start paying now and potentially get it before that?
Not sure why I even reply to this chud because clearly he is incapable of changing his mind on something. I mean he's crying about vaccines and people showing support for Ukraine.
Infracted for flaming.
Last edited by xskarma; 2022-06-08 at 07:46 PM.
Who did that in this thread? You are the one arguing against strawmen. All I'm seeing is one libertarian who hasn't played the game yet and several casual players who played and enjoyed it. Oh and many people who have not played the game and just hate it on "principle". . .
Just as you said - you have multiple characters in your party, and that video only mentions resources, but what about constellations?
Imagine you have a crew of 4 characters ( ideally 8 for abyss purposes but let's forget about that for now ), each character has 6 of them, in case of unlucky draws - you need about 90 draws per 1 constellation. 90 draws = 14 400 primogems x 6 = 86 400 x 4 characters = 345 600 primogems
To get the best price you will buy the 6480 pack which costs 99.99 USD, so you will have to buy around 54 packs = 5 399 usd
Now you do the same math for 5 star weapons ( each character uses them and of course you would like to max them out, which means you need 4 copies of each weapon ), and then you add 4 more characters in order to clear the most difficult content there is.
Doesn't seem anywhere near as bad, huh?
P.S. Point here is - do you need that max power at all? In order to answer that question people will have to clear all the PVE content that DI has to offer and a few events, so in 2-3 months the answer will present itself.
Last edited by Popastique; 2022-06-08 at 01:06 PM.
I can live with a pay-to-win Diablo game but...i cant stand watching game devs lie to our faces.
Example:
Senior Game Designer Scott Burgess
He downplayed in a Gamespot interview the pay-to-win aspects of PvP by saying he THRIVED in the beta without paying any money at all
Quote:
According to him, it didn’t hold them back in the slightest.Originally Posted by Blizzard Entertainment
Originally Posted by Blizzard Entertainment
Last edited by Big Thanks; 2022-06-08 at 01:17 PM.
Then set yourself a price tag? If you would have been willing to spend $60 up front, spend that and stop. If you would be willing to pay $15 a month, spend that and stop?
These streamers and whatnot that are spending $10k for a gem drop are just doing it to gain viewers and likes. From the 15 or so minutes I watched, one streamer got enough donations that he spent none of his own money anyhow.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side