Will D4 have MTX? Yes
Is it Moral? No
Is it capitalism? Yes
There's the issue, people are still bitching about the existence of MTX and not going after where the issue lies. Not at Blizzard, Not at EA, it's the system itself. It's capitalism and capitalism is by itself 100% pure immorality where the fight isn't at company HQs it's in DC, Westminster, etc. Bitching on the forusm won't do shit. It's voting in people that will ban mtx.
MTX and loot boxes are not the same thing. Let's say that some rare item goes into a game store for $1000. That's not a loot box. All that will happen if loot boxes are banned everywhere is that MTX will just show specific items in specific packages. I play in a couple of mobile games right now with aggressive monetization but none of the hundreds of things in the store are mysteries. Pay $1.99, you know precisely what you're going to get.
So everything moves to that model and everyone is happy? That's not banning MTX.
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Those with agendas will simply define power in new ways just so they can say that Blizzzard is selling power.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Yeah, it is a huge problem but hopefully developers are learning. A recent example I can think of is Battlefield 2042. Apart from the innumerable bugs (likely the result of a development timeline which emphasized getting the product released before it was ready), one of the more controversial changes to BF's class system was the introduction of specialists. This watered down version of one of BF's most characteristic features was almost assuredly implemented not because it simplified or improved gameplay in any meaningful way but rather because it was much easier to sell MTX-skins for specialists. (Gotta get that Fortnite $$ I guess.) This backfired magnificently so hopefully the pendulum will begin swinging the other direction.
D3 offers players a way to reach and defeat its endgame quickly, eventually the limited variety of content gets a little boring but its still a great game and it delivered, vanilla D3 was difficult to even get to endgame and required a ton of playtime to progress, with RoS the game was more streamlined and easier to gear up so it allowed players to get to the endgame.
Its the most successful dungeon crawler game that is a buy to play model ever so far.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
Frankly, the venom against loot boxes is pretty silly. Gambling-type mechanics should be regulated, to a certain extent, but criminalization of gambling in general is really fuckin' silly. Ever bought a pack of trading cards? Or a toy out of a random-dispensing vending machine? Or gone to most carnivals? Plenty of "gambling" options aimed at kids, in exactly the same ways as lootboxes are. If the problem is kids spending $5,000 on their parents' credit cards, then the problem there is their parents, not the game's systems. It'd be just as "bad" if they stole that card to buy one of those motorized mini-jeeps that rich kids get that I have no idea what they cost but as I type this it can't be $5k, can it? Still, point remains.
It always just came off as a moral panic used by those who were anti-MtX to try and not bother making a legitimate argument.
This whole design concept IS the problem.
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No. It’s the systems. Because they are most likely designed in such a way that:
1) the game is advertised as “free”, which is criminal offense in itself
2) you are forced one way or another to link your card to some account, thus losing per-transaction control
People who publish such games should be burned alive, people who design such systems should be killed
The thing is, the more noise is made about D4's monetization now, the more likely it is Blizzard hears it and acts on it, even if the overall chance is small that they listen to people on MMO-C or their own forums over their in-house business and market analysts. If people only complain about it when the game is in beta a month away from release, well, it be too late mon.
I don't think most people paying in games like DI are moaning but putting cash down anyway- most don't care about the larger implications of their purchases but also won't throw tons of money at it. Of the two friends at work who play it, one gave up at around level 45 as he found the game got too grindy, the other has spent about 30$ on it so far and reckons he'll budget himself to about 60-70$- the price of a full game basically. While I can't back this up with data or anything I do believe they're relatively representative of most mobile players. They're not necessarily critical or discerning customers, much like I'm not a critical or discerning customer when it comes to thinks that only mildly interest me such as clothing or my car. They just go with their gut feeling at the moment like most people do for most purchases, I think.
I mean, I collect and play Warhammer 40k. I know what it is to pay far too much for entertainment so I won't pretend to be some saint on that front, if I can decide that 5 plastic space soldier men are worth 65$ CND then I can't in good faith judge someone who thinks 20$ for faster leveling in his video game or whatever is fair trade-off. But I do think I can judge companies who design problems and then sell the solutions with a particular propensity for exploiting people with poorer impulse control, which is all I see those time-savers and pay to win aspects as. Even when it comes to 40K I can personally control my purchases as I'm a naturally cautious person when it comes to my finances, but not everyone shares this trait and I know for a fact companies don't target people like me with abusive MTX- they target whales and people with problems and potential addictions.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
Uh where was the second expansion then? You know the one Blizzard axed for their "massive financial success" of a game.
Also the various "seasons" of D3 were mostly based on system rule changes and not exactly new content added. Granted I didn't expect any new content because there was no "monetization" to pay for it.
But let's shift gears over to another game... Take No Man Sky, plenty of updates with new systems and items added to the game which does cost the developer but there's no additional revenue from the player who already bought NMS.
"But NMS isn't an ARPG, it's not a good comparison". Ok then let's look at Path of Exile, which has new seasons added to it every few months or so. And each season has different (if not new) content. So much so that one of PoE problems is that various systems from different seasons don't interact very well for the player (Archnemesis mods leading to unkillable mobs, etc).
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Don't be a victim of IFOWISNAWL!
Call 800-Calm-The-F-Down, Operators are standing by. Now taking calls on all your Legion worries.
They are not. Most mobile players don't pay. And this is from the data that the devs have. That's actually a yuge monetization problem, called "conversion" as in converting free players to paying players. On average only 30% pay at least a buck (usual minimal price point).
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
Agreed but I think corporations see the money from GaaS and so they want to turn anything/everything into a GaaS product.
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Wyatt Chang - "In Diablo Immortal, there is no way to acquire or rank up gear using money."
Hey... What are gems then? Also Dawning Echoes?
Finding it hard to believe there aren't any player power in D4 until we see D4 beta/release.
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Don't be a victim of IFOWISNAWL!
Call 800-Calm-The-F-Down, Operators are standing by. Now taking calls on all your Legion worries.
How? It is free. "Free" does not mean "will not contain potential optional purchases".
You retain per-transaction control because you need to actively opt in to each transaction.2) you are forced one way or another to link your card to some account, thus losing per-transaction control
If you mean kids continuing to use your card for thousands of dollars of purchases; 1> get them their own Visa debit card that has a limited cash value, or 2> take your card off after the first purchase. Kids making unwarranted purchases on their parents' credit cards like this is practically always a parent's fault. The exception I'd allow is if the kid actually stole the card out of your wallet or something.
Yeah, you're not a serious person.People who publish such games should be burned alive, people who design such systems should be killed
It was cancelled right before Reaper of Souls was released to much acclaim. What content had already been created was rolled into the Necromancer pack or otherwise added to the game for free, places like Sescheron Ruins.
Beyond that, anything else is speculation. And they did release the Necromancer in 2017. Maybe they felt they didn't have enough for a 2nd expansion, idea-wise. Maybe they felt it was better to roll it into D4, or move on to D4 more quickly than otherwise intended. Maybe they want more of a cash-shop integration with Diablo than D3 offers, so they can get more recurring monetization where Diablo 3 is mostly up-front purchases.
The idea that they nuked it because D3 wasn't successful is just objectively untrue, though.
I jump back into NMS every now and then, too. And? Their launch was a hell of a lot rockier than D3's, and bad word of mouth led to mass refunds and such. They've built NMS back into a powerhouse, sure, but they're approaching it from a completely different perspective.But let's shift gears over to another game... Take No Man Sky, plenty of updates with new systems and items added to the game which does cost the developer but there's no additional revenue from the player who already bought NMS.
Frankly, I tried PoE, and quit because I couldn't stand it. I'm really not a fan of their monetization model, either. Not really sure what your point is, either; they're entirely funded by MtX, so they have to keep providing steady content to justify players continuing to play and thus continuing to spend. Diablo 3 doesn't need to dangle a carrot, because it's not seeking additional funding with each season."But NMS isn't an ARPG, it's not a good comparison". Ok then let's look at Path of Exile, which has new seasons added to it every few months or so. And each season has different (if not new) content. So much so that one of PoE problems is that various systems from different seasons don't interact very well for the player (Archnemesis mods leading to unkillable mobs, etc).
In theory, though what they're really interested in is the conversion rate of complaints to financial loss. Many people complain. Complaining is easy and cheap. How many of them ACTUALLY don't make a purchase BECAUSE of the thing they're complaining about, though, that is probably a fairly small percentage.
And even then - they're fine with losing some people. Their goal isn't to make the maximum amount of people happy. It's to make the maximum amount of profit.
Totally base.
A lot of players like microtransactions in games. Especially ones that allow for "power", "glamour" or time-saving. Many customers view it as a trade-off of time to enjoy; as in I can spend $15 for this cool thing now or grind for X time. One might not have the time but the money they do have.
Also, the #1 reason people spend is the look cool or to seem impressive to other people. Social status is always a thing whether it is virtual or not.
I was working on the follow-up to the Yakuza game 'Like A Dragon' a few years ago. Without question, "I like to show others my achievements/power" and "I like to look cool and unique" were the most common responses people had to the motivation questionnaire of the game. That has been so in every game I worked on with microtransactions.
This is absolutely the case. Different social platforms attract different user groups. Places like this are a niche within a niche for the most part.And you might not hear about them much on forums, because happy customers don't rush to forums and review sites to make posts about being satisfied. There's a massive selection bias in who ends up posting their opinions; it's far more likely an unhappy customer will post than a happy one.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
I've been a bit dismissive, but yeah. If you don't like a thing, say you don't like it (but don't tell other people that they're wrong for liking it, cause that's a dick move). If you can explain why, so much the better. And then, you don't engage further with the thing.
If you buy the game (or whatever) anyway, and bitch about it over and over while stamping your feet sitting in a queue to get access, and then make angry forum posts about how awful the game is and you definitely know it because you've got 600 hours of play under your belt and it's all been awful the whole time, you're a happy customer who's cosplaying as angry, and you've really got to fuckin' stop and take a little personal responsibility.
Can't stress the importance of this enough.
Not only are you enabling already bad design and business choices if you buy things over your own protest, but you're also signaling to the people making them that it's okay if their customers yell, they don't really mean it, and that brand loyalty has reached such ridiculous heights that a good chunk of HIGHLY VOCAL criticism can and should be dismissed outright because it won't actually result in lost profits.
THAT'S TERRIBLE FOR ALL OF US.
just remember folks, a matching Transmog boosts your Dee Pee Ess by 25%
We're all newbs, some are just more newbier than others.
Just a burned out hardcore raider turned casual.
I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
#TeamFuckEverything
And it's not just games. I've seriously seen people say shit like "I saw the new Star Wars film twice. It was horrible." Then why'd you fuckin' go the second time? To the theater?
Insert Star Trek or whatever in there, I'm not trying to derail into other IPs. Just making the case that this is a REAL broad issue.