1. Don't stick to some arbitrary rules for no reason.
2. Use and expand ideas that work.
3. Develop and experiment with new ideas but don't stick to them if they don't work.
1. Don't stick to some arbitrary rules for no reason.
2. Use and expand ideas that work.
3. Develop and experiment with new ideas but don't stick to them if they don't work.
Rule 4: Never make content, that requires 3rd party sites
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
Main things for me would be:
Better campaign skipping for alts, if resources are needed to level a campaign feature then they should keep scaling up as you get through an expansion. Catching up in Legion for example was quite easy since the campaigns were not so long and the resources needing to upgrade the weapon did not require loads of farming at the end of the expansion. Anima is quite bad for this in Shadowlands, huge amounts needed, barely any available and it never scaled up properly.
No quests that "require" more than 1 player, I am talking about ones where you need multiple people to channel something to activate it, not the ones with a hard to kill target that get easier with gear.
Less profession items, the amount of unique items needed to produce stuff has got out of hand and we no longer get bigger bags each expansion.
Only add new currencies if they are actually going to be relevant.
Necrolord sanctum is a pain to walk through though, and necros don't even have a movement covenant ability like NF... if you're a slow class like DK or priest, you're just having a bad time
Going from MoP and the shrines: Very limited space. Take Dalaran for example. Largely outdoors. Didn't have as much of an issue going from one place to another. Then the shrines were crowded and cramped. Couldn't mount up and could hardly do anything in the shrine itself. Had to just go to Org or SW to do most things easily. A transmog vendor in a small, cramped hall isn't fun.
A giant rule I would say is to stop with the borrowed power grind fest systems. They are boring and make changing specs or classes harder and more unfeasible. With tier sets, you could get an offspec set while killing farm bosses. In Wrath, you could even buy 1 or 2 pieces to help with badges. Could actually change your spec far more easily then grinding up more AP for an offspec weapon (while sacrificing what you got from your main spec weapon).
i fucken hate not being able to mount up inside necrolord hideout doesnt even want to fly just mount up
Oribos is far and away the worst expansion hub, INCLUDING expansions that didn't even have a hub. It's terrible, has zero charm, and to top it off you have to fake portal to the expansion zones.
0/10, just pure awful.
Do the exact opposite of Oribos and you're off to a good start.
Don't overdo the "power for gold" thing when it's mandatory, especially in the context of their profession rework.
Don't stack systems, don't add nonsensical layers of randomness, don't frustrate genuine choices, don't offer fake choices, don't forget to offer people solo gearing routes so that they aren't entirely dependant on others for improvement.
Do: Make all gearing routes comparable, don't force raiders into pvp into mythics into solo; do offer genuine choice.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
No making a new race that can't show most armor. Why raid if I can't see the gear rewards?
Rule 5: Never use duplicate rewards. It's just so terrible to see 50% rewards being duplicates instead of upgrades.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
the need for 3rd party is 100% a failure of the devs
they improved over the years for sure,but its just a drop in the ocean
- - - Updated - - -
druid was always in the top most popular classes,and for most of its life you couldnt see gear in any spec lol