Blizzard has outright said WotLK Classic will not have LFD at all, ever. They said it during the stream of the Dragonflight/WotLK Classic Launch.
So it's not about waiting until Patch 3.3 comes out to get LFD in WotLK Classic, WotLK Classic will not get LFD, at all, period.
Correct, but my point is that we have two arguments being made at once:
1. "LFD was in Wrath so it should be here!"
2. "I won't play without LFD!"
These are contradictory, because if you genuinely believe 1 then you should be arguing for it in the 3.3 phase. But if its in the 3.3 phase you won't even have it until the tail end of the expansion so it can't be a dealbreaker.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Ah, gotcha. I wasn't getting that in my read of the thread, it was kind of jumbled.
I agree with you. I don't see how it would be a deal breaker given in WotlK original that it was only in at the tail end of the expansion. So if you wanted the authentic WotLK experience, then that experience was mostly without LFD.
Last edited by Kralljin; 2022-06-23 at 04:42 PM.
I think its perfectly reasonable to say either of the following:
1. I want LFD from day 1 because I prefer having automated tools.
2. I want LFD in 3.3 because it was there originally.
The problem is people are presenting this really jumbled, contradictory amalgamation of arguments because they don't want to admit that their real argument is just #1 for some reason.
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Good thing they are nerfing boosts and improving the group finder!
"stop puting you idiotic liberal words into my mouth"
-ynnady
They could win a lot of faith back with the shaman community if they decided to not neuter the class and keep cleansing totems and poison/disease removal instead of swapping to Curse.
But this won't happen despite it overnight destroying pvp matchups against 3 classes that were already 50/50s for the shaman (rogue, hunter, dk)
Last edited by wushootaki; 2022-06-23 at 05:14 PM.
Some freshly graduated project manager really had a hard go at this.
I hope they follow through the with “10 man gives same gear as 25 man” quickly.
"To further this, we've been exploring a lot of ideas that we've decided not to implement at this time, such as 10-player and 25-player raids dropping the same items,"
Seems like they looked at it and have decided not to. I enjoyed the hell out of 10 man raiding but it was definitely easier.
Yeah same, it's something they're considering but haven't done (yet) I think it'd be a good change as well having the 10 and 25 man item versions the same. In general I think looking at itemization is a good idea. From the PVP perspective S1 weapons should probably be ilvl 219 otherwise they get totally eclipsed by KT ones even though they'll require more skill to get. Similarly later on I'd prefer if they nerfed bauble and maybe a few other trinkets in arena.
Last edited by Warning; 2022-06-23 at 06:26 PM.