Originally Posted by
Miriamel105
Sorry, but FF14 is way less an RPG than WoW.
You meanwhil got literael NO influence at all on your character.
The game is designed around having one character, having more is a mess. This one characters is only the chosen one and the absolute uber Mary Sue - beside all the time in which the game forces you to become some peasant who can do shit and you simply have to ignore all that if you actually want to RP, since it would make no sense at all, because every other player is the Uber Sue chosen one, too.
The only difference in gear is item level.
There is no difference in class left, every member of a class will always be exactly the same, you got no skill to choose from, no traits, not even a special item (it was a bit better at start, but they cut away all of it). So by game design FF14 is no RPG at all anymore, since you got nothing like stats and skills and not even items and alike to build your character around.
And the roleplay with other people force you to ignore the story and just make your character a completely different person - what you can do in just every game you want or without any game at all.
Not starting to talk about, how awful the story is in general, where all the bad guys simply never do anything of worth and are so stupid, that you litearlly just walk up to them and punch them to death without any preperation or anything.
How do you for example want to roleplay around the whole Garlemald thing? The guys who are a continent sized empire, but never do anything and then just fall apart? I really don't know how to work with something like that, because it makes no sense.
And by the way: forcing people through cutscenes and filler quests does not makes something an RPG. They have to cut that away sooner or later anyway. Imagine Wow would do that, to force people through the whole story since start, people would go nuts about it.
And when you look back from today to the start of FF14, it just makes clear, that they got no clue where go go with at this time and sad enough just cut away so many things until a very boring: the invincible good guys just obliterate the stupid baddies remained, without any build up, without any conflict, just by plot armor.
What is not RPG level, that's action adventure level and I know many action adventures which still have a better story than that - obviously, since it's not hard to be better than having antagonists who are forced to be lethargic and braindead, just so the writers don't have to write an actually interesting story about challenges and struggles.
The bad quality of FF14 story is not a question of taste. It's simply a lack of engagement on the developer side. They switched the main writers and since then the story went completely bland in a just ridiculous way.
It does not matter from which side you look at it: FF14 isn't really an RPG anymore. The game itself gives you ZERO freedom regarding your character.
I know that very well, because the game made me hate my character by forcing it to be bland, stupid it simply just evil (and you are evil, when you solve problems with blind mass murder of everyone you don't see as your guys without questioning your own position for a single second).
And gameplay, as said: I got zero influence on my character. No choice of skills, no special equipment, nothing, not even the illusion. Just job level and item level.