We don’t know what we will need to swap talents yet. That’s obviously a huge factor. The system gets tedious very quickly the less convenient it is to change talents, like imagine if you need to be in a rested area. Theres plenty of trash that needs to be interrupted and can’t be stunned.(and we need to talent stuns now also)
We agree the system isn’t perfect. I’ll take this system over current talents and borrowed power system any day of the week. However the current implementation is pretty poor, there’s a lot of simple improvements they can make to these trees and there’s little reason not to give classes a bit more meat before the talent trees. The concept is great, we just need a bit more execution.
I'm hoping swapping loadouts is as simple as using a tome
99% of players will not really notice much of a difference in play but I definitely will when I go laser bear for farm
- - - Updated - - -
Yes because that's equivalent to an ability that is used in maybe 50% of encounters to the degree multiple people need it
Oh no you can choose to not have an ability the horror. Whatever will I do without the interrupt on a boss that doesn't have an ability I can interrupt. But the paralyze on sludgefist is so useful and my finger just hits that empty krybind now.
Hey here's a button your class has had since its inception in 2009. We are gonna remove it from your toolkit and resell it back to you as a talent. What a cool fun design. Forum man says ots useless on 10 raid bosses, ignoring its usefulness in literally every m+ (something more ppl do compared to raiding), pvp, and solo activities.
Its stupid as fuck and I don't know how you can honestly defend it
"Resell it back to you".
You dorks act like they're locking it behind a six month sub or the collectors edition and not 1-2 fucking mouse clicks, one time, when you first log on. It wasn't removed from your toolkit and hidden in some elaborate location that you also need to get 2500 arena rating to access, it was just made optional investment instead of default.
I'm acting like removing our abilities and calling it a "talent" is a lazy design for what they are hyping up to be a big feature of the expansion.
When you add up all of the abilities we rebuy, you realize how little is left in the talent tree. And builds we are using right now, are no longer possible. Thats what my issue is.
Will it have a mythic plus season that i can do what i want until KSM and then un-sub until the next bit of content? If so i will be glad as i can get close enough to mythic gearing without setting a foot in a raid ( which is an abomination ). So let's hope i keep my sub for 3 months and then peace out for a few months.
I really need to point out again that we just had 2 filler expansions in a row. Saying "maybe 11.0 will have more content" would mean 8 years or massive underperforming by Blizzard. I don't know if that can happen. DF is basically their last chance of they want to continue with WoW.
- - - Updated - - -
There is no situation in the game where a interrupt is not at least helpful.
- - - Updated - - -
Bro... Why...
Stop giving them ideas.
What is a filler expansion? That is a very loose term. I don't think they were filler expansions. I think the story in BfA was very impactful to the world being dubbed the 4th war between Alliance and Horde. Shadowlands does feel more like a side story cause it takes place is a different place of existence and messed up the lore so much. So, i can see how you can consider it a side story, even if they wove it into the whole of the warcraft plot with the Jailer's 4D chess plan.
You say it's their last chance. I think their last chance was Shadowlands. I don't think there is any changing where we are now. I don't think the game will ever grow with the kind of e-sports oriented design and decisions it has. I think WoW is down to "faithfuls" now. People who are mostly just addicted, play for personal reasons/friendships or cannot be bothered to try another game. So, this boat won't sink much more than it already has, which is about 1m players. Or better, the sinking from now on will be slow. As long as they keep adding content, the faithfuls will likely stay, even if it dips below 1m.
Dragonflight is not gonna save WoW. I would advise putting that notion behind you.
The next expansion, with the new development studio they acquired in the fold might be their last try to lift the game up. But, Dragonflight ain't it. DF is just a product of doing what they can with these resources to deliver a basic expansion. Not sure if i said it in my previous post, but Dragonflight is Shadowlands 2.0. It really brings nothing to the table besides new backgrounds and a new class. The covenant abilities and legendary systems were folded into the talent trees and the rest stays the same, unless they incorporate some changes from season 4.
Last edited by Swnem; 2022-06-30 at 12:08 AM.
People like you who keep saying that "blah blah blah" that I didn't play the expansion to be able to judge it... are either semi-illiterate or are just Blizzard bots, after all I've said a 1000 times that:
"Until this moment that we are now..."
"Compared to the same time when the preview of the other expansions was shown..."
I'm not calling entire expansion boring, but if (if) the geckos and the new talent trees is the "best goal" that Blizzard has to show (and it must be because all other expansions are the "best" what the expansion has to offer us is shown at the beginning of the disclosure)... so this is the most boring expansion ever.
Not to mention that anyone resigning themselves to DF being filler and "11.0 will fix it" is pretty much signing up for "okay 11.0 will be filler, but 12.0 will fix it", too.
They do it as long as we let them get away with it. If DF bombs (which we have no way of knowing yet) it'll be a serious problem; but if enough people buy it despite it not being the paradigm shift many people think WoW needs, then they might just be enabling a kind of "good enough" mind set for the future.
The colours.
After years of dark mode, I'm ready for the onslaught of colours.