Like whole game is crafted atm for casual playin :P Maybe except ultra high m+ keys and myth raid before nerfs :P Housing would be nice idea for casual but its pretty daubtful they will ever add this or in near future.
Last edited by czarek; 2022-06-29 at 04:01 PM.
I think we can basically call any of the threads asking what type of content will exist in Dragonflight a "we will see in alpha"
What makes you think it will be any different than Shadowlands? Collection game (that was growing last few expansions, in SL basically every zone become Timeless Isle), gear from world content and lower difficulties won't dissapear. And there will be renown style reputations, we have 0 idea how many activiies or rewards they will contain. We don't know how involving will be dragon system either.
Also, although it's not 100% casual, solo que is coming to rated PVP. I have high hopes it will provide way to earned rated mounts or weekly vault without manual grouping.
On top of that, simplifying progression to just gear and talents means easier entry for alts. Casual gearing ends pretty fast when you play 1 character, but not if you do it on alt army.
EDIT: Yeah, and forgot about crafting. It will be some kind progression as well since they talked about talents.
I find the example you've given a bit disingenuous, for the past few expansions if you wanted to get CE you certainly couldn't only raidlog, there is research to do on encounters/logs/your class and weekly character maintenance/one and done grinds you had to attend to, also even middle of the pack CE guilds will want a high attendance which I just wouldn't call that a casual playstyle myself.
Someone who reliably get's CE is a "invested" player to me, doesn't mean you have to go full no-life/neckbeard ofc, the majority of my older guildmates didn't (except you're the raidlead, then you need more time for sure.)
But I guess this very discussion just shows that a definition from the OP would be nice.
I'm not seeing anything being mentioned that wasnt also available for WoD which was a "raid or nothing" expansion.
That was kinda the question I was asking here. WoD is poster child for "There was nothing to do if you didnt raid so people quit" expansion and this one, thus far, seems to just be WoD with mythic+ and no new big expansion feature.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
Farming mounts was the most fun and chill about wow for me when i last played, sucks i never got lk mount though i farmed that for years before giving up.
Do you hear the voices too?
If you're casual then why are you trying to min/max multiple characters??? If you are min/maxing multiple then you aren't a casual. If you're a casual then you didn't need to smash everything out in one go on multiple characters because it wasn't necessary for a casual character.
Casuals were not complaining. The min/maxers were for the reasons I had already listed in the post of mine you quoted. If you still think that isn't true, then I beg you go look up the opinion of any high end wow content creator or streamer.
The guy you quoted never said anythinv about min/maxing more than one character but rather PLAYING them. And yes, it sucked during early legion and bfa to play more than one character, because you had to do System a,b,c and d first before your character was in a playable (complete) state.
In early legion, you couldn't even afford to play more than 1 SPEC!
Yeah like in Shadowlands they'll probably throw you a bone and expect you to be happy to grind stupid mounts and pets only in a boring open world zone.
We need TF and AP back, real content, real character progression, PLAYER POWER OUTSIDE OF RAIDING!
Raiding is frustrating, boring and sadly outdated content. The heart of the game is small group content and M+ USED to be super rewarding and therefore FUN! Then in Raidloglands Blizzard took 5 steps backwards and brought us straight back to Warlords of Draenor.
We need to return to the good days, we need to return to LEGION! Make AP accountwide for the altoholics and keep Valor around to counteract bad rng when it comes to titanforging and boom you have the perfect game where everybody except the <5% (raidloggers) will be happy. Just like we were in Legion.
Last edited by enigma77; 2022-06-29 at 09:30 PM.
TF was a horrible system because it would make players outgear appropriate content
It's just like the original m+ system where people got their key boosted then next week couldn't do the dungeon because the key was too high
More than the top players liked playing multiple specs
We don't know yet? Dragon Flight is quite casual, and the world content as well. Dungeons (Normal and HC), LFR too, of course, but we do not know what is completely on the menu in the world, or the patches coming.
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Fully agree with this.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
The expansion itself. That's what is for casuals.
The expansion.
And to be honest, how the fuck can anybody say "from what I've seen so far, it's for hardcore" when what we've seen so far is absolutely NOTHING in terms of content. New class, new race, new way of flying to quests, new talent system.
Only casuals can point at something that's not there and still say "that's not for me"
Last edited by KOUNTERPARTS; 2022-06-29 at 10:27 PM.
Wow you just completely missed the point
OK so in your world higher gear means you can do the content because skill and experience is a non issue
That's why everyone who attempted Mage tower challenges in 7.3 cleared them immediately and players were walking into heroic KJ and beating him
You totally didn't have alts getting as geared as heroic raid toons then having no rewards until next patch or them getting told by the game "hey at this ilvl you should do X" and then failing leading to them and their teammates having a bad experience but hey the game said it was the correct content
Well I think that's a small price to pay for a great game.
You could even argue that it encouraged players to get into more challenging content, which isn't a bad thing in my opinion.
Also the very same thing still happens today with the Vault awarding easy Mythic ilvl loot, the only difference is it takes slightly longer and is a purely timegated way to gear.
I really need to point out that WoD was no paradise die hardcore players at all. Only Raidlogging is no fun for us either.
In fact, the last 3 expansion delivered much more Casual content than hatdcore content as well, with the exception of m+ and the mage tower.
M+ literally saved all those expansions for the hardcore crowd, but it is literally one single system. It's cool, it's fun, please continue it, but the impression that the game is designed around hardcore players of very wrong.
Very little - Blizz still has 0 clue as to how to add fun systems to the game that casuals can interact with. Is there casual content? Yes, but it's largely solo and doesn't inspire player-emergent behavior. For example, FF14 has:
-Fashion challenge
-Group events at the saucer
-Housing
-Hunts
-Eureka / Bozja
-Running old content has more group incentives (and is easier and faster to queue up for)
-Lots more I'm forgetting
Wow has...world quests? Hovering in ZM waiting for rares to spawn (many of which can be solo'd and the ones that can't have 0 mechanics)? Running old raids on a weekly lockout solo with a glazed look on my eyes?
Last edited by infinitemeridian; 2022-06-29 at 11:07 PM.