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  1. #181
    The Unstoppable Force Elim Garak's Avatar
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    Quote Originally Posted by Flurryfang View Post
    They would do this aswell in PC games more, if it weren't because players keeps an eye on that and make such games bomb. Instead we just have lootboxes and predatory game mechanics instead.
    PC decided to go the cybersport route. Also lucrative. It's just the money gets to devs indirectly and not from mere gamers (ad revenue from sponsors - like real sport events).
    It's just very hard to enter that market now. So expect p2w everywhere.
    All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side

  2. #182
    Quote Originally Posted by Kilpi View Post
    Touch screen is the worst currently in wide use method of controlling almost anything, games included.
    Thats kinda subjective,some people think controler is smooth and easy to use,but give it to someone whos never used one and it will feel like the weirdest experience switching from mouse and kb

  3. #183
    Herald of the Titans Kilpi's Avatar
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    Quote Originally Posted by deenman View Post
    Thats kinda subjective,some people think controler is smooth and easy to use,but give it to someone whos never used one and it will feel like the weirdest experience switching from mouse and kb
    Yea, just as subjective as the whole "mobile games suck". That's kinda the point here. Someone asks "why mobile games suck", and IMO it doesn't matter how well the game is designed, I'd rather play it on something else. For example 80 Days. It's as good as a game can get to play on mobile, but I'd still rather play it on anything else.

  4. #184
    The Unstoppable Force Elim Garak's Avatar
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    Quote Originally Posted by deenman View Post
    Thats kinda subjective,some people think controler is smooth and easy to use,but give it to someone whos never used one and it will feel like the weirdest experience switching from mouse and kb
    It's not really that much subjective. there's objective truth to it. Touch screen is worse than controller worse than kb/m. You can get used to worse controls and people who never played on kb/m or just tried it a bit after gotten used to controller might tell you that controller is smooth. But that's just the same matter of gotten used to it. The mere fact that there is aim assist on controllers is enough to understand that mouse is better for aiming. The stick is better for movement.

    Can't wait for someone to design a controller that only replaces the KB (single stick) and lets you use the mouse on PC, or even adds specifically designed mouse for it with extra and better placed buttons.
    All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side

  5. #185
    The Unstoppable Force RobertoCarlos's Avatar
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    Quote Originally Posted by Elim Garak View Post
    It's not really that much subjective. there's objective truth to it. Touch screen is worse than controller worse than kb/m. You can get used to worse controls and people who never played on kb/m or just tried it a bit after gotten used to controller might tell you that controller is smooth. But that's just the same matter of gotten used to it. The mere fact that there is aim assist on controllers is enough to understand that mouse is better for aiming. The stick is better for movement.

    Can't wait for someone to design a controller that only replaces the KB (single stick) and lets you use the mouse on PC, or even adds specifically designed mouse for it with extra and better placed buttons.
    holy shit an elim garak post that I actually agree with.

    Analog stick is better for character movement and mouse is better for aiming.
    Suri Cruise and Katie Holmes are SP's.

  6. #186
    Quote Originally Posted by Elim Garak View Post
    Can't wait for someone to design a controller that only replaces the KB (single stick) and lets you use the mouse on PC, or even adds specifically designed mouse for it with extra and better placed buttons.
    So Nintendo's Nunchuck?

  7. #187
    The Unstoppable Force Elim Garak's Avatar
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    Quote Originally Posted by Mysterymask View Post
    So Nintendo's Nunchuck?
    The stick controller part yes. Same with Nintendo Switch joy-con (but it's worse than nunchuck).

    But we need that to work without anything from Nintendo. As a standalone controller. On PC. That still allows you to use a mouse. They can at least let us use regular gamepads for the left stick and mouse at the same time - but right now it's either or.
    All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side

  8. #188
    Quote Originally Posted by Cthulhu 2020 View Post
    Correct, everyone who claims there's some mass conspiracy to make D:I look bad is idiotic at best.

    But I will again reiterate, you said that consumer reviews were useless, and perhaps had you used different vocabulary, you may have been right. Unoderated, uncurated, sure, but not useless.

    I see you at least didn't try to argue against my point that professional reviewers were worse than user scores. You and I both know this. Professional critics are absolute garbage in the gaming industry. There is no board or commission that monitors or regulates this stuff, so when game studios were caught buying off critics, they continued to do it without shame. And beyond even the issue of critics being bought off isn't the worst part.

    Think about the user experience within D:I, you can play unhindered without needing to grind for many, many hours. And then you hit "the wall" where the entire experience becomes gated behind exp, which is most easily gained from the battle pass. That's also the point where it feels like you're wading through waist deep mud just to progress. ... BUT YOU CAN ALWAYS BUY YOUR WAY TO FASTER PROGRESSION *WINK WINK* HEY HERE'S THE CASH SHOP, 800% BONUS VALE!

    D:I critic scores on day 1 started out in the high 80's, and perhaps even higher from what I recall. You know, from "Critics" that played for 2 hours and thought the game was awesome. AAA game studios know to frontload their games with the best gameplay because that is what they are rated on, the first few hours of the game. And it's just another reason why more and more gamers are turning to user reviews like metacritic scores. They feel lied to and taken advantage of by the professional critics, which we all know are just another manipulative marketing scheme, and have NOTHING to do with the game's quality.

    User scores, unmoderated, uncurated, unregulated, sure. Useless? You know nothing if you think that. D:I's metacritic user score is plastered all over every media site covering the game, aside from the few shills remaining. That makes the score far from useless, as it's getting in a lot of leg work.


    madcat129
    "Shame on Blizzard! I hope legislators start to crack down on this kind of **** soon."
    Posted on June 4

    Please enlighten me on how this is a useful review of the game?

  9. #189
    Quote Originally Posted by Ghost of Cow View Post
    And some people really like that sort of thing. Others don't. It's why people budget X amount of dollars to literally throw away on a trip to Vegas. You don't have to like the same thing as them to respect that they like it.
    Vegas is age restricted and regulated though, why shouldn't videogames that operate similarly be too? Not outright banned, just not allowed to target kids who aren't old enough to know better.



    Gambling aside, pay to win models are stupid to me. It kills all competition, imagine if your local sports team could just pay the referee to disqualify half the points the other team scores or vice versa. It would be boring to play and to watch.

    In a strictly PvE game, where presumably your goal is to become powerful, the journey to that power is the entertainment. By buying power, you're paying to play the game less. It's pay to lose. And it incentivizes the developer to create absurdly long and grindy games just to sell shortcuts. It takes no effort adding timers or changing some numbers in a spreadsheet. They're choosing to monetize player frustration instead of fun because it's easier. It's inherently self-sabotaging, and leads to mediocre to below-average games that cost significantly more than non-mobile AAA games.

    It's a similar dynamic to companies that design their products to break and fight for sole control over their part sources and schematics. Just so they can make extra revenue on the repairs or replacement sales. Worsening the value to create a steady income stream, riding the line between making something good and something that will inevitably frustrate you into giving them more money.

    A game that only sells cosmetics has more responsibility to make sure the game is as fun as possible or people won't stick around long enough to warrant spending money on it. A P2W game just has to be fun enough that it can leverage frustration to convert people into repeat customers. It's not about creating additional value for the paying consumer, it's about creating hurdles for people to pay their way around.
    (This signature was clearly too awesome for the Avatar & Signature Guidelines and was removed to prevent further facemelting)

  10. #190
    Quote Originally Posted by Elim Garak View Post
    It's not really that much subjective. there's objective truth to it. Touch screen is worse than controller worse than kb/m. You can get used to worse controls and people who never played on kb/m or just tried it a bit after gotten used to controller might tell you that controller is smooth. But that's just the same matter of gotten used to it. The mere fact that there is aim assist on controllers is enough to understand that mouse is better for aiming. The stick is better for movement.

    Can't wait for someone to design a controller that only replaces the KB (single stick) and lets you use the mouse on PC, or even adds specifically designed mouse for it with extra and better placed buttons.
    there are mini one hand keyboards

  11. #191
    Quote Originally Posted by mrgreenthump View Post
    They don't need to. But it's accepted in the community.

    Now why they do it.. is very simple. It is very easy to incentivize people to use money on power when you have them see what other people do with money. And with the power being behind loot boxes, you don't know how much money the powerful people have used. So you think small amount of money gets you somewhere. And once you use a bit, you have already justified using money to get power and the next step is to use more money. And once that's justified, what is another $100. Eventually you go out of money or you have the money and end up using thousands. And better yet, people with a lot of money are really competitive and are used to success in life. So getting those people competing against each other is winning the jackpot for the company.

    And that is just the basics of it all.
    Which community accepts p2w? Haven't heard of any community... I think most are against and some are split. Maybe some tinier elite groups / communities that push to be the top accepts it, but those are small.

    It's "accepted" by the majority who isn't part of any community and just plays games in their spare time casually. They don't get involved in gaming politics. It's there because they earn stupidly amount of money by doing so, which is funded by the ones, mostly, who aren't part of any gaming community. Not saying there aren't gaming communities that support p2w, but personally I see little of it... I see mostly communities being against it.

    Question is, why would a company who wants to earn money, listen to the people who don't want to spend money? That's what people are up against, and it's a uphill battle, not because of lack of support within communities but because of money.

    speaking of just this community I would say majority is against p2w.
    Last edited by Kumorii; 2022-07-01 at 11:30 AM.
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  12. #192
    Quote Originally Posted by Jerot View Post
    Vegas is age restricted and regulated though, why shouldn't videogames that operate similarly be too? Not outright banned, just not allowed to target kids who aren't old enough to know better.
    Target kids who have no income whatsoever?

  13. #193
    The Unstoppable Force Elim Garak's Avatar
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    Quote Originally Posted by deenman View Post
    there are mini one hand keyboards
    It's not the size of the keyboard that matters. it's the stick.
    All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side

  14. #194
    Quote Originally Posted by Tentim View Post
    Moblie gamers are a different market mostly addicted to gambling.

    They don't really want to play a video game they just want a dopamine hit.
    Literally everyone who plays a video game is doing it for the dopamine hit. The ones that don't, don't play games. Or they have it as a job and have to to keep living.

    - - - Updated - - -

    Quote Originally Posted by Popastique View Post
    Target kids who have no income whatsoever?
    the targeting kids argument is kind of weird, yeah.
    Its targeting young adults who has their own income. Which is why p2w stuff is marketed as "pay to skip" because these adults now have less free time than when they were kids.

    It works on some kids if they are left with their adults credit card for some reason though. Which is horrible when it happens of course, but that's not exactly the target market. And yeah, you shouldn't give your kids access to your credit card with easy "one click" payments.
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  15. #195
    Quote Originally Posted by Kumorii View Post
    the targeting kids argument is kind of weird, yeah.
    Its targeting young adults who has their own income. Which is why p2w stuff is marketed as "pay to skip" because these adults now have less free time than when they were kids.

    It works on some kids if they are left with their adults credit card for some reason though. Which is horrible when it happens of course, but that's not exactly the target market. And yeah, you shouldn't give your kids access to your credit card with easy "one click" payments.
    Well, if they are adults - they are free to spend money how they wish. And such phrase as *young adults* somehow sounds pretty strange to me.

  16. #196
    The Unstoppable Force Elim Garak's Avatar
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    Quote Originally Posted by Kumorii View Post
    Literally everyone who plays a video game is doing it for the dopamine hit. The ones that don't, don't play games. Or they have it as a job and have to to keep living.
    Akshually that's only true for extraverts who dominate pvp/social games, sports, shooters, arcades. Action.
    Introverts are doing it for acetylcholine and prefer solo play, rpgs, story and theorycrafting. The things that stimulate the producing of it - thinking. It has the same stimulating effect as dopamine for extraverts.
    All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side

  17. #197
    Quote Originally Posted by Popastique View Post
    Well, if they are adults - they are free to spend money how they wish. And such phrase as *young adults* somehow sounds pretty strange to me.
    Not sure what is strange about it... being an adult is a range with a start point. young adults refer to someone being closer to said start point.
    Same as older kids are closer to the end of the kid range.

    - - - Updated - - -

    Quote Originally Posted by Elim Garak View Post
    Akshually that's only true for extraverts who dominate pvp/social games, sports, shooters, arcades. Action.
    Introverts are doing it for acetylcholine and prefer solo play, rpgs, story and theorycrafting. The things that stimulate the producing of it - thinking. It has the same stimulating effect as dopamine for extraverts.
    Got anything I can read about it?
    Quick googling about it doesn't say anything of it being a replacement of dopamine, just that's it's part of the process of the reward system, not that it is one which dopamine is. A reward system to get us to do things. If extroverts and introverts activate the reward system differently, doesn't mean much since they chase the same thing. Curious of reading more specifics about it in this context though.

    https://elifesciences.org/articles/37487
    Experiments showed that when acetylcholine binds to a specific subtype of nicotinic receptors on VTA neurons – called β2-containing receptors – it makes the neurons release the brain's reward signal, dopamine. Switching these receptors on and off changed how the mice responded to nicotine.
    Yeah, it sounds like it's helping the release of dopamine. By bridging the neuroconnections so they can transmit. So both do indeed chase dopamine, afaict. It also seems to trigger in muscle connections so their signals can go through... basically a medium to help send signals through the bodies connections.
    Last edited by Kumorii; 2022-07-01 at 12:39 PM.
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  18. #198
    Quote Originally Posted by Kumorii View Post
    Which community accepts p2w? Haven't heard of any community... I think most are against and some are split. Maybe some tinier elite groups / communities that push to be the top accepts it, but those are small.
    Since the definition of P2W ranges from "Anything that somehow affects your character and can be aquired for real money" to "You automatically have to win 100% every time with that item and the item can only be bought with real money or it's not P2W" there are some communities that accept shop items that are very good or even better than free stuff.

    Just look at the Wargaming games, in World of Tanks you can buy gold ammunititon that is just flat out better than normal ammo and even though you can get some by grinding, buying is heavily incentiviced. Or in World of Warships where some premium ships just get the perfect setup that makes them a little bit better than techtree ships. Not grossly overpowered but often a little bit better than the free version. Sometimes even to the point where they have to remove the ships from the shop.

    And this can be seen in other games, too.
    If you have a very strict P2W definition that doesn't happen for you, of course.
    Last edited by Yriel; 2022-07-01 at 02:19 PM.

  19. #199
    The Lightbringer Violent's Avatar
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    Quote Originally Posted by Ripster42 View Post
    No. Whales are closer to humans than sharks. Whale sharks aren't mammals. Please stick to whatever your lane is, because it's certainly not biology.
    Neither Shark Nor Whale, are Human....
    <~$~("The truth, is limitless in its range. If you drop a 'T' and look at it in reverse, it could hurt.")~$~> L.F.

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  20. #200
    Quote Originally Posted by Yriel View Post
    Since the definition of P2W ranges from "Anything that somehow affects your character and can be aquired for real money" to "You automatically have to win 100% every time with that item and the item can only be bought with real money or it's not P2W" there are some communities that accept shop items that are very good or even better than free stuff.

    Just look at the Wargaming games, in World of Tanks you can buy gold ammunititon that is just flat out better than normal ammo and even though you can get some by grinding, buying is heavily incentiviced. Or in World of Warships where some premium ships just get the perfect setup that makes them a little bit better than techtree ships. Not grossly overpowered but often a little bit better than the free version. Sometimes even to the point where they have to remove the ships from the shop.

    And this can be seen in other games, too.
    If you have a very strict P2W definition that doesn't happen for you, of course.
    I don't feel like this is answering the question though. Yes, games have varying degrees of p2w...
    I'm asking which communities, and I assume in this context we talk about gaming communities, accepts them. Even your case even I have heard about it and I don't play it and it wasn't a positive thing about the golden ammo.
    Which circles to the question... which communities accepts p2w aspects? or are we talking about that if someone plays a game with p2w in it and even if they don't participate in it they still "accept" it because it exists? If so I disagree with that too...

    I'm mostly just confused where this idea of "we have p2w because COMMUNITIES accept it" when all evidence is to the contrary. But it's still here because it's racking in money, mostly from people who aren't as invested in games as communities. Within the gaming sphere, p2w is certainly not accepted, from my experience of course. The ones I know who spends money on for example Candy Crush are people who I consider to not be "gamers". They just play on their phone at times.
    FIFA became huge within the p2w and mtx scandals because it consists mostly of football fans who aren't particularly interested in games outside of that game.

    To add to that, p2w and mtx became bigger and bigger the more casual and widespread gaming became in general. Which is of course a correlation to my point, not necessarily a causation. But that's where I'm leaning towards.

    Hence my position that gamers fighting other gamers as if they are the problem when the real problem is that they earn way to much money on mtx from the general NON-GAMER public than the gamers. So if you want to win them over and get people to stop making p2w games you have to convince them that it's worthwhile to NOT make p2w games... I think the only answer to that is MTX gamers with no p2w aspects and even then I think you won't earn as much as if you were a p2w game.

    Legislation against gambling aspects is another avenue, but I think that will just turn into non-rng but lengthy acquisitions instead and won't exactly help. Instead of having RNG that averages out at 1000 rift runs you just have 1200 rift runs be deterministic instead which isn't exactly better in my eyes.
    Last edited by Kumorii; 2022-07-01 at 02:44 PM.
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