Yogg+0. Will still die 2 ours after release.
If you had terrible players, yes, because that's the only time you end up in a situation where you have to make that call.
Hodir Hardmode once it was fixed to 3min (because 2min was de facto impossible) wasn't that hard as long as people managed the respective damage buffs and didn't get frozen during Flash Freeze.
Yogg 0 technically, but with todays weakauras and PCs i think it might be definitely easier than it was back in the day.
LK 25 hc and Hodir hm will be a significant joke for the same reasons above.
Firefighter and Algalon woul be the hardest i guess.
A more interesting topic - will LK, TGC, etc. have the limited attempts at start? now that would be spicier
firefighter , yogg 0 , last boss of togc 25 on heroic was hard especially going for no death achieves. I think weak auras will most likely trivialize a ton of encounters for the average ape
I feel like a lot of people are sleeping on H LK without the zone buff. Even if not an "official" boss, it's implied people will try it once they've cleared it with.
And also the Earth, Storm, and Fire achievement in VoA. I think Firefighter and Yogg+0 are a given. Algalon may actually end up being fairly easy unless it gets buffed.
No, Anub'arak 25man HC will check your healers.
Even if you manage to kill Anub'arak despite terrible healers, dead people are a given unless you somehow nuke Anub'arak from 30% to 0 within ~15seconds, which is highly unlikely.
And the mount was a reward for no deaths.
TotGC 25man is actually a raid that shouldn't be underestimated, Northrend Beasts is brutal boss for being a 1st Boss and Anub'arak is pretty unique as it requires a particular tank set, special talents as well as extremely coordinated healers.
I cannot imagine that a playerbase that struggles to clear SWP will manage doing that raid without a single death on a broad spectrum.
You can't even overgear it because the mount is gone once ICC is out.
Well you know how hard raidbosses are, but 5 mans are harder
Halls of Stone endless stream of adds that die when you look at them but you cannot speed it up in any way.
Oculus in a pug. This is how it works all the time:
* 5 people leave seconds after the instance starts, then 2 more after or before the 1st boss.
* People have no idea where to go, pulling extra dragons all the time, between and during bosses. Sometimes it's a wipe.
* People have no idea how to use the dragons at the endboss, making me solo the whole thing in my green dragon.
Yogg 0 25, Firefighter 25, LOD and PP25HC are the most challenging hands down
Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..
Not sure about Yog coz i left for a few months during guild progress mid Ulduar. Back on trial of crusade and it was facerolling. Prob putricid and LK. Was pugging most of content witch was pretty uncexpected experience. Never pugged raids before except maybe ZulAman.
At the time Yogg+0 was considered the hardest, but I wouldn't be surprised if that weren't the case today. LK25 HC without the buff is prolly the hardest then.
So the following bosses set a new standard for difficulty levels back in the day:
1. Yogg+0
2. LK 25 HC 0-5%
3. firefighter
There were other tricky encounters, but nothing came close to these three bosses.
Nowadays you will hardly have any problems with the bosses mentioned above. This also means that all other bosses are just push overs.
The real deal will become second world first of tribute to immortality.
Last edited by Millyraynge; 2022-07-02 at 11:34 AM.