Unpopular opinion: DF talent trees have little to nothing in common with "old talent trees" and should not be called such as they have much more in common with current (MoP+) talents style mixed with borrowed powers, presented with little graphical spin.
Problem with old talent trees was that if you substracted all the mandatory talent's as well as "useless" one you were left (both of these were never in question really) with very little choice, but these were really usually the best ones, situational, minor tweaks that gave you little bit of this or that, nothing game/spec breaking. And yeah I miss not having to worry about my spec (whether or not it can perform in AOE, burst phases etc) all that much or having to re arrange my abilities every new boss fight or arena match.
So far from what i have seen (not even sure if thats official placeholders) for druid and dk, i gotta say I am not impressed. Having to choose between "core" things I used to have for years, feels and is indeed "impactful" but also not something I feel good about choosing.
I think classes/spec should be perfectly playable and "ready" baseline but there should be ideally many many small tweaks we can pick or skip.
I likes when each spec/class have had its own characteristics like this one was great for aoe, that one for burst damage but kinda lacked in sustain etc, with "current" talent style you can get that... if you pick up the "right" talents, for given task/bossfight/arenamatch.
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Ohhh that sure does sound fun, JK.
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luckyly it will still greatly work against your muscle memory so... goota deal with that!