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  1. #1

    GDKP exist because Raiding is bad game design

    When your progress depends on other 24 people doing hard mechanics on point and having all at least 4 hours of uninterrupted game time and your other option is just to buy gold and get your items you will obviously chose to buy the gold.

    People only do raids because they are forced to do them because the drops, remove the drops and see how fast Raiding dies, it is litterally bad game design, if you want to have this content it should be so easy that any pug can beat it, oherwise GDKP will still exist.

  2. #2
    you do realize that the raid is the same mechanics and time if you do gdkp or not? Like there is no option to toggle easy mode if its a GDKP.

    This whole game is about loot drops. Your comment makes absolutely no sense.


    Avatar and Sig by Serryn. Amazing TY

  3. #3
    In a GDKP not only you don't have to deal with BS you have a guaranted drop so long you have the money for it. Raids are toxic and bad game design.

  4. #4
    Void Lord Aeluron Lightsong's Avatar
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    Raids are only as toxic as the individuals participating in it. Raids by nature aren't toxic, no more then dungeons.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

    Warrior-Magi

  5. #5
    ok, want just full set of bis gear at 70 mailed to you? Then you can log off cause you beat the game.

    I wish I could insert "wut" gif


    Avatar and Sig by Serryn. Amazing TY

  6. #6
    No, on so many levels.

    GDKP exists people want to prioritize their own progression over the progression of their guild. It has nothing to do with raiding as a design. If anything its just a sign of the short attention spans of gamers in 2020+

  7. #7
    Quote Originally Posted by kironto View Post

    People only do raids because they are forced to do them because the drops, remove the drops and see how fast Raiding dies, it is litterally bad game design, if you want to have this content it should be so easy that any pug can beat it, oherwise GDKP will still exist.

    GDKPs only exist because the content is easy but the drops are few. Make the raids hard like mythic and there are no more GDKPs. GDKPs also mostly exist because some gamer dad who can only play for 1 hour per week wants to have Warglaives for whatever reason. Its hard for me to understand why people want to have gear if they are not using it.

    Also killing Bosses and getting loot is the entire gameplay loop of like half of ALL videogames so no, its not bad game design.

  8. #8
    Keep being in denial, MMORPG's are dying for a reason, people don't have the time for your shit raiding.

  9. #9
    Herald of the Titans Rendark's Avatar
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    Quote Originally Posted by kironto View Post
    Keep being in denial, MMORPG's are dying for a reason, people don't have the time for your shit raiding.
    Then don't do them. Go play something else.

  10. #10
    Quote Originally Posted by kironto View Post
    Keep being in denial, MMORPG's are dying for a reason, people don't have the time for your shit raiding.
    WoW and ff14 say hi


    Avatar and Sig by Serryn. Amazing TY

  11. #11
    damn imagine being so bad at the game that you find even the classic raids hard...ykes

  12. #12
    The fact that GDKP has established itself in the masses is the sole fault of the community. RMT or rather P2W too.

  13. #13
    Quote Originally Posted by Lplatehealer View Post
    you do realize that the raid is the same mechanics and time if you do gdkp or not? Like there is no option to toggle easy mode if its a GDKP.

    This whole game is about loot drops. Your comment makes absolutely no sense.
    in gdkps people try harder, as there split depends on them actually killing shit, and not underperforming.

    in a non gdkp people just raid for the fun of it, and dont care at the end of the day if they had fun, there is no push for them to excel.

    thats the difference really.

    - - - Updated - - -

    Quote Originally Posted by Khaza-R View Post
    No, on so many levels.

    GDKP exists people want to prioritize their own progression over the progression of their guild. It has nothing to do with raiding as a design. If anything its just a sign of the short attention spans of gamers in 2020+
    100% this, instant gratifciation and owning the noobs with bought gear.

    ala Diablo immortal without as many steps or $$$$

    - - - Updated - - -

    Quote Originally Posted by deenman View Post
    damn imagine being so bad at the game that you find even the classic raids hard...ykes
    they arent hard, but the mechanics are more attuned to be towards mythic for certain bosses.

    aka Un-nerfed Muru, is a HARD dps check p1, into a Hard Healing Check p2.
    Originally Posted by Ghostcrawler

    If you are trying to AE tank and a bad dps is attacking the wrong target and dies, we call that justice.

  14. #14
    Raiding is killing MMO's, is the most unfun crap ever created in terms of pve ever.

  15. #15
    Quote Originally Posted by Kikazz View Post
    they arent hard, but the mechanics are more attuned to be towards mythic for certain bosses.

    aka Un-nerfed Muru, is a HARD dps check p1, into a Hard Healing Check p2.
    a boss in classic where you cant afk your way to victory?? sounds hardcore and bad game design

  16. #16
    Solution: make no gear tradable. Personal drops only.

    No more GDKP runs. No more split raids.

    Sure you get bitchslapped by RNG and get to disenchant your double trinket drop in front of the guy who hasn't seen it drop for 3 months, but at least the EVIL GDKP RUNS are gone.

  17. #17
    Quote Originally Posted by kironto View Post
    When your progress depends on other 24 people doing hard mechanics on point and having all at least 4 hours of uninterrupted game time and your other option is just to buy gold and get your items you will obviously chose to buy the gold.

    People only do raids because they are forced to do them because the drops, remove the drops and see how fast Raiding dies, it is litterally bad game design, if you want to have this content it should be so easy that any pug can beat it, oherwise GDKP will still exist.
    1. Lol... "hard mechanics" in Classic. Unless you pushed to Muru in week 1 of Sunwell, literally everything else in the game is just doing 1 or 2 mechanics and steamrolling it with almost double the average dps players did in original TBC

    2. 4 hours? Do you take 10 minute smoke breaks between every boss or something?

    3. Well of course it would. What kind of moron statement is that? If you remove the incentive from ANYTHING people would stop doing it. Like if you took gold and rep away from dailies, it would "die fast" as well.

    4. You really come off as a crappy player, that can only get in shit guilds, with other crappy players, that takes 4 hours to clear half of SSC to do "progression" on Tidewalker because the "mechanics are hard"

  18. #18
    Quote Originally Posted by Ehrenpanzer View Post

    2. 4 hours? Do you take 10 minute smoke breaks between every boss or something?
    more like between every individual trash mob lol

  19. #19
    Lazy entitled zoomers will take the path of least resistance. Blizzard enables this behaviour by doing fuck all about gold buying.


    You reap what you sow, f4ggots.

  20. #20
    Quote Originally Posted by kironto View Post
    Raiding is killing MMO's, is the most unfun crap ever created in terms of pve ever.
    Jesus Christ you're retarded.

    The only reason MMOs exist is because of raiding/grouping. The social aspect of MMOs came from grouping/raiding etc. Not playing solo. Everything you've said, and every reply you've given is objectively false. Sorry, report me if you want, but you're just a fucking idiot.

    And GDKP is the best form of loot outside of an unbiased loot council. But if GDKP is handled properly, it puts the responsibility of BIS on the player, not the guild. In the end, making them responsible for how well geared they are. It's a great system, which is why it's used in so many different games/MMOs.

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