They could do them flexible from 1 to 20 people. I would enjoy then blast the bosses solo. Same as Torghast, where it was actually fun.
They could do them flexible from 1 to 20 people. I would enjoy then blast the bosses solo. Same as Torghast, where it was actually fun.
Hard 10 man raids were the most enjoyable content in the game, now all we got is m+.
mythic raiding today is more about being able to play 80 hours a week and having a full roster that doesnt have RL commitments.
If the choice was 10-13 bosses every 6 months or 6 every 3 months, I'd take the later one. Ideally it'd be 8 bosses every 3 months.
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I think people in general are caring less about raiding, so smaller raids to focus on developing alternative content would be nice.
7 boss max sounds good as people are saying.
Last edited by Cheezits; 2022-07-12 at 01:43 PM.
Would probably prefer smaller raids with decreased time between release.
Reclearing becomes less of a chore. Works better for guilds that raids less hours in a week as well.
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Nah, we don't need smaller raids. 10-12 bosses is absolutely fine.
What we need is the lfr separation of wings for the PuG community (normal and heroic mode). However, in order to be able to access wing 3 for example, you would first have to complete wing 1 and 2 (in order) at least once for any given difficulty level.
For mythic raiding, you'll always be put in front of the first boss, however, you will be able to skip wings by clearing them at least 3 times. If using the skip, the skipped bosses will count as "defeated", however you can still go back to boss 2 after killing boss 8 for example.
8-10 bosses per patch/season is good. Maybe some 1 boss raids sprinkled in would be good as well.
Most important is remove all the trash, there is no point in having trash in raids today.
No need for smaller.
Just easier.
Molten core is a good baseline
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Yes... more Vault of Archavon/Gruul's Lair/Terrace of Endless Spring designed raids please.
But no.