Originally Posted by Blizzard Entertainment
Originally Posted by MMO-ChampionDragonriding Talents
- Airborne Tumbling [NYI] (New) Tier 6, Column 2. Spell: Whirling Surge allows you to evade elemental attacks for 1 sec. In addition, you may use Whirling Surge to dismount enemy flying players you come into contact with.
- Airstream Mastery (New) Tier 8, Column 4. Spell: [TEMP] Allows the use of volitile streams in the Dragon Isles.
- Airstream Novice (New) Tier 3, Column 3. Spell: [TEMP] Increases your speed when using airstreams across the Dragon Isles.
- Ancestor's Grace Charm (New) Tier 5, Column 2. Spell: Improves chance of good loot.
- Anchor Spike (New) Tier 2, Column 3. Spell: Summon a handhold for your entire party at nearby location. Functions while on climbing world quests.
- Anomaly Detection Spell Framework (New) Tier 1, Column 3. Spell: This magnificent spell framework allows the detection of objects of interest through physical barriers in the Dragon Isles outdoor world. Grants the ability Anomaly Detection Mark I.
- At Home Aloft (New) Tier 9, Column 3. Spell: Thrill of the Skies expires 5 sec more quickly.
- Auto-Grappler (New) Tier 2, Column 6. Spell: Passive. The first time every minute that you would fall off due to losing Grip, you automatically grapple back to the nearest handhold and restore Grip. Functions while on climbing world quests.
- Beyond Infinity (New) Tier 9, Column 1. Spell: Your Vigor is increased to 6.
- Black Dragonflight Affinity (New) Tier 1, Column 4. Spell: [TEMP] Passive Bonus from the Black Dragonflight.
- Blue Dragonflight Affinity (New) Tier 1, Column 1. Spell: [TEMP] Passive Bonus from the Blue Dragonflight.
- Boost! (New) Tier 1, Column 4. Spell: Unlock the ability to gain a temporary speed boost.
- Bronze Rewind (New) Tier 9, Column 2. Spell: When taking off, you leave an imprint of yourself behind. Your imprint fades 3 sec after you land. Activate to return to your imprint.
- Caravan Boss Unlock (New) Tier 3, Column 1. Spell: PH
- Caravan Objective (New) Tier 1, Column 1. Spell: PH
- Caravan Prevent Death (New) Tier 4, Column 1. Spell: PH
- Cartographer Flag (New) Tier 1, Column 2. Spell: Carry a flag with you to place on the highest peaks.
- Cataloging Gear (New) Tier 3, Column 1. Spell: Add new organizational pockets to keep your camera and film safe. Unlocks bonuses to cataloging world quests.
- Charge Forward (New) Tier 2, Column 1. Spell: While traveling the Otter Banks, the slow effect of the mud pools is decreased by 75%.
- Climbing Gear (New) Tier 2, Column 1. Spell: Reinforce your pack to carry Climbing Gear. Unlocks abilities to make climbing world quests a snap.
- Cloverwood Hollow (New) Tier 2, Column 2. Spell: Completed Hunting Party 06
- Comfortable Offhand Dirk Handle (New) Tier 4, Column 3. Spell: Offhand Dirk usability window is longer.
- Common Spearhead (New) Tier 2, Column 2. Spell: Applies poison normally.
- Contrail Visual Test (New) Tier 2, Column 4. Spell: Toggleable Contrail Visuals
- Crumbling Cliffs (New) Tier 1, Column 1. Spell: Completed Hunting Party 01
- Deadly Poison (New) Tier 1, Column 1. Spell: Deals damage over time.
- Draconic Cultivation [NYI] (New) Tier 7, Column 1. Spell: Acquiring herbs or minerals increases your Vigor recharge rate by 10% for 10 sec.
- Draconic Dive (New) Tier 2, Column 1. Spell: Pointing your drake downward grants more momentum. Evening out can transfer that momentum forward.
- Draconic Hunt [NYI] (New) Tier 7, Column 3. Spell: Defeating an enemy increases your Vigor recharge rate by 10% for 3 sec.
- Dragonrider's Compassion [NYI] (New) Tier 4, Column 3. Spell: Dismounting shields nearby allies and increases their movement speed by 20% for 5 sec.
- Dragonrider's Initiative [NYI] (New) Tier 4, Column 1. Spell: Dismounting damages nearby enemies and slows them by 30% for 5 sec.
- Dragonriding (New) Tier 1, Column 2. Spell: After falling for a second, your dragon isle drake extends its wings to propel you both forward. Pointing your drake toward any given direction propels you both forward.
- Dragonriding Learner (New) Tier 8, Column 2. Spell: Your Vigor is increased to 5.
- Drake and Rider Training (New) Tier 2, Column 1. Spell: Your Vigor is increased to 4.
- Dynamic Stretching (New) Tier 2, Column 2. Spell: Your Vigor regeneration rate is accelerated to 1 Vigor every 25 sec while grounded.
- Escape Artist (New) Tier 1, Column 1. Spell: [TEMP] [Active] Call your drake to come and rescue you from combat.
- Escape Artist (New) Tier 4, Column 3. Spell: [TEMP] [ACTIVE] Calls your drake to come and rescue you from combat.
- Exploration Gear (New) Tier 1, Column 1. Spell: Add a compartment to store gear for exploring. Unlocks new ways to detect treasure in the world.
- Fire from Above (New) Tier 7, Column 3. Spell: [TEMP] [ACTIVE] Your drake swoops down and uses a breath attack against enemies in a cone in front of you.
- Fire From Above (New) Tier 2, Column 1. Spell: [TEMP] [Active] Your drake swoops in and does a cone attack in front of you.
- Free Flight (New) Tier 9, Column 3. Spell: Unlocks unlimited flying in the Dragon Isles.
- Free Flight (New) Tier 3, Column 1. Spell: Allows unlimited flight in Dragon Isles.
- Gathering Mastery (New) Tier 6, Column 2. Spell: [TEMP] Allows you to gather resources while mounted on your drake.
- Gold Dragonflight Affinity (New) Tier 1, Column 5. Spell: [TEMP] Passive Bonus from the Gold Dragonflight.
- Green Dragonflight Affinity (New) Tier 1, Column 2. Spell: [TEMP] Passive Bonus from the Green Dragonflight.
- Hawk's Sight (New) Tier 2, Column 2. Spell: While the Thunder Lizard is obscured in Dark Clouds, you may interact with a nearby Hawk to see it more clearly.
- Heavy Offhand Dirk Handle (New) Tier 4, Column 2. Spell: Offhand Dirk effect is empowered.
- Help from Above [NYI] (New) Tier 1, Column 2. Spell: When outdoors, your spells and abilities have a chance to summon one of your dragon isle drakes, who bombards or heals your current target.
- Highlands Fishing (New) Tier 1, Column 1. Spell: Allows you to spot fishing pools in mountain lakes across Dragon Isles.
- Hornswog Hollow (New) Tier 2, Column 1. Spell: Completed Hunting Party 015
- Ice Fishing (New) Tier 1, Column 3. Spell: Allows you to crack open holes and fish in frozen pools across Dragon Isles.
- Improved Escape Artist (New) Tier 8, Column 2. Spell: [TEMP] Decreases the cooldown of Escape Artist.
- Improved Primal Mastery (New) Tier 5, Column 4. Spell: [TEMP] Allows your drake to harnass the power of primal vents in the [zone 3] of the Dragon Isles.
- Improved Vent Mastery (New) Tier 5, Column 2. Spell: [TEMP] Using a primal vent now refreshes more flight energy.
- Irontree Harpoon Handle (New) Tier 2, Column 1. Spell: Find a good irontree log and bring it to Nunvuq in Iskaara to improve your harpoon handle.
- Jagged Spearhead (New) Tier 2, Column 3. Spell: Poison affects enemy indefinitely, but its effect is weakened.
- Lava Fishing (New) Tier 1, Column 2. Spell: Gives you access to fishing pools in lava across Dragon Isles.
- Lift Off (New) Tier 4, Column 2. Spell: When standing, double jump to launch upward and start gliding forward.
- Light Offhand Dirk Handle (New) Tier 4, Column 1. Spell: Offhand Dirk is usable more often.
- Lucky Rock (New) Tier 3, Column 4. Spell: Add this lucky rock to your pack. According to legend, this rock draws out even the shyest of creatures so you can snap their picture. Functions while on catagloging world quests.
- Mammoth Memories (New) Tier 1, Column 1. Spell: While in the Mammoth Graveyard, you can commune with Mammoth Tusks to summon a Mammoth. The Mammoth shields all behind it for 100% of their health. If you have this trait, you gain +10% increased damage done for 10 sec after the shield expires or breaks.
- Mechanism Bypass (New) Tier 1, Column 4. Spell: The Explorer's League has long used a variety of gadgets to bypass locks, traps, and other mechanisms. With the help of the Reliquary, these gadgets have been magically imbued and can open nearly any locked chest in the Dragon Isles outdoor world. Grants the ability Mechanism Bypass.
- Mighty Flap (New) Tier 1, Column 2. Spell: [TEMP] Increases your drake flight speed temporarily upon taking off.
- Misericorde (New) Tier 5, Column 1. Spell: Your Offhand Dirk has a Chance to instantly finish off a Monster below 20% health.
- Monocle Loup (New) Tier 2, Column 4. Spell: Activate to reveal special gems along the climbing route that you can mine for special resources. Functions while on climbing world quests.
- Mounting Mastery (New) Tier 6, Column 4. Spell: [TEMP] Mitigates being dismounted from your drake by combat.
- Nomad Elite Quest (New) Tier 4, Column 2. Spell: PH
- Nomad Rare Combat (New) Tier 3, Column 2. Spell: PH
- Nomad Treasure Reveal (New) Tier 2, Column 2. Spell: PH
- Northeast Azure Span (New) Tier 2, Column 3. Spell: Completed Hunting Party 07
- Offhand Knuckle (New) Tier 3, Column 2. Spell: Stuns.
- Ohn'ahra's Gusts [NYI] (New) Tier 3, Column 2. Spell: Surge Forward blocks Djaradin projectiles.
- Pictronic Gadget Upgrade (New) Tier 3, Column 3. Spell: Improve your device's performance allowing you to take more pictures per roll of film. Functions while on catagloging world quests.
- Pleasant Hill (New) Tier 2, Column 4. Spell: Completed Hunting Party 08
- Prepare for Landing (New) Tier 2, Column 3. Spell: Pointing your drake's nose upward slows you both. When at your slowest, your drake starts to fall slowly toward the ground, forward and down.
- Primal Mastery (New) Tier 2, Column 4. Spell: [TEMP] Allows your drake to harnass the power of primal vents in the [zone 1 and zone 2] of the Dragon Isles.
- Primalist Tomorrow (New) Tier 3, Column 4. Spell: Completed Hunting Party 12
- Quick Draw Film Holster (New) Tier 3, Column 2. Spell: No more digging around in your pack to find film. Reduces cooldown to reload film. Functions while on catagloging world quests.
- Red Dragonflight Affinity (New) Tier 1, Column 3. Spell: [TEMP] Passive Bonus from the Red Dragonflight.
- Repeatable Reagent Quest Bonus (New) Tier 1, Column 2. Spell: PH
- Restorative Travels (New) Tier 5, Column 2. Spell: Your Vigor regeneration rate is accelerated to 1 Vigor every 20 sec while grounded.
- Rockfang Ravine (New) Tier 1, Column 2. Spell: Completed Hunting Party 02
- Roll (New) Tier 2, Column 2. Spell: [Test] Do a roll. Start-Roll-End Animations
- Roll2 (New) Tier 2, Column 3. Spell: [Test] Do a roll. Roll-End Animations (No Start)
- Seavine Harpoon Rope (New) Tier 2, Column 3. Spell: Find a strong long seavine stalk and bring it to Nunvuq in Iskaara to improve your harpoon rope.
- Sharkbone Harpoon Head (New) Tier 2, Column 2. Spell: Find a nice piece of sharkbone and bring it to Nunvuq in Iskaara to improve your harpoon head.
- Sharpened Spearhead (New) Tier 2, Column 1. Spell: Empowers poison effect, but shortens its duration.
- Shikaar Highlands (New) Tier 3, Column 2. Spell: Completed Hunting Party 10
- Shikaar Lightning Rod (New) Tier 1, Column 2. Spell: $@garrspelldesc
- Skyward Ascent (New) Tier 5, Column 3. Spell: Flap upward, gaining height at the cost of some momentum.
- Southeast Azure Span (New) Tier 3, Column 3. Spell: Completed Hunting Party 11
- Spiked Cleats (New) Tier 2, Column 2. Spell: Activate to ignore the negative effects of any Hazards for next X seconds. Functions while on climbing world quests.
- Steel Offhand Blade (New) Tier 3, Column 1. Spell: Deals melee damage.
- Stronger Wings (New) Tier 5, Column 3. Spell: [TEMP] Increases your drake flying speed.
- Surge Forward (New) Tier 5, Column 1. Spell: Flap forward a short distance, gaining speed.
- Teerai War Banner (New) Tier 2, Column 1. Spell: PH
- The Cascades (New) Tier 1, Column 4. Spell: Completed Hunting Party 04
- Thrill Chaser (New) Tier 2, Column 3. Spell: Thrill of the Skies expires 5 sec more quickly.
- Thrill of the Skies (New) Tier 6, Column 2. Spell: While dragonriding at high speeds, you regenerate Vigor.
- Tireless Grip Chalk (New) Tier 2, Column 5. Spell: Passive. Instead of slowly losing Grip while hanging in place, you slowly restore it. Thanks chalk! Functions while on climbing world quests.
- Vent Mastery (New) Tier 2, Column 2. Spell: [TEMP] Allows you to harnass primal vents in the Dragon Isles that can refresh your drake's flight energy.
- Vigor (New) Tier 3, Column 2. Spell: Dragonriding abilities spend Vigor. Spending time on the ground regenerates 1 Vigor every 30 sec.
- Weakening Poison (New) Tier 1, Column 2. Spell: Reduces damage dealt.
- West Azure Span (New) Tier 1, Column 3. Spell: Completed Hunting Party 03
- Whirling Surge (New) Tier 8, Column 2. Spell: Spiral forward a great distance, increasing speed.
- Wild Feeding Pits (New) Tier 3, Column 1. Spell: Completed Hunting Party 09
- Wind's Guidance: Thunder Lizard (New) Tier 3, Column 1. Spell: Mounted movement speed increased by 10% while in the Ohn'aran Plains.
- Winds Mastery (New) Tier 1, Column 3. Spell: [TEMP] Increases your Dragon Companion flight duration.
- Winds Mastery (New) Tier 2, Column 3. Spell: [TEMP] Increases the amount of time your drake can maintain flight.
- Winds Mastery (New) Tier 8, Column 3. Spell: [TEMP] Increases the amount of time your drake can maintain flight.
- Winds of the Isles (New) Tier 7, Column 2. Spell: You can detect and utilize strong winds throughout the Dragon Isles. These winds redirect your Dragon Isle Drake, propelling you in their direction at high speeds.
- Yearning for the Sky (New) Tier 9, Column 2. Spell: Your Vigor regeneration rate is accelerated to 1 Vigor every 15 sec while grounded.
Cyphers
- Boss Slayer (New) Tier 4, Column 3. Spell:
- Dog Ability A (New) Tier 3, Column 1. Spell:
- Dog Ability B (New) Tier 4, Column 1. Spell:
- Eagle Ability A (New) Tier 3, Column 2. Spell:
- Eagle Ability B (New) Tier 4, Column 2. Spell:
- Empty (New) Tier 2, Column 4. Spell:
- Empty (New) Tier 2, Column 3. Spell:
- Empty (New) Tier 2, Column 2. Spell:
- Empty (New) Tier 2, Column 1. Spell:
- Hunting Dog Unlock (New) Tier 1, Column 1. Spell:
- Hunting Eagle Unlock (New) Tier 1, Column 2. Spell:
- Monster Slayer (New) Tier 3, Column 3. Spell:
- Party Ability (New) Tier 1, Column 4. Spell:
- Party Ability A (New) Tier 3, Column 4. Spell:
- Party Ability B (New) Tier 4, Column 4. Spell:
- Shikaar Hunter (New) Tier 1, Column 3. Spell: