I think that you are correct that the worst issue was the long fight time. But I was more referring to that we never actually fought Deathwing. It was just "fight adds over adds until you reach the end" and no real boss.
Dragonriding could be fun as a mechanic to use for the fight. Just do it better than Malygos or Oculus.
I really do not dig Murozond, due to him being strongly foreshadowed so long ago. Wild scenario: Galakrond is so massive that Blizz could actually make entire raid out of him, where we go in and out of his body to fuck him up.
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Dunno, they are still not afraid of doing it (Blackwater Behemoth). And Dragon Riding may be a much better implementation. Would be actually surprised if they WONT use it in any fight in DF.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
But that is exactly what Dragonriding was created to solve. 3D movement in wow is crap, you are just swimming through the air. More importantly part of the problem with Occulus and Malygos was that there was no time to practice the vehicle controls. Occulus only was available inside the dungeon; Malygos' drakes were available in a daily to train but how many people bothered?
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I'd love a huge open air battle with him. We get an instanced version of the entire Dragon Isles and we chase him around using Dragonriding, stopping at different points to engage him.
Wish we had fought Deathwing on top of the Aspects. E.g. let us have one tank and three more people get a boon that made them large and let them ride the four aspects and engage Deathwing while the rest of the raid fought on the ground with a mechanic that forces people to rotate on the Aspects.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I mean, the easiest and least confusing way to work with time is to simply push us forward. Hence, I have a gut feeling, that if it's not Galakrond who's the big bad, then it's Murozond who sends us into the future, which not only make story-wise justification for a world revamp and kinda 'soft reset' for WoW, but also creates a space for Warcraft 4 to tell the story in-between WoW 10.0 and 11.0.
Since there have been datamined abilities for Dragonriding (mainly PvP combat), it's almost guaranteed that they will implement at least one fight that utilize this system. It requires testing and veryfing what players like about dragonriding and what direction should they aim for, but I can't imagine they waste this potential.
You know what Blizzard should do?
Update the character selection backgrounds.
Formerly known as Arafal
Well, the time skip had never really much sense, the closest I can think of would be a speculation about Shadowlands time, which goes slower there, so once we return, we are a few years into the future.
But Murozond, dude, it's few level of magnitude above all of them it's literally a corrupted Bronze Dragon, who's the lord of time. If that idea is not utilized, I can't think of anyhting that comes even close to that. Even WoD was just some random bullshit, initially with some hourglass stuff.
I'm liking this first new raid tier way, way more than the Zereth Mortis ones.
I really don't think that Dragonriding changes anything in that regard. Flying works because you concentrate on that and just on that. But intense combat, especially in HM or Mythic while you're flying a dragon? Nope.
This would work if the dragons are "on rails" or controlled by an AI. Players flying and fighting at the same time will never be received positively by the playerbase.
MAGA - Make Alliance Great Again
I think you are trying to translate player combat into dragonriding combat. In that regard I'd agree. My idea would be to use the combat system that Dragonriding may have to offer, of course if it's interesting / engaging enough.
I can imagine a fight where dragonriding is only a part of combat, like, maybe throwing the dragon on the ground and continue the fight in a player combat. Maybe that boss having some weak points in "air phase" so that you need to assault it properly, dodge the attacks and defeat the adds? Also, in such fight they could remove annoying constraints that are applied in regular, outdoor flying.
I don't know, there are dozens of possibilties
I could see dragonriding being used in part of a raid, maybe even the penultimate version (i.e. instead of being on Deathwing's spine, chasing him, that sorta thing) but it strikes me also as potentially very chaotic and difficult to perform.
Has potential, though.
Do we have images of the priest set?
Formerly known as Arafal