The only change(s) I remember ever causing there to be more tanks in the game was dual spec (3.1?) for obvious reasons and later RDF (3.3) so people got get fast queues. I guess the solution is to increase queue times so more people will give up and tank!
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Yeah I hate the impact M+ has on even casual raiding. Hard to be competitive if you don't want to do keys with people at 277 in your heroic raid (yet somehow they still struggle with mechanics). I wish they'd treat M+ like they do PvP - item level is higher in dungeons than in raids or have unique effects in dungeons.
A truly missed opportunity to expand on the Great Vault by adding that the second raid unlock triggers loot from a higher difficulty raid. As an example killing 5 bosses in a heroic raid would result in 1 option from the mythic raid and 1 option from the heroic raid (instead of 2 options from the heroic raid).
This way heroic raiders don't feel (as) forced to do M+ to get easy higher item level gear.
The current iteration means that 90% of your gear comes from M+ vaults if you are interested in gearing your character. Gear from raids often comes as an unexpected bonus for the majority of the playerbase. This because by the time they are actually in the position to kill Mythic bosses they will already had a lot of M+ great vault options.
It's an issue due to Mythic raids being only tuned the professional players (and in practice opening for non-professional players a month or more later when it gets balanced for players that "just" play the game for fun) and M+ being comparatively very easy to unlock a vault option.
Hard to believe and all that, but none can deny that they are actually listening.
So far everything we´ve seen is good, positive.
This is the first time that I haven´t bought an expansion yet, first time ever that an expansion made me quit (Shadowlands) and play classic (real wow) instead. But I admit that this is looking good.
Seems to me more of the same.
M+ / Mythic Raiding / Arena or GTFO design.
Nothing about casual content, world content, disabling premades for random BG, allowing crafted gear to be competitive without the m+ / mythic raiding / arena thing etc.
More of the same as expected. They baked borrowed powers into the talent trees but that is about it. Still designing the game around diablo fans (m+) and 1%ers (raiders / arena).
"Hopefully rotating the dungeon pool will help reduce the barrier to entry that comes with the knowledge required later in the season."
I have a feeling this will have the opposite effect. One of the reasons why people tend to not want to tank is because they are expected to know a certain amount about the dungeon, not necessarily the ultra min/max route required for a +25 and above. It takes time for people to learn and get comfortable with routes, and rotating which dungeons are available will actually make this take longer, leading to less people feeling inclined to tank for M+.
That's great news!The team wants to give players reasons to revisit the 18 years of content that is out there rather than spending all of your time in the newest content.
Just don't fuck up the old content. When are you bringing back those WoD appearances?
I'll believe it when I see it. For real and in release.Shadowlands taught the team that they need to help players avoid stuff that feels like a chore. No more daily/weekly routine or checklist, no stuff that you have to do, whether you like it or not, to stay relevant in your preferred content.
The pressure for raiders to do dungeons especially is looking MIGHTY sus.
Sad to see blizz-acti management trying to ruin everything, hopefully the microsoft buy goes quickly so they can remove most of the current upper management.
imean they woudl be correct if first season was only 4 new dungeons season 2 another 4 new ones and season 3 all 8 combined.
in SL people dont know routes even 2 years after launch :/
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as someone who has atm 13 alts with average itlv over 273 ... i couldnt disagree with you more. and thats after doing literaly 1 dungeon a week for most resets with exeption of maybe 2 resets when i was doing 4 dungeons on them to push scores from 1700 to like 2300 .
yesyou wont get geared in 2 months . but over the span of whole season ? ofc you will - as long as you just play withotu breaks
I don't want them to nerf M+ by any means and am starting to enjoy it but once you've learned M+ this odd dynamic of people thinking a +15 is as hard as a heroic raid is getting ridiculous. I stumbled through a few 15s with guildmates and even they said I did really well for never doing it and it didn't seem that hard.
Shadowlands + the innumerable number of people that beta tested it before it got released.Shadowlands taught the team that they need to help players avoid stuff that feels like a chore.
https://twitter.com/playteppen/statu...86196235399173
Devil May Cry 4 showed that wings can be made into shields.
The thing about tanking its such a taxing and toxic job. You have to know everything. Specifically towards M+. Need to know pathing, abilities, to be able to read peoples mind and if one tiny thing goes wrong its your fault. Toxicity imo that discourages people away from tanking and healing. Being a healer was interesting but god damn can't heal stupid.