When I got burned out of raiding back in Mists, all I did on WoW was pet battles. Didn't take much of my time. I did the Celestial Tournament too. Took a few hours a week. I don't recall being logged on every day, and when I was it was a couple hours most. It really doesn't take that much time.
HOW do you solve this problem?
HOW do you solve it - obviously one of the biggest game devs in the world, don't have the resources to solve this. So I ask you:
1)They know who you are and they know everything about the casual group - yet they obviously don't want to invest in you. Why?
2)How do you make a competetive game, less competetive and make it equally good for everyone?
Satisfy these questions and I PM you a job.
Last edited by HansOlo; 2022-07-18 at 10:11 PM.
Honestly, if you're a not a sweaty min/maxer, WoW isn't a game you should spend your time on.
If you're a sweaty min/maxer, you're also wasting your time, because 95% of your work gets reset every patch.
Stupid game.
Stop tolerating it people.
Game makes a billion dollars a year by the way. They make $500,000,000+ dollars between raid tiers.
To put that in perspective, it cost Marvel around $400 million to make Avengers 3 & 4. GTA 5 cost $265 million. The entire game and years of development.
You get 1 raid and a new quest hub for paying substantially MORE.
They're laughing their way to the bank, doing the bare minimum, while you're chasing endlessly changing numbers and re-branded features.
Agreed. Casuals is very non-descript.
I run keys with friends/guildies, I don’t pug M+ at any key level, other than maybe adding 1 or 2 pugs to our group if required. It’s just not worth my time if a group falls apart mid run. So if I log into WOW at an off-peak time, and don’t have anyone to run keys with, I get bored and log out… this usually leads to me unsubscribing more than I used to in past expansions.
Flying around ZM on Alts is not fun.
Running Torghast is pointless.
Random BG’s feel completely pointless and are often a shit show.
It would be nice to have some casual, solo or solo queue content worth doing when I feel like playing WOW but don’t have anyone online to run keys with.
I had hoped Torghast was going to be an improved version of Horrific visions but sadly they didn’t add any rewards.
LFD was fun in past expansions but has basically become irrelevant in the M+ era.
LFR once a week on Alts is better than nothing I suppose.
You not going to work for me. I would recommend you, if you had the interest. If only you could make any sense in a professional setting. You act like a professinal dev - so I wanted test you(not that I am any better).
It's also easy for me to complain about things - without actually defining a clear cut direction.
1)They simple don't invest, because you are not worth the money they would put in(you as in a casual group). The group is too flakey and complicated - they just don't believe in you.
And they know you, because they have data on your gameplay interests.
2)They can't even figure out current progression difficulity. They messed it up with the current tier(Ion admitted that). What do you even expect? We go again back to 1.
Last edited by HansOlo; 2022-07-18 at 10:24 PM.
My man, you are wasting your time. Blizzard designs the game the way they think pleases most people. You identify as a casual (very vague term), but really what you want is a completely different approach to game design. Which Blizzard, as you can see, is unwilling to provide, because they think (probably correctly) that players like you are a tiny minority that won't make them much money.
Your definition of casual is simply oddly specific and frankly strange. I know many people who think of themselves as casuals and they do Mythic + and Heroic Raids all the time.
Last edited by enigma77; 2022-07-18 at 10:22 PM.
You're just talking out of your ass, but you have no data or evidence to support your claims.
I'm going to trust Blizzard to do what's in their best financial interest over some random dude on this forum. Because if anything they've proven time and time again they're greedy dicks.
I suggest you play a different game that suits you. World of Warcraft is not for you.
By copying FFXIVs tomestone system, which they copied from WoWs badge system. For some reason Ion didn't want casuals in his game when he took over so he scrapped it and everything like it and locked all the decent gear behind premade group content.
They just need to bring it back and a lot if casuals who left for FFXIV will he back, most people just want meaningful gear progression.
Final Fantasy 14 has had housing for years and people still play them... so youre assuming things and obviously completely wrong.
Besides once you develop a good system it takes less resources to update it in the future... like adding new content: new furniture, new houses and other smaller things.
But blizzard's management doesnt know what they are doing... they keep making new systems every expansion and discard the old ones, instead of making a good system and merely update it with new stuff for the next expansion and then have more developer time for actual new ideas.
Even Swtor had player housing and they kept adding new furniture on a regular basis... because its very easy to update existing system. Takes like one developer to keep modeling new stuff every patch.
Theres a reason why games like minecraft are still popular despite some content within the game being almost a decade old.
While I do agree that reward systems, even temporary ones like gear, can be a sufficient motivator to keep people coming back to your product, I think what most people really want is something that's just fun to do.
And, currently, the only content that Blizzard has been competent at making fun is instance grinding. Even the good solo content they've made in the last few expansions like Mage Tower, Horrific Visions, and maybe even Torghast, has all been instance grinding.
Legion was the last time there was anything just fun to do in the game outside of instances, I'm thinking of the fishing content. I had a blast with all that and it didn't reward gear at all.
Right now I'm re-rolling on a more populated server and leveling through Pandaria and I'm just having the best time progressing my garden and helping out villagers in need (i.e. the dreaded daily quests). The fact that each zone has a cohesive narrative that progresses through the entire zone from start to finish is wonderful. It's not just unconnected stories from hub to hub, they all add up to something interesting. Especially in Valley of the Four Winds where it all culminates in the Savior of Stoneplow story where everything you've done up to that point comes back to affect the finale. And at max level there were even more stories that you accessed by increasing your rep via the daily system. It all goes somewhere and rewards you with an experience, not just gear.
Even WoD at least had the garrison, as half-developed as it was, to be an enjoyable activity. With some more time in the oven, the garrison could have been amazing, it's failure was that Blizzard was too timid and too rushed with it.
My favorite memories in WoW all revolve around experiences provided by the game, even when it comes to instance grinding such as that first time your group defeats a difficult boss. The gear itself has been mostly irrelevant since Vanilla other than as a "You must be this tall" indicator for the game to know what content you might be mathematically ready for.
Cool, a clickbaity youtuber that has as little of a clue about the game's subscriber count as we all have.
Until we're provided with 1st party information BY THE COMPANY, noone can or should trust any 3rd party providing so called "information" of subscriber numbers.
Can you provide 1st party evidence of your claim? Any sub numbers or similar provided by blizz themselves? If not, I'd really like to ask you not to spread false information.
People will do the same thing they always do, complain....lmao.
Is this true though? There are pugs for everything... you get showered in loot. You can get your char heroric raid rdy so fast. It is just that you have to play the game instead of spamming the easiest dungeon available again and again and again and again and again.
Maybe not everyone can get mythic level loot in every spot... so what? Why is it this important to people to take gameplay and gear away from the top end.
If you get that... then what? It is not like you suddenly do more in the game just because you are BiS.
Loot progression is there. People just don't actually want to do work for it. And by that i mean play the game.
Badges have always been a boring sytem imho. You run the same dungeon over and over again and you can acutally calculate when you get the piece of gear. At that point they can just send it to you via mail after x-weeks.
Nah it actually looks pretty fun all things considered with the last 2 shit expansions. Dragon riding is a nice fundemental change to the core game and having played Guild Wars 2 recently it changes how you approach everything in the open world and is a welcome change.