?? I pugged to 3k as a enhance shammy. I never had that much trouble finding groups. What I found frustrating was people leaving after one wipe.
I saw someone with 3.7k rating and they pugged all of it but they were a hunter.
?? I pugged to 3k as a enhance shammy. I never had that much trouble finding groups. What I found frustrating was people leaving after one wipe.
I saw someone with 3.7k rating and they pugged all of it but they were a hunter.
Hard agree 100%. If you try to pug anything above M+16, you are setting yourself up for disaster. Simply because if a member gets fed up or has to leave, you usually cannot go on, and you just lost a ton of time.
I run 20s with my dedicated group, and when we don't run any keys, like at the end of a season, I just pug +15s to get something in the vault (for coins or transmo I may miss).
Even then, it's hit or miss. I ran a Plaguefall+16 with an average pug, we had this guy pulling pretty low numbers. I figure it's okay, I am just there for completion. Then he gets angry halfway through because we are going too slow (it was not specified in the finder that we would time it), drops group, and leaves us in the mud. Never put anyone on my ignore list so fast.
TL; DR - only pug +15s, and only if your score is above that already. Otherwise get ready to be frustrated
I guy in my guild literally pugged his way to 3750 as a hunter.
Im 3355 myself. I didn't even really push, never used any voicecomms to get there.
I get that this content isn't for everyone, but anyone demanding it be abolished because they don't like it is absolute lunacy.
The people saying PuGing above 15 is a recipe for disaster clearly haven't PuGed very often above 15. The higher the key gets, the overwhelmingly better the PuG experience gets. I see more toxicity (and bad play that inspires it) in the ~15 key range than anything else, probably becasue that's the largest pool of players, many of whom are just there for vault.
PuGing higher keys is a million times better and toxicity is much rarer. People aren't there to do an obligation vault; by virtue of working to that key level, they are people who like doing keys and have a shared goal and an incentive to work together to get there. Yeah, if things go poorly, people will often just leave, but that's because most people playing in high keys are doing so to push and don't want to waste time finishing an untimed 21 key. (but in my experience, the group usually just mutually disbands; there's no shittiness from anyone).
Low keys are always a gamble. You get tryhards who join +10s and then throw tantrums if you don't do MDI skips, you get people on alts who forget they are grouped with people with lesser experience and get salty about any mistakes, and you get lots and lots of players whose poorer skill level prevents them from pushing higher, which can create the kind of frustrations that cause people to lose their cool. Honestly the shittiness of people in lower key ranges is why I try to crank out my vaults on 17-18s for the most part, but I still encounter a lot of it when I play my alts that aren't good enough to push very high.
But again none of this matters since if someone really hates the PuGing experience, they have the option to just not PuG. Demanding others not be able to do it either is fucking nonsensical. People should stop trying to control how other people enjoy the game and focus on curating their own experience.
This, whenever i do ksm, once i get my keys or others in the 17 range its smooth sailling, its only in the 14s or lower that you have people who don't even know essential boss tactics, but i still pug it for fun cuzz its a fun way to get into quick interesting combat on healer alts.
Organisation is required at, i donnu, the 25+ level, where strats need to be tailored around your specific comp and thus communication is important, people pug more often then not below it and do it succesfully, though of course there's a chance of failure.
I disagree with this, with 15s I find you have decent people who just want to get their 15 done for the week and the run is pretty smooth. I found people more toxic at the 20 level. The sub 15 level is worst though. I don't know what 21+ players are like because I just wanted 3k for conduits.
I pugged to 3699 IO this season as WW on NA, which is enough for hero title. As far as I understand pug scene in EU is even better.
I'v timed keys like 26 fort ToP without voice, Though most 27s and 28s I pugged we did use discord. In no voice keys someone just says before key starts "in lich area, monk get left caster first, tank right caster, hunter left second, lock second right" That is enough for no kicks to go off often, since you also have other cc to stop casts.
I'v also encountered like no toxicity pugging 25s+, at worst someone just got removed from group after deplete, but no one ever shit talked someone or used "gamer" words in voice, most people were chill.
I will say there is a bit of "elo hell" at 23- easy 25s level where people have the gear and dps to get to that level but don't know how to use defensives or cc/kicks properly, or tanks with very bad routes. It does get way better at 26+ level because players there are actually legit good players.
I love pugging. It seems weird but the experience has gotten so much better with pugging since probably the Cata era. The last two expansion i have done a ton of pugging because my schedule would frequently not fit with one of the raid teams in my guild and the bad experiences probably account for 1-2% of my groups. Any one looking to abolish this experience is just a toxic player that refuses to admit they are the problem.
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
Because they're fascists who want to control everyone else to ensure no one else is allowed to succeed where they personally fail (over and over and over).
20s are piss easy, but to some they're like climbing mount Everest.
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99.9% of the time the people claiming "toxicity" are the 1200 io players demanding entrance to +15 keys, who don't have an interrupt on their bars and are clicking their abilities. That's why those making such claims should be ignored.
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They probably would be if guilds were cross-server. That's likely coming in 10.2.5-11.1.5 timeframe. Bliz has been slowly redoing the backend of WoW, but just got done with crossfaction and AH. Bnet Communities -> Guilds is the next hurdle to overcome.
Servers gatekept the economy, and now with the AH being cross-economy, servers don't matter as much. They can do cross-server trading without killing the economy. They just need to let it go for a bit to stabilize currency levels and whatnot.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
Everything in the game can be pugged, the problem is the learning curve. There are some changes Blizzard could make, like allowing people to play with all affixes even at low keys, or having a UI option to see timers in m0, stuff to let people get used to mechanics in a more forgiving environment.
Overall im missing Arenateams, because i made a lot of friends back then because you was forced to play with them. Now im doing randoM Arena, we have a run, we are adding each other in Bnet and in 9/10 cases we never play again. Oh and ofc its no voice.
To do this all solo is great, but it would be nice if there is a system that gives longterm teams/guilds some bonuses, more loot, more rating, less rating lose, more valor/conq/honor points etc.
It's just because people stop playing much sooner at low levels. It changes a lot from season start to season end.
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If someone is interested in pushing, he would also be interested in finding a reliable/consistent group to have better results. If he's interested in gear only, there's no need to go past 15s.
It seems to me many people have a really skewed vision about how really matters the r.io score for most players.
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Because now 15s are high level content. To me it seems you're just trying to make high level M+ look more important than they really are (they're just a glorified validation method for a small subset of players).
Non ti fidar di me se il cuor ti manca.