Originally Posted by
Harbour
The topic is the difference in quality in the approach to talent trees, not that trees make classes different. They are different by default, different skills, different talents.
The topic is about how some classes get much of cool stuff, and others - not so much.
Some classes trees started off bad (Hunters) but get a multiple complete reworks with big commentaries,
some talent trees started off bad (Ferals, Mages, Paladins) and yet have no actual updates, with no commentaries,
some talent trees started off great (Shamans) and STILL get multiple updates with commentaries.
There is the very clear and distinct gap in competence and communication between the people that make different classes. That is what OP meant, and i agree with him. There is NO reason why some classes get interrupt baselined, while others dont. In 2005 the RPG component was completely different, so Blizzard could defend their decisions to not give interrupts certain classes, but this is 2022 with completely different PvE and PvP ecosystem, classes HAVE to be comparable in terms of CC capabilities.