yeah i noticed that too. some specs have great spec trees that are all focused on dps gameplay with no traps, then shadow is flooded with utility options (counted 10 non combat related talents as of writing this) that mean either lower damage in pvp or lower utility in pve since the end result will be balanced around the best options.
I hope its fixed after some iteration because the way it is currently seems like they completely forgot years of balance lessons (dont make dps players pick between performance and utility)