Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
It has been a few months since the cinematic was released, so I guess it didn't make that much of an impression on me, in order to remember it.
My confusion was also fed by the fact, that the said cinematic makes it appear, as if Alextrazsa was already there, when the beacon was lit, since it takes her literally few seconds to grab the watcher, before he hits the ground...
unclench your jaw
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
You guys are just being picky at this point. One of the most widely beloved video games of all time is The Legend of Zelda: Ocarina of Time, where the title literally contains a huge maguffin, and each of the temples literally contains the macguffin required to beat said temple. It's a common trop in video games, and has been since the 80's. This isn't just some WoW crutch, it's almost an industry requirement. Collect the thing before the other guys do to beat the other guys is the plot for almost every remotely fantasy based story ever created, dating back beyond even King Arthur.
The artifact? Yes, it's all over the place. But still, it amazes me how many people keep missing the whole point.
All I said is that it's generic, formulaic and uninspiring concept. It doesn't matter how many games have this theme, in fact, the more games the worse. That's it.
I don't think anyone plays Zelda for a plot. Or Mario, with Peach being kidnapped 24/7. Or goddamn Pokemons. They all have more or less throwaway plot, and everyone just play for their gameplay. WoW story is more than that. But collect x things is really not much of a problem here.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
After 12 years, they finally stretched the Kal and EK loading screens.
https://twitter.com/keyboardturn/sta...19843478032385
If only they could update the art to reflect current times, that'd be great.
Formerly known as Arafal
Last edited by Makabreska; 2022-08-05 at 05:01 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
VD I think is gorgeous, but it does have the look of leftover Nightborne parts
Now Suramar is stunning, but it's elven
Not dragon or titan
Originally Posted by Blizzard Entertainment
There are modular Horde and Alliance themed walls and tower "pieces" being worked on in the files and have "10" attached. Some have the codename "frontier".
If not a revamp, maybe some kind of base building/housing thing? Check this twitter thread.
https://twitter.com/keyboardturn/sta...ViEVcXDtgGhGgA