Cambions are first generation devil descendants so either their mother or father is a devil. All the ones I mentioned, just like Tieflings, simply have an addition of fiendish bloodline somewhere down their family tree. Also, compared to an average portrayal of a 5E tiefling, Wisplings, Maeluths and Durzagons look like their parent race with a skin condition. And Fey'ri look like skinnier Tieflings with wings (and even then some Tieflings can also have wings), while being able to actually change their appearance at will, unlike Tieflings. Besides, there are plenty of completely monstrous races already playable and not so long ago WotC even toyed with the idea of a playable ooze.
And yes, as far as 5E is concerned, Tieflings are devil-related only. At least according to Mike Mearls. The Xanathar table on Tiefling ancestry also mentions only devils. There was an UA for demonic Tiefling variant, but that stayed in the UA.
Mordekainen also made a cameo in Waterdeep in Death Masks novel.
Is Blackstaff still relevant? I haven't read any Forgotten Realms books since the early 90s.
Yes and no. "It's complicated."
Honestly, given the nature of the movie, I'd expect to see figures more like (a) Xanathar or any number of thieves guilds like the Night Masks, Shadow Thieves of Amn, or the Black Daggers. Maybe even the Cult of the Dragon.
A lot of it will depend on what point in the timeline the movie is taking place, too.
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Uh, yeah, that's 3e. There was no level adjustments or any of that other nonsense in 2e. Tieflings were just another racial option.
I'm thinking with this first movie they will try to keep the lore tightly around the characters and places as much as possible. They might spin out a little bit just to leave hooks in for either a direct sequel (same party) or some other kind of continuation (new party/setting/time). Build it up in a similar way to how the MCU started with Iron Man laying the ground work for The Avengers. Hopefully they have some kind of Feige-esque architect working behind the scenes to build the connections.
“The biggest communication problem is we do not listen to understand. We listen to reply,” Stephen Covey.
Same as Tanarukk too, first generation, what i meantt is something tiefling-ish but for other races like aasimar and genasi.
Like, you can have a gnome, a dwarf, an orc or a human with celestial and genie/elemental heritage, then why not fiendish heritage? why just human? thats what i meant, i do believe they will change that in 5.5e down the road.
I think its easier just do the aasimar treatment with tiefling, planetouched races, celestial and fiendish heritage. And the ooze race is going to be a thing in spelljammer, people confirmedthen it only makes to ahve then All the ones I mentioned, just like Tieflings, simply have an addition of fiendish bloodline somewhere down their family tree. Also, compared to an average portrayal of a 5E tiefling, Wisplings, Maeluths and Durzagons look like their parent race with a skin condition. And Fey'ri look like skinnier Tieflings with wings (and even then some Tieflings can also have wings), while being able to actually change their appearance at will, unlike Tieflings. Besides, there are plenty of completely monstrous races already playable and not so long ago WotC even toyed with the idea of a playable ooze.
I think it's mostly just a mechanical issue...because it creates issues regarding racial traits and stat blocks.
There's plenty of games with house rules for that kind of thing though. DM's guild, while not being 100% official 5e product, has different resources regarding non-human "tieflings" that DM's can choose to use in their home games.
Pathfinder also specifically addresses "non-human" tieflings and, while pathfinder is a competing product in the marketplace, the rules they have could easily be adapted to 5e.
So, while it's not entirely official, it's easy enough to put non-human tieflings into a 5E game.In game terms, the difference between non-human tieflings and human tieflings is purely a matter of size. Unless they have specific tiefling-related size modifiers, the tieflings of each of these races are the same size as their non-fiendish ancestors. They gain any of the bonuses or penalties related to that size, but gain no racial bonuses except those of the tiefling; beyond size, their humanoid ancestry is purely cosmetic.
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Only a sith deals in absolutes.
“The biggest communication problem is we do not listen to understand. We listen to reply,” Stephen Covey.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
it is a mechanic and lore issue, but it does not create issues about racial traits, genasi and aasimar are proof of that, can be from any race, same racials, thi should be a thing for tiefling as well.
i already do that in my homegames, its just much better overall to have official support, solve a lot of issues with other tablesThere's plenty of games with house rules for that kind of thing though. DM's guild, while not being 100% official 5e product, has different resources regarding non-human "tieflings" that DM's can choose to use in their home games.
Pathfinder also specifically addresses "non-human" tieflings and, while pathfinder is a competing product in the marketplace, the rules they have could easily be adapted to 5e.
my main and fave DnD character is tiefling cleric (originally created in Neverwinter online before critical role and Jester existed, before I get accused of bandwaggoning) last I checked Tieflings do not have an assigned inescapable alignment, all it is is that someone in their family line made a deal with a demon, and so now every descendant is beholden to that demon. but it has absolutely no impact of what they are like as a person.
so... /shrug
While not being so much in the D&D genre (my only connection was computer games some 25-30 years ago), i am sincerely excited to watch this.
Nice ensemble cast, goofy characters, fantasy, magic... what more can a guy wish?
I'm sure most of the Easter eggs will elude me, but, nonetheless, it seems that i will totally enjoy this. Hope they do deliver on what is shown.
/spit@Blizzard
Yeah, I'm a huge D&D dork, been playing since the late '80s, and while you might not "get" that something is a reference to a classic D&D thing, you don't need to. The chest that is a monster is a classic mimic; D&D's largely where that comes from though it's bled into all kinds of other media by now. The black dragon breathing acid rather than fire is super cool but doesn't need explanation after you see it. The owlbear, what do you need to know? It's a creature that's part owl and part bear; it's in the name. Even stuff that has a ton of backlore like the Red Wizards; if you get "RED WIZARD = BAD GUY" the rest is basically just flavor text and you won't need to know it.
One of the big strengths of D&D is that it's always held the door open for new players, to whom all of this is new. And player characters in the game often don't know the deep arcane lore in the setting; they'd know about as much about Trolls as you do; they've heard tales, never seen one, kind of thing. So while D&D fans will be all "awesome, that's an owlbear", people new to the property will just be "what the hell is that? An owlbear? Awesome." There's not much more to "get" there, not that won't be readily apparent in the first few seconds at least.
Bad poster. Not thinking this will land very well.
March release date too. Rough.
Not on my radar but I'll probably still watch this out of sheer curiousity.