That is true, it's just the framing of the login screen that is way off. No clear central motif, no apparent continuation of the portal theme. Might be different once I see it animated though.
That being said, I guess it's only a small thing anyways, I barely ever even see the login screen between logging in from Battle.net and going to the Character selection.
The world revamp dream will never die!
Might just be me, but whenever I play Unholy I always feel the melee stuff just gets in the way of the Necromancer theme. I want to see my diseases spread like a contagion, and summon ghouls to overwhelm my enemies, not laboriously give my enemies zits that I can pop.
The world revamp dream will never die!
Personally, I don't like the wound mechanic. It slows down the spec and makes it feel like I'm constantly setting up for damage, rather than doing damage. This is only further compounded in open-world content and pvp, where I find the spec cumbersome and un-intuitive. Add on Unholy being a Pet AND a dot spec just makes this worse. There are also too many cooldowns (Transformation, Soul Reaper, Army of the Dead, Apocalypse, Unholy Frenzy, Gargoyle), so when they aren't up, I feel like I'm not really doing anything, which is made worse by the fact that I need to "set up" my wounds to feel like I'm doing anything in the first place. The large number of cooldowns only exacerbates the GCD as well. The flow of gameplay seems to be too much of setting up wounds, wanting to spend them, but being interrupted by higher priority cooldowns.
The abilities and feel of the spec just feels weak, even if I'm topping meters - there's too much damage spread out, so the spec feels like "death from 1000 cuts", which seems wrong for a Death Knight. I would remove army of the dead and spread that damage into more commonly used abilities like Scourge Strike / Death Coil. Plus, the spec is slow and immobile and doesn't feel particularly tanky, especially compared to other classes like DH, monks, or warriors.
Too much of the ghoul is passive as well - it would be nice to have some sort of kill command-esque ability for the ghoul, rather than just hit a button every 40-60 seconds. The ghoul is just window-dressing at this point and doesn't feel like I'm doing anything with it. Maybe give us a KC - like ability that serves as an execute? Sense Death or something like that which makes the Pet feel impactful in some way.
Also, Unholy has really weak animations / spell effects. The fantasy is great, the spec just lacks any sort of "coolness" factor. Give me bigger and better pets, and more of them. Give Death and Decay a new animation (Why is this using the same effect as Blood?). Make scourge strike cleave the same animation that Blood has for Heartstrike cleave. Clawing shadows should release some sort purple claw from your weapon. There's a lot of potential here, and I would look at the necromancer in D3 for inspiration, but right now the only cool looking ability is Apocalypse then some random green auras from WoTLK to indicate a disease.
I agree with most of your points especially when it comes to "too many cooldowns" (you're setting up for like 10 GCDs every boss fight) and the animations. God the animations are weak. They just don't have any shine or kick behind them, there's close to no difference between a normal melee hit and Scourge Strike.
I also feel like Clawing Shadows is such a misplaced talent, Sure it's nice to attack from range but except for Death Coil there's nothing else to do. Would love it if they explored that a bit more.
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Damn the Monk tree feels good. Especially the class tree. I just don't agree with the Roll placement. And it seems to be only 1 charge baseline.
The talent locations of Black Arrow and Legacy of the Windrunners have been swapped.
Uhm wait what? did I miss black arrow being added or is it a typo? can't find it in the tee.
/inv_firearm_1h_dragonraid
Interesting 1 handed gun, according to the icon filename.
I think they still need to change it then.
Having a button that lets you retain visage form at all times (except for the ones that require a dragon animation like deep breath) would be far better.
So say it's like some of the DH skills back in Legion, they would temporarily turn you into a demon for a few seconds and then pop you back into normal form again once the ability was over. I remember there being at least 2-3 skills that would temporarily turn you into a demon (not counting Metamorphosis)
They could do that with the Dracthyr as well, that way you can get some much needed variety in visuals when playing this class / race, on one side you can play something more akin to a dragon mage visually and while a dracthyr you get that whole dragon fantasy
Last edited by Hugnomo; 2022-08-17 at 11:45 PM.
So were there new animations? I want new animations more than most things lol.